sebastienlagarde
3168adb5
Fix for shader include paths for external shaders (not in Asset folder)
This pull request is to fix the relative paths written in the shader pass definition files. These files emit the "file not found" error when included from external shaders (e.g. custom shader defined in a user project).
7 年前
GitHub
71868227
Merge pull request #1510 from Unity-Technologies/Fix-shader-graph-and-HDRP-shader
Fix ConvertSurfaceDataToBSDFData argument since change of PR #1505
7 年前
sebastienlagarde
6353d466
Fix ConvertSurfaceDataToBSDFData argument since change of PR #1505
7 年前
Oliver Schnabel
2ad99218
Merge remote-tracking branch 'remotes/origin/master' into StackLit2
7 年前
Remy
98989fb6
Merge branch 'master' into HDRP-Tests
7 年前
GitHub
1f72f875
Merge pull request #1508 from Unity-Technologies/decals/color_swatch
Decals/color swatch
7 年前
Paul Melamed
a2438b0e
updated changelog
7 年前
Oliver Schnabel
ecdbdcab
Merge branch 'StackLit2' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into StackLit2
7 年前
Paul Melamed
8b873a1e
added color swatch to decal material
7 年前
Nerites
dcbdc53b
Naive hookup for cameraData.renderScale <->
XRSettings.eyeTextureResolutionScale in XR mode
7 年前
Stephane Laroche
7842bbf8
Merge remote-tracking branch 'mainrepo/master' into StackLit2
7 年前
sebastienlagarde
e941419d
Update changelog
7 年前
GitHub
84c9e15c
Merge pull request #1505 from Unity-Technologies/normal-buffer-support
Add export of normal+Roughness during depth prepass for forward
7 年前
sebastienlagarde
03a88ecd
change perceptualSmoothness - perceptualRoughness
7 年前
sebastienlagarde
c8546dad
Fix preprocessor
7 年前
sebastienlagarde
e06338d1
Add some comment
7 年前
sebastienlagarde
0e0c9931
Merge branch 'master' into normal-buffer-support
7 年前
Sebastien Lagarde
d40d4830
Fix deferred and clear coat
7 年前
sebastienlagarde
5afa37a8
HDRP: Visualize shadow map minor ident
7 年前
Sebastien Lagarde
e5417732
More fix
7 年前
Antoine Lelievre
b3d835fa
Begin to fix the color picker intensity for luxmeter (not enough precision right now)
7 年前
sebastienlagarde
97c94087
Update HDRP asset + add Cull none on debug shader
7 年前
Sebastien Lagarde
23c3f077
various fix + backport change of WRITE_NORMAL_BUFFER on all shader + add shader preprocessor
7 年前
GitHub
bf69fe62
Merge pull request #1503 from Unity-Technologies/VisualizeShadowMasks
Visualize shadow masks
7 年前
Sebastien Lagarde
f22b94b1
Fix depth prepass for full deferred
7 年前
GitHub
f82aef0c
Merge branch 'master' into VisualizeShadowMasks
7 年前
Felipe Lira
82b1711d
Added unrelease tag on release notes
7 年前
Sebastien Lagarde
0ec73e5c
Merge branch 'master' into normal-buffer-support
7 年前
Felipe Lira
4e500109
Added 2.0.x release notes and updated changelog to [keep a changelog] format
7 年前
Sebastien Lagarde
4d25d4a1
Add normal buffer to directional shadow and forwar
+ add poistion input to prototype of ConvertSurfaceDataToBSDFData
7 年前
GitHub
07f42589
Merge pull request #1501 from Unity-Technologies/decals/ss3_channel_mask
Decals/ss3 channel mask
7 年前
Paul Melamed
80bb1b28
updated changelog
7 年前
Sebastien Lagarde
c7c66abc
Add normalBufferManagement
7 年前
Paul Melamed
29ce571e
Merge branch 'master' into decals/ss3_channel_mask
7 年前
Sebastien Lagarde
c95b7c47
Merge branch 'master' into normal-buffer-support
7 年前
sebastienlagarde
d44577c9
Re-add Contributions
7 年前
GitHub
2ed78d94
Merge pull request #1500 from Unity-Technologies/Update-generator
Update include generator to use space instead of tabs
7 年前
sebastienlagarde
16cef1a8
Update include generator to use space instead of tabs
7 年前
GitHub
c42a1a4a
Merge pull request #1499 from Unity-Technologies/lw/terrain-shader-fixes
Small terrain shader fixes
7 年前
sebastienlagarde
1ad9fa52
Upload a issue_template.md file
7 年前
GitHub
99adf0cd
Update filename of CONTRIBUTING
7 年前
sebastienlagarde
95665200
Upload a CONTRIBUTING file
7 年前
Antoine Lelievre
d5a50aa1
Added visualize all shadow masks into changelog
7 年前
GitHub
961e2a42
Merge pull request #1497 from Unity-Technologies/FalseColorMode
Added false color debug mode
7 年前
sebastienlagarde
516294a5
Remove unused file
7 年前
Antoine Lelievre
edaa6a3d
Added VisualizeShadowMasks mode in Lighting debug
Mode to visualize all 4 channels of shadow masks
7 年前
sebastienlagarde
6c870111
Merge branch 'master' into FalseColorMode
7 年前
Andre McGrail
2add303c
Small terrain shader fixes
-Added projector back in so brush previews are visible
-Fixed the meta pass
-Added pass names to the terrain base shader
7 年前
sebastienlagarde
fdcaac3f
udate hdrp changelog
7 年前
GitHub
c64e5f3f
Merge pull request #1496 from Unity-Technologies/lw/shadergraph-instancing-fix
LWRP Shadergraph GPU instancing fixes
7 年前