5113 次代码提交 (348a27c1-2371-4abe-bbd5-c56e95ffd441)

作者 SHA1 备注 提交日期
GitHub 884cfab3 Add comment and check for SHADER_TARGET_AVAILABLE 7 年前
uygar 1c570293 Added macro to control usage of clip space depth biasing. 7 年前
Paul Melamed 8f62c9e6 shader ID refactoring and changed from List<> to [] for some decal data structures to speed up performance 7 年前
Evgenii Golubev 1f7761a4 Use ShouldOutputSplitLighting() for material abstraction 7 年前
GitHub ee1e6968 Merge pull request #941 from Unity-Technologies/LW-ScreenSpaceShadows 7 年前
uygar 17e2992e Inserted pragma to reduce register pressure. 7 年前
Paul Melamed 382f92e6 Some refactoring and cleanup of how decal draw data gets prepared 7 年前
Evgenii Golubev 2bf107d2 Rename to follow convention 7 年前
Julien Ignace 959a4078 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
uygar f35513eb Removed cascade clamping in shader again. Internally there's a hardcoded 10 texel guardband around a cascade which seems to be good enough for now. 7 年前
Paul Melamed ab906785 intemediate commit 7 年前
Evgenii Golubev d5cf2b48 Merge branch 'master' of https://github.com/EvgeniiG/ScriptableRenderLoop into fix_sss_radius_bug 7 年前
GitHub fd6b2f42 Merge pull request #939 from Unity-Technologies/feature/MergeSSRefractionAndSSReflection 7 年前
sebastienlagarde a450e83a Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
uygar b3808fd1 Rewrote sample bias computation to reduce register pressure. 7 年前
Paul Melamed db42063a clustered decal refactor 7 年前
Evgenii Golubev 070349c8 Merge branch 'master' 7 年前
Frédéric Vauchelles 3c9e76d4 Merging SSRefraction and SSReflection functions 7 年前
sebastienlagarde faa305c5 HDRenderPipeline: Move code 7 年前
uygar c9b42ea6 Added cam relative offset to inverse of shadow matrix. 7 年前
uygar 775d3f32 Optimized cascade selection code to reduce register usage. 7 年前
Julien Ignace b6d6a1da Added a test scene to demonstrate baking sky component. 7 年前
Evgenii Golubev 1c1f07a0 Terminate the loop sooner 7 年前
Evgenii Golubev 7f5a785a Use bsdfData.materialFeatures to store the transmission mode 7 年前
Evgenii Golubev e6540dfa Implement clustering of density volumes 7 年前
Evgenii Golubev 621d0c61 Rename 7 年前
Peter Bay Bastian 0e95358f Update meta files 7 年前
GitHub e818e796 Merge pull request #258 from Unity-Technologies/fix-postlayoutevent 7 年前
Peter Bay Bastian a029858d Merge branch 'master' into fix-postlayoutevent 7 年前
GitHub 3de3ae25 Merge pull request #262 from Unity-Technologies/rebuild-all-dependant-shaders-from-subgraph 7 年前
Peter Bay Bastian 010106aa Make cancelling "delete property" cancel the entire operation 7 年前
Peter Bay Bastian 0b584564 Merge with master 7 年前
GitHub 16df8b10 Merge pull request #278 from Unity-Technologies/node-bugfixes 7 年前
GitHub 96c8a0c7 Merge pull request #257 from Unity-Technologies/copy-paste-fix 7 年前
GitHub 998d8e22 Merge pull request #250 from Unity-Technologies/bound-type-defualt-slots 7 年前
GitHub df788737 Merge pull request #275 from Unity-Technologies/integrate-sg-subshaders 7 年前
GitHub bad5cbcd Merge pull request #277 from Unity-Technologies/doc-links 7 年前
Matt Dean b7a61817 Update Multiply node defaults 7 年前
GitHub e7b2f640 Merge pull request #276 from Unity-Technologies/fix-subgraph-name-start-with-number 7 年前
Martin Thorzen f9797583 Fixed the feedback from GIT 7 年前
Matt Dean 8cbbf3c2 Missing fix 7 年前
Matt Dean a0875348 Fix Light Probe node 7 年前
Martin Thorzen edb12553 [FIX] #272 This will prefix the generated code with "sg_" 7 年前
Matt Dean 394320a1 Add documentation links for all nodes 7 年前
Matt Dean 262225e5 Fix fog node preview rendering 7 年前
Peter Bay Bastian b3445484 Add wrapper for `Assembly.GetTypes()` which won't throw an exception 7 年前
GitHub 5ba70535 Merge pull request #264 from Unity-Technologies/node-bugfixes 7 年前
Matt Dean 1f3d0114 Minor node fixes 7 年前
Peter Bay Bastian 8de769dd Move lightweight sub-shaders and templates to SRP repository 7 年前
GitHub c880667e Merge pull request #260 from Unity-Technologies/geometrychangedevent 7 年前