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Set render pipeline to LW

/main
Peter Bay Bastian 7 年前
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97bd13fa
共有 1 个文件被更改,包括 5 次插入4 次删除
  1. 9
      MaterialGraphProject/ProjectSettings/GraphicsSettings.asset

9
MaterialGraphProject/ProjectSettings/GraphicsSettings.asset


--- !u!30 &1
GraphicsSettings:
m_ObjectHideFlags: 0
serializedVersion: 11
serializedVersion: 12
m_Deferred:
m_Mode: 1
m_Shader: {fileID: 69, guid: 0000000000000000f000000000000000, type: 0}

m_PreloadedShaders: []
m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
type: 0}
m_CustomRenderPipeline: {fileID: 0}
m_CustomRenderPipeline: {fileID: 11400000, guid: e6987eea1dd29074597d54ed91a54a26,
type: 2}
m_TransparencySortMode: 0
m_TransparencySortAxis: {x: 0, y: 0, z: 1}
m_DefaultRenderingPath: 1

m_FogKeepExp: 1
m_FogKeepExp2: 1
m_AlbedoSwatchInfos: []
m_LightsUseLinearIntensity: 0
m_LightsUseCCT: 0
m_LightsUseLinearIntensity: 1
m_LightsUseColorTemperature: 0
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