Robert Srinivasiah
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84dcd92c
|
Plug-in stereo matrices plus bind new stereo matrices
Won't really take effect until stereo SRP APIs are activated
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7 年前 |
sebastienlagarde
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4f9577d3
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Various fix
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7 年前 |
Frédéric Vauchelles
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0aed191f
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[UI] Removed animation on foldouts
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7 年前 |
sebastienlagarde
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116379ee
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Add memory RT name/information everywhere
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7 年前 |
Remy
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fe34a794
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Fix reflection probe layout in test 2401
Try to accelerate tests by greatly reducing the number of wait frames. Seems stable.
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7 年前 |
Remy
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f8b82f37
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Move animated cookie scene to play mode tests
Update Light on tesselcation scene (shadows in reflection probes are fixed now)
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7 年前 |
uygar
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7528e3f3
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Replaced the two clear shadow passes with one using the platform far plane define.
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7 年前 |
uygar
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34443229
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Separated light and cascade data loading for directional lights.
Introduced clear rect rendering to avoid clearing the entire shadowmap.
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7 年前 |
Remy
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fa8d58d8
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Material upgrader working quite fine now :)
|
7 年前 |
Evgenii Golubev
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1c1f07a0
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Terminate the loop sooner
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7 年前 |
Evgenii Golubev
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7f5a785a
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Use bsdfData.materialFeatures to store the transmission mode
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7 年前 |
Evgenii Golubev
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e6540dfa
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Implement clustering of density volumes
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7 年前 |
Evgenii Golubev
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88a993dd
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Store SSS flags inside bsdfData.materialFeatures
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7 年前 |
Evgenii Golubev
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621d0c61
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Rename
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7 年前 |
Evgenii Golubev
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0c573a4a
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Rename "HomogeneousMediumVolume" to "HomogeneousDensityVolume"
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7 年前 |
Evgenii Golubev
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19824028
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Use ClampNdotV() everywhere except where vector addition/subtraction is involved
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7 年前 |
Paul Melamed
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8668ed75
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decals working on transparency
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7 年前 |
Jens Holm
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839077f9
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Refactor WindowDraggable to use posiiton left and position right properties
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7 年前 |
Martin Thorzen
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d36a05a1
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Fix issues after merge with master
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7 年前 |
Jens Holm
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3531f878
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Make master preview have a default position similar to the blackboard
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7 年前 |
Martin Thorzen
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731a2018
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Merge branch 'master' into node-settings
# Conflicts:
# com.unity.shadergraph/Editor/Data/MasterNodes/PBRMasterNode.cs
# com.unity.shadergraph/Editor/Util/UIUtilities.cs
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7 年前 |
GitHub
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03f44061
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Merge pull request #285 from Unity-Technologies/fix-serializable-warnings
Fix warnings from legacy deserialization classes
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7 年前 |
Peter Bay Bastian
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c27172ce
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Fix warnings from about unused variables that are kept there for legacy deserialization
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7 年前 |
GitHub
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0431024d
|
Merge pull request #279 from keijiro/fix-hdrp-unlit
Fix: IsGammaSpace is undefined in the HD Unlit subshader
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7 年前 |
GitHub
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230aeda4
|
Merge pull request #284 from Unity-Technologies/move-hd-outside-package
Remove implicit dependency on HD for package
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7 年前 |
GitHub
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dba26376
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Merge pull request #283 from Unity-Technologies/fix-trunk-compatibility
Fix trunk compatibility
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7 年前 |
Peter Bay Bastian
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9e3b2fca
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Remove GraphTypeMapper
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7 年前 |
Peter Bay Bastian
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abac19b4
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Add an asmdef at the repository root for unreleased stuff and move HD pipeline things there
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7 年前 |
Peter Bay Bastian
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0e49b142
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* Fix Serializable(Cubemap|Mesh|Texture) classes
* Add back in blackboard classes to work with 2018.1
* Wrap some things in `#if UNITY_2018_1`s
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7 年前 |
GitHub
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5d5824ef
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Merge pull request #281 from Unity-Technologies/fix-subshader-property-update
[FIX] for issue #271
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7 年前 |
Martin Thorzen
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a323085a
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Updated with the feedback from PR
|
7 年前 |
Peter Bay Bastian
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fecfaaea
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Fix compile errors on trunk by introducing various compatibility extensions
|
7 年前 |
Martin Thorzen
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166af912
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[FIX] #271 Making sure that the new inports are modifiable after saving the subgraph
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7 年前 |
Keijiro Takahashi
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69fe16a8
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Bugfix: IsGammaSpace is undefined in HD Unlit
|
7 年前 |
GitHub
|
92ba2244
|
Update README.md
|
7 年前 |
Peter Bay Bastian
|
0e95358f
|
Update meta files
|
7 年前 |
GitHub
|
e818e796
|
Merge pull request #258 from Unity-Technologies/fix-postlayoutevent
Fixes for PostLayoutEvent changes
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7 年前 |
Peter Bay Bastian
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a029858d
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Merge branch 'master' into fix-postlayoutevent
# Conflicts:
# com.unity.shadergraph/Editor/Drawing/Manipulators/WindowDraggable.cs
|
7 年前 |
GitHub
|
3de3ae25
|
Merge pull request #262 from Unity-Technologies/rebuild-all-dependant-shaders-from-subgraph
When saving a sub graph, we now go through all the shader graphs and …
|
7 年前 |
Peter Bay Bastian
|
010106aa
|
Make cancelling "delete property" cancel the entire operation
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7 年前 |
Peter Bay Bastian
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0b584564
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Merge with master
|
7 年前 |
GitHub
|
16df8b10
|
Merge pull request #278 from Unity-Technologies/node-bugfixes
Node bugfixes
|
7 年前 |
GitHub
|
96c8a0c7
|
Merge pull request #257 from Unity-Technologies/copy-paste-fix
[FIX] #251 Nodes are now selected again after pasted
|
7 年前 |
GitHub
|
998d8e22
|
Merge pull request #250 from Unity-Technologies/bound-type-defualt-slots
Bound type default slots
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7 年前 |
GitHub
|
df788737
|
Merge pull request #275 from Unity-Technologies/integrate-sg-subshaders
Move lightweight sub-shaders and templates to SRP repository
|
7 年前 |
GitHub
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bad5cbcd
|
Merge pull request #277 from Unity-Technologies/doc-links
Add documentation links for all nodes
|
7 年前 |
Matt Dean
|
b7a61817
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Update Multiply node defaults
|
7 年前 |
GitHub
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e7b2f640
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Merge pull request #276 from Unity-Technologies/fix-subgraph-name-start-with-number
[FIX] #272 This will prefix the generated code with "sg_"
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7 年前 |
Martin Thorzen
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f9797583
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Fixed the feedback from GIT
|
7 年前 |
Matt Dean
|
8cbbf3c2
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Missing fix
|
7 年前 |