vlad-andreev
|
54dac420
|
fptl: cookie texture settings and conversion, RGBA cookies
|
8 年前 |
vlad-andreev
|
c15dfde0
|
separate test scene for fptl
|
8 年前 |
vlad-andreev
|
2ef69948
|
fptl: fixed point light cookie transform
|
8 年前 |
vlad-andreev
|
c2d1fc80
|
test scene fix
|
8 年前 |
vlad-andreev
|
033ba931
|
fptl: baked reflection probes
|
8 年前 |
vlad-andreev
|
03f141d0
|
TextureCache: rolled back format conversion code, fixed test scene to match code changes
|
8 年前 |
Sebastien Lagarde
|
bb06ff58
|
HDRenderLoop: Update Debug view mode for new parameters
+ Automatic update of inspector
+ create Debug Paramters function to call for builtin data, varyings and
surfaceData
|
8 年前 |
Evgenii Golubev
|
d42f0b22
|
Upgrade all materials in the HD test scene
|
8 年前 |
GitHub
|
24918600
|
Merge pull request #162 from EvgeniiG/master
Improve the SSS profile UI
|
8 年前 |
uygar
|
77102a68
|
Merge branch 'master' into shadows
|
8 年前 |
Arnaud Carre
|
3c290788
|
Merge branch 'master' into batch_rendering
# Conflicts:
# Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.shader
# Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitProperties.hlsl
# Assets/TestScenes/Big
# Assets/TestScenes/HDTest/Material/HDRenderLoopMaterials/Lit_Emissive_Blue.mat
|
8 年前 |
runes
|
cb7bce50
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
Antti Tapaninen
|
9a7ca618
|
restore shaders
|
8 年前 |
runes
|
84860a17
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
Arnaud Carre
|
b38bced1
|
Merge branch 'master' into batch_rendering
# Conflicts:
# Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.shader
# Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitProperties.hlsl
|
8 年前 |
uygar
|
cefe8b15
|
Merge branch 'master' into shadows
|
8 年前 |
Felipe Lira
|
557acdfd
|
Merge branch 'master' into lowendmobile
# Conflicts:
# Assets/LowEndMobilePipeline/TestScenes/Materials.meta
# Assets/ScriptableRenderPipeline/Editor/MaterialUpgrader.cs
# Assets/TestScenes/HDTest/GraphicTest/LayeredTessellation/Material.meta
# Assets/TestScenes/HDTest/LayeredLitTest/Mesh/Materials.meta
|
8 年前 |
vlad-andreev
|
3a5b105e
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
sebastienlagarde
|
a7ee1111
|
HDRenderPipeline: Split AdditionalLightdata into HDAdditionalLight and AdditionalShadowData
HDAdditionalLight is dedicated to the render pipeline
AdditionalShadowData is common to all render pipeline
|
8 年前 |
Evgenii Golubev
|
5570c647
|
Merge branch 'master'
|
8 年前 |
Filip Iliescu
|
cd024be6
|
Merge branch 'master' into OnTileDeferred
|
7 年前 |
Arnaud Carre
|
b7e36e2f
|
Merge branch 'master' into Branch_Batching2
# Conflicts:
# Assets/ScriptableRenderPipeline/HDRenderPipeline/ShaderVariablesFunctions.hlsl.meta
# Assets/TestScenes/HDTest/HDRenderLoopTest.meta
# Assets/TestScenes/HDTest/NewBatcherTest/skin.meta
|
7 年前 |
Peter Bay Bastian
|
0fd3be2f
|
TestScenes -> SampleScenes
|
7 年前 |
GitHub
|
05ffcc95
|
Merge pull request #379 from Unity-Technologies/restructuring
Restructuring
|
7 年前 |
Felipe Lira
|
024a70fc
|
Merged master.
