GitHub
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51a1873e
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Merge branch 'master' into update-changelog
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7 年前 |
Thomas
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3f35ae29
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Removed empty scene
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7 年前 |
GitHub
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5bfd4b01
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Merge pull request #1429 from Unity-Technologies/sg/texture2dlod
Added Sample Texture 2D LOD Node
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7 年前 |
Thomas
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f31f75e4
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Updated gitignore
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7 年前 |
GitHub
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1ea9dac9
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Merge pull request #1480 from Unity-Technologies/Fix-issue-with-HDRP-version
changeHDRPVersion to integer and don't display warning
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7 年前 |
Thomas
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a85daec4
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Fixes
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7 年前 |
GitHub
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2b137c18
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Merge pull request #1479 from Unity-Technologies/sg/fix-gc-bug
Fix GC bug
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7 年前 |
Thomas
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84a9690d
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Updated .gitignore
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7 年前 |
Peter Bay Bastian
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d2afb9db
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Separate class and struct fields in PreviewProperty union, such that they do not overlap
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7 年前 |
sebastienlagarde
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bde9fede
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changeHDRPVersion to integer and don't display warning
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7 年前 |
Stephane Laroche
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82cd91dd
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Including TIR in iridescence F reflectance, useful when using dual normal maps (only for stacklit).
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7 年前 |
Thomas
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db337500
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Added PostProcessing test project
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7 年前 |
GitHub
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f3c9daff
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Merge pull request #1477 from Unity-Technologies/Fix-issue-with-wrong-location-of-checkout
Move Checkout core function to CoreEditor + create file for shadowmapGUI
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7 年前 |
Stephane Laroche
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0f95a9c5
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Merge remote-tracking branch 'mainrepo/StackLit2' into StackLit2
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7 年前 |
sebastienlagarde
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7f2358af
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Move Checkout core function to CoreEditor + create file for shadowmapGUI + rename VSSEnabledto VCSEnabled
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7 年前 |
Thomas
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8d5e0511
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Gfx test framework bootstrap
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7 年前 |
Chris Tchou
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e8ce5056
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Merge branch 'master' into vertexAnimHDRP2
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDPBRPass.template
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDUnlitPassForward.template
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7 年前 |
Oliver Schnabel
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97ac5bf9
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Merge remote-tracking branch 'remotes/origin/master' into StackLit2
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7 年前 |
Stephane Laroche
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f7d6e7db
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Merge remote-tracking branch 'mainrepo/master' into StackLit2
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7 年前 |
GitHub
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ac68380c
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Merge pull request #1474 from Unity-Technologies/Fix-issue-with-.template-and-emissive-in-shader-graph-for-HDRP
Fix issue with .template and emissive in shader graph for HDRP
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7 年前 |
Felipe Lira
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8a2a642a
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Remaining AnimBool name collision fixed.
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7 年前 |
sebastienlagarde
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65a6f758
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Fix issue with .template and emissive in shader graph for HDRP
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7 年前 |
Felipe Lira
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f5530a61
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Fixed AnimBool name collision with base editor.
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7 年前 |
GitHub
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38834134
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Merge pull request #1472 from Unity-Technologies/hdrp/LayeredLit-zero-value-height-blend
Add a minimum value when calculing the height blend factors to avoid …
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7 年前 |
Felipe Lira
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45ae7c94
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Revert " Avoid GC pressure by caching camera profiler tag."
This reverts commit d8f7e26fc5852d7d5753cb51c242ef5015fabb5a.
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7 年前 |
GitHub
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89f09eea
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Merge pull request #1473 from Unity-Technologies/Branch_FixErrorPass
Removed useless duplication of ForwardError pass
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7 年前 |
Felipe Lira
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756a5d21
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try/catch camera rendering block only on EDITOR
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7 年前 |
Julien Ignace
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7718412a
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Update changelog
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7 年前 |
Felipe Lira
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a96f6a59
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Avoid GC pressure by caching camera profiler tag.
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7 年前 |
Julien Ignace
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6ccff1e8
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Remove useless test.
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7 年前 |
Antoine Lelievre
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c19674c0
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Added false color debug mode
False color debug mode in the rendering tab of the debug wnidow
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7 年前 |
Felipe Lira
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1b24b6cc
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pass samples is now a property.
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7 年前 |
Julien Ignace
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a7299df5
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Forward Error pass in HDRP is now only rendered once with a full renderqueue (former split was pointless)
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7 年前 |
sebastienlagarde
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57b150a5
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HDRP: Fix PreIntegratedFGD missing resource when creating HDRP resource
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7 年前 |
Felipe Lira
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404f5c60
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Fixed rendering issue in player. Split LightweightKeywords into two classes LightweightKeywordStrings is used in runtime/editor and LightweightKeyword is used in editor only.
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7 年前 |
sebastienlagarde
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538f95b2
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HDRP: update changelog
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7 年前 |
Felipe Lira
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98343ed4
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Fixed camera clear issues when rendering to backbuffer.
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7 年前 |
GitHub
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9a4c6386
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Merge pull request #1471 from Unity-Technologies/improve-material-upgrade
HDRP: improve material upgrade+ create hdrp version at a letter step
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7 年前 |
Felipe Lira
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93391382
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Fixed issue that was causing offscreen camera to render black when either depth or opaque color was requested.
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7 年前 |
GitHub
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768f86c6
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Merge pull request #1470 from Unity-Technologies/fix/PlanarReflectionErrors
Fixed planar mode in SerializedPlanarReflectionProbe instead of UI
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7 年前 |
Felipe Lira
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9c13d20e
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Fixed null reference caused by accessing property.objectReferenceValue. We don't need to record it as we should call ApplyModifiedProperties on serializedObject.
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7 年前 |
Frédéric Vauchelles
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36bb9acc
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Fixed planar mode in SerializedPlanarReflectionProbe instead of UI
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7 年前 |
sebastienlagarde
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41bab0af
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improve material upgrade
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7 年前 |
Remy
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0a6396d8
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Add a minimum value when calculing the height blend factors to avoid a division by zero when all layers are set to zero in the layer mask map.
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7 年前 |
GitHub
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98afde59
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Update change log as per conversation with Kat
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7 年前 |
Felipe Lira
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ef05aed7
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Fix issue clearing issue with multiple cameras
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7 年前 |
GitHub
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9f1e7984
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Merge pull request #1468 from Unity-Technologies/Misc-fix
Revert #1466 and fix issue with specular lighting mode not working
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7 年前 |
Alex Lindman
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174bfb47
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updated changelog with MD formatting
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7 年前 |
sebastienlagarde
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23e50c80
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Rename SahderPreprocessorMaterial to BaseShaderPreprocessor
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7 年前 |
Martin Thorzen
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cbb5ce65
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Updated the Changelog with correct info. Already been approved by Kat
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7 年前 |