Salvador Jacobi
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7e2993a1
|
Correct menu items that should be internal/not internal
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7 年前 |
Salvador Jacobi
|
9464aaa0
|
Organize menu items
|
7 年前 |
GitHub
|
1886d3d6
|
Merge pull request #555 from Unity-Technologies/Unity-2017.3
Unity 2017.3
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7 年前 |
GitHub
|
ae2a6ad0
|
Merge pull request #551 from Unity-Technologies/Unity-2017.3
Unity 2017.3
|
7 年前 |
GitHub
|
b6cf8abe
|
Merge pull request #549 from Unity-Technologies/Unity-2017.3
Unity 2017.3
|
7 年前 |
GitHub
|
29c37ab8
|
Merge pull request #542 from Unity-Technologies/Unity-2017.3
Unity 2017.3
|
7 年前 |
GitHub
|
3876705e
|
Merge pull request #540 from Unity-Technologies/Unity-2017.3
Unity 2017.3
|
7 年前 |
GitHub
|
06f28ec2
|
Merge pull request #538 from Unity-Technologies/Unity-2017.3
Unity 2017.3
|
7 年前 |
Tim Cooper
|
3af1cbbf
|
fix up HD to work with latests graphics/srp
|
7 年前 |
GitHub
|
18d42f5f
|
Merge pull request #524 from Unity-Technologies/vulkan
Vulkan support for scriptable renderpipe.
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7 年前 |
Mikko Strandborg
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a2a3c47b
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Add vulkan to the list of only_renderers in all the shaders
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7 年前 |
Mikko Strandborg
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0d0cd3fe
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Add Vulkan shader support files
|
7 年前 |
Tim Cooper
|
9e5cc1af
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rename anchor > port
|
7 年前 |
Jens Holm
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fd1a979a
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Center preview mesh
|
7 年前 |
Jens Holm
|
c3f4ae78
|
Store master node preview mesh in GraphInspectorView persistent data
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7 年前 |
Peter Bay Bastian
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a00f148d
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Remove usage of EditorGUILayout.MiniThumbnailObjectField, so that we don't have to make it public
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7 年前 |
Tim Cooper
|
00dbcd47
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Clear shader errors before updating.
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7 年前 |
Tim Cooper
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c04a43b4
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add [OnOpenAsset] again :)
|
7 年前 |
Tim Cooper
|
a1cb65d5
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Working scripted importer version.
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7 年前 |
Tim Cooper
|
e94975d2
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redoing importers
|
7 年前 |
Peter Bay Bastian
|
cc654bc4
|
Fix picking mode on outside-node-input container, so that invisible stuff doesn't block click events
Match slot colors for outside-node-inputs
|
7 年前 |
Peter Bay Bastian
|
4d07b648
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Edges for outside node controls
|
7 年前 |
Peter Bay Bastian
|
972596ff
|
Remove unneeded event handling (handled elsewhere now)
|
7 年前 |
Peter Bay Bastian
|
c2d9f15c
|
Fix undo bug caused by property node -> concrete node conversion happening during undo
|
7 年前 |
Peter Bay Bastian
|
59ca63f8
|
Remove defaults value section in inspector
|
7 年前 |
Peter Bay Bastian
|
4f983742
|
Update type in dynamic slot names when they change
|
7 年前 |
Matt Dean
|
82ab3813
|
Removed GeneratedShader
|
7 年前 |
Peter Bay Bastian
|
7b9315c4
|
Outside node control for UV slots
|
7 年前 |
Matt Dean
|
a8cf2f2b
|
Added Projection Parameters to Camera Node
|
7 年前 |
Peter Bay Bastian
|
ac179c90
|
Outside node controls for vector types
|
7 年前 |
Matt Dean
|
02c6b58d
|
Merge master
|
7 年前 |
Peter Bay Bastian
|
4f1b32b9
|
Undo fix
|
7 年前 |
Matt Dean
|
bbb186d6
|
Remove Gradient nodes and asset type :(
|
7 年前 |
GitHub
|
e10be928
|
Merge pull request #81 from patrickfournier/graph-view-copy-paste
Graph view copy paste, for trunk cfe3ca666188 and later
|
7 年前 |
Matt Dean
|
e44629cb
|
Fixes for PR
- Rename Tangent/Normal/Bitangent nodes
- Make GetHLSLSafeNAme static
- Rename MatrixCommonNode > TransformationMatrixNode
- Rename enums for Log and Exponential base
- String interpolation > Switch statement
- Full names for all Trigonometry nodes
- Rename Reflect/Project/Reject > Reflection/Projection/Rejection
- Rename Fresnel/FresnelEffect
- Rename unit enum in RotateNode (remove duplicate in UVTransform)
- Add min/max clamp to Gradient2D evaluation
|
7 年前 |
GitHub
|
a7d3058a
|
Merge branch 'master' into graph-view-copy-paste
|
7 年前 |
Matt Dean
|
a63160cc
|
UV Nodes
- Minor fixes to Natalies commits
|
7 年前 |
GitHub
|
849d3ecb
|
Merge branch 'master' into graph-view-copy-paste
|
7 年前 |
Peter Bay Bastian
|
d50eb6bb
|
Outside node controls for texture slots + various fixes
|
7 年前 |
Natalie Burke
|
f9118863
|
reordering and sorting of procedural nodes, created temp make shadergraph category and added nodes that should become shader graphs there. Fixed broken procedural nodes, added useful inputs, unified stylization
|
7 年前 |
Jens Holm
|
d2b246fa
|
Allow mesh in preview to be null / none selected as default sphere mesh
|
7 年前 |
Natalie Burke
|
e92749db
|
changing input order to increase consistency. Added center input for rotate node
|
7 年前 |
Jens Holm
|
35d08f0d
|
Add OnVlaueChanged callback to preview mesh picker for master node
|
7 年前 |
Natalie Burke
|
dc3b9dcd
|
Merge branch 'node-validation' of https://github.com/Unity-Technologies/ShaderGraph into node-validation
|
7 年前 |
Patrick Fournier
|
20c7f686
|
Update changes following merge with master.
|
7 年前 |
Peter Bay Bastian
|
e408be90
|
Handle remove events from GraphView
|
7 年前 |
Natalie Burke
|
9650733e
|
changing result to out - cutting transfrom - adding Tiling Offset. Some functionality may change based on Tiling Offset UV input/texture node changes
|
7 年前 |
Patrick Fournier
|
de93c238
|
Merge trunk
|
7 年前 |
Tim Cooper
|
e9731703
|
Move convert to property / inline node to right click menu.
|
7 年前 |
Matt Dean
|
c27b2a9e
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Rename Texture2DAssetNode
|
7 年前 |