|
7 年前 |
Tim Cooper
|
e0e3492b
|
Merge remote-tracking branch 'origin/master' into sample_game
|
7 年前 |
Peter Bay Bastian
|
a4ea9ff8
|
Merge branch 'master' into prepare-filtering
# Conflicts:
# Assets/ScriptableRenderPipeline/LightweightPipeline/LightweightPipeline.cs
|
7 年前 |
Peter Bay Bastian
|
9a0518a6
|
Add render pipeline switcher component to test scenes, such that the relevant render pipeline is selected when the scene is opened
|
7 年前 |
Felipe Lira
|
6d592a3d
|
Merge branch 'master' into LightweightPipeline
|
7 年前 |
Peter Andreasen
|
a2e029a1
|
merge with master + a few samplegame fixes
|
7 年前 |
vlad-andreev
|
8f499afb
|
light/probe lists reference implementation
|
7 年前 |
GitHub
|
bd6266f8
|
Merge pull request #475 from Unity-Technologies/lightlists
light/probe lists reference implementation
|
7 年前 |
GitHub
|
2aaf18a7
|
Merge pull request #478 from Unity-Technologies/lightlists
Lightlists
|
7 年前 |
GitHub
|
377ca98b
|
Revert "light/probe lists reference implementation"
|
7 年前 |
GitHub
|
8efa8732
|
Revert "Lightlists"
|
7 年前 |
GitHub
|
be80c8a3
|
Merge pull request #477 from Unity-Technologies/revert-475-lightlists
Revert "light/probe lists reference implementation"
|
7 年前 |
GitHub
|
dec47209
|
Merge pull request #479 from Unity-Technologies/revert-478-lightlists
Revert "Lightlists"
|
7 年前 |
GitHub
|
aca7c5b3
|
Revert "Revert "light/probe lists reference implementation""
|
7 年前 |
GitHub
|
39471547
|
Merge pull request #480 from Unity-Technologies/revert-477-revert-475-lightlists
Revert "Revert "light/probe lists reference implementation""
|
7 年前 |
GitHub
|
9d30417f
|
Merge pull request #482 from Unity-Technologies/Unity-2017.3
Unity 2017.3
|
7 年前 |
Sebastien Lagarde
|
2b49d121
|
Re add sample scene
|
7 年前 |
GitHub
|
59c35fd3
|
Merge pull request #484 from Unity-Technologies/Recreate-light-list-PR
Recreate light list pr
|
7 年前 |
Peter Andreasen
|
e2332032
|
Merge remote-tracking branch 'origin/master' into sample_game
|
7 年前 |
Robert Srinivasiah
|
7998bfa7
|
Merge remote-tracking branch 'origin/master' into xr-hdrp
|
7 年前 |
Julien Ignace
|
11c1d9a8
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap
|
7 年前 |
Evgenii Golubev
|
d1c74bcb
|
Merge branch 'master'
|
7 年前 |
Paul Melamed
|
68425c93
|
Merge branch 'master' into prototype/decals
# Conflicts:
# SampleScenes/HDTest/GraphicTest/RealtimeCubemaps.meta
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDStringConstants.cs
# ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitData.hlsl
|
7 年前 |
Julien Ignace
|
4919b7ad
|
Merge branch 'master' into Branch_ScreenSpaceShadows
# Conflicts:
# ScriptableRenderPipeline/Core/ShaderLibrary/Random.hlsl
# ScriptableRenderPipeline/Core/Shadow/AdditionalShadowData.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDStringConstants.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/Editor/HDLightEditor.Styles.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/Editor/HDLightEditor.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/DeferredDirectionalShadow.compute
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePass.cs
# ScriptableRenderPipeline/HDRenderPipeline/ShaderVariablesFunctions.hlsl
|
7 年前 |
Mike Wuetherick
|
0d5b90fd
|
updated mats for 2018.1.0b6
|
7 年前 |
John
|
360fd4d8
|
Merge branch 'projects/TheLastStand' into projects/TheLastStand-SubsurfaceScattering
|
7 年前 |