5171 次代码提交 (3c4b3fab-59da-4753-991b-3e0d5c562cdb)

作者 SHA1 备注 提交日期
Peter Bay Bastian 32c2253b Add ShaderGraph repository as a submodule 7 年前
Robert Srinivasiah 971061f5 Build right eye light cull information 7 年前
Sebastien Lagarde 85b4f2bb Add support for black Thumbnail 7 年前
GitHub c73b5e81 Merge pull request #961 from Unity-Technologies/LT-ShadowFixes 7 年前
Robert Srinivasiah 2d5b988d Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting 7 年前
Sebastien Lagarde a48dc895 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-support-of-Camera-Clear-Flags 7 年前
GitHub d71819ce Merge pull request #960 from Unity-Technologies/Rename-SpotCookieSize-to-CookieSize 7 年前
Sebastien Lagarde e5ba3df3 RenameSpotCookieSize to CookieSize 7 年前
Sebastien Lagarde 32b1fe35 HDRenderPipeline: Add support for camera features flags 7 年前
uygar 275279fa Introduced new macros for flow control attributes. 7 年前
GitHub 4a48a252 Merge pull request #958 from Unity-Technologies/Fix-Graphic-test-1201 7 年前
sebastienlagarde 53ab337f Update parameter name in InitDefaultHDAdditionalShadowData 7 年前
Sebastien Lagarde 67b01344 Update texture param of object space normal map 7 年前
sebastienlagarde 456c6c9e Merge branch 'shadows-biasing' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into shadows-biasing 7 年前
Sebastien Lagarde 3e8d0140 HDRenderPipeline: Update Material test scene 7 年前
uygar 75a06b95 Added a combined contact shadows + normal biasing pass. 7 年前
Sebastien Lagarde 4e72f56f HDRenderPipeline: Fix various typo for iridescence 7 年前
uygar f7122de7 Padded the ShadowData struct so its a multiple of 16 bytes. 7 年前
sebastienlagarde 42c1a872 Add default value for HDRP shadow data 7 年前
GitHub 2298dc56 Merge pull request #957 from Unity-Technologies/Adress-iridescence-PR-feedback 7 年前
sebastienlagarde 24e3356a Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing 7 年前
Sebastien Lagarde 455d8e33 Fixing compile issue 7 年前
uygar e85069ef Added null check to handle some weird case when running tests. 7 年前
Sebastien Lagarde 45283ab4 Adress iridescence PR feedback 7 年前
uygar 62637d1f Fixed out of bounds access. 7 年前
Tim Cooper 11121e37 LW: Fixes to shadow caster / depth passes for shadows. 7 年前
GitHub 973b823f Merge pull request #956 from Unity-Technologies/Branch_FixHeightUI 7 年前
sebastienlagarde 9c18c59b Remove ShaderPerformanceTool (Incorrect merge) 7 年前
Julien Ignace 4f420674 Correctly shows HeightMap in LayeredLit shader UI when using height based blend without any displacement. 7 年前
GitHub 16780502 Merge pull request #955 from Unity-Technologies/LW-KeywordKilling 7 年前
sebastienlagarde 2c61701c Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing 7 年前
Thomas 45dc22f9 Refactored the debug menu 7 年前
sebastienlagarde ea513db4 GraphicTest: Update material name 7 年前
Robert Srinivasiah 2e77d205 Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting 7 年前
GitHub 13f72d27 Merge pull request #952 from Unity-Technologies/taa-edit-mode-fix 7 年前
Evgenii Golubev 518ddfa0 Add an option to oversample SSS in the settings 7 年前
Alex Lian 65ac8dec Initial documentation to get past validation checks 7 年前
Evgenii Golubev 5565550b Do not use the 32x32 macrotile order 7 年前
Alex Lian a77933b8 Validation fixes 7 年前
Evgenii Golubev d55eee9c Add a TODO 7 年前
Alex Lian 9ee6ccc2 build cleanup 7 年前
Evgenii Golubev 8e2d18df Fix the sample count bug 7 年前
Evgenii Golubev d8fdbbec Implement random rotations of the SSS kernel 7 年前
Remy ab4675c0 Unified all variants of standard shader in one converter. 7 年前
Paul Melamed a9485cff more PR cleanup 7 年前
Paul Melamed 67ffc876 PR cleanup 7 年前
Peter Bay Bastian abac19b4 Add an asmdef at the repository root for unreleased stuff and move HD pipeline things there 7 年前
Peter Bay Bastian 0e49b142 * Fix Serializable(Cubemap|Mesh|Texture) classes 7 年前
GitHub 5d5824ef Merge pull request #281 from Unity-Technologies/fix-subshader-property-update 7 年前
Martin Thorzen a323085a Updated with the feedback from PR 7 年前