Julien Ignace
799fb598
Added a CommonSettings component to handle the choice of the SkyRenderer and later other global scene settings.
8 年前
Julien Ignace
36d89c76
- Improved LayeredLit test scene.
- Added a menu item to re-synchronize all LayeredLit materials.
- Fixed some multi-editing issues with LayeredLit material.
8 年前
sebastienlagarde
b890244e
HDRenderLoop: Rename the directory HDRenderLoop in HDRenderPipeline
8 年前
Julien Ignace
0f63e44e
Merge branch 'master' into LayeredLit
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderPipeline/Material/LayeredLit/LayeredLit.shader
8 年前
sebastienlagarde
0d8aeb13
HDRenderPipeline: Add support for normal and detail normal scale
8 年前
Tim Cooper
2b3f2f91
[refactor namespace]
UnityEngine.Experimental.ScriptableRenderLoop -> UnityEngine.Experimental.Rendering
UnityEngine.Experimental.ScriptableRenderLoop -> UnityEngine.Experimental.Rendering.{LoopName}
8 年前
sebastienlagarde
6521b4be
HDRenderPipeline: More rename of UnityEditor.Experimental.ScriptableRenderLoop + minor stuff
8 年前
Chman
9e250d76
Added a quick & dirty post-processing stack for artists until the big one is ready
8 年前
Tim Cooper
c3449ff8
[HDLoop] Use scene singleton pattern for skysettings and common settings. The idea is that when a scene is activated we look to see if there are any override settings in that scene; if so we apply them. If there are no override settings we just do the default.
8 年前
Tim Cooper
32acc565
[hdloop]Add sky asset + common settings asset.
8 年前
Tim Cooper
b999f813
fix formatting
8 年前
Sebastien Lagarde
ab900a3a
HDRenderPipeline: Allow different keyword by layers
- Add keywork normal, specularocclusion, detailmap, mask to layered
shader
- Remove smoothness in alpha option
- Remove code related to detail heightmap
- Remove the restriction on GUI of layered lit layer 1, 2, 3 matching
layer 0
8 年前
sebastienlagarde
2fdfd35f
HDRenderPipeline: Add script to call keyword update on material
8 年前
Julien Ignace
095ce858
New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename.
8 年前
Sebastien Lagarde
00cb67b6
HDRenderPipeline: Clean interface and update UnlitUI
8 年前
Julien Ignace
dc409f27
Moved "Create Scene Setting" button to the Scene Setting management window.
8 年前
sebastienlagarde
ae6a348f
HDRenderPipeline: Fix issue with Layered not taking heightmap into account + add update script for mateial keywords
8 年前
sebastienlagarde
4f612260
HDRenderPipeline: Another set of fix for update material script + expose Horizon Fade to layered material
8 年前
Julien Ignace
7b4ab969
Merge branch 'master' into Branch_SceneSettings
# Conflicts:
# Assets/ScriptableRenderPipeline/HDRenderPipeline/Editor/HDRenderPipelineMenuItems.cs
8 年前
sebastienlagarde
88adb5fc
HDRenderPipeline: Minor reformat
8 年前
sebastienlagarde
0bb0aa64
HDRenderPipeline: Add a debug option to remove tessellation on materials (Lit and LayeredLit only)
8 年前
sebastienlagarde
18f8c46b
HDRenderPipeline: Move remove tessellation option to a debug submenu
to avoid artist mistake
8 年前
Tim Cooper
c30d33b8
[Format]Reformat via format.pl to match the new conventions
8 年前
Julien Ignace
bdfcdce0
Added the possibility to export the currently rendered sky to a Texture2D and then to an EXR.
8 年前
Julien Ignace
5702f00d
Added proper error messages for "ExportSkyToTexture" to the method.
7 年前
Evgenii Golubev
849f1732
Create a material ID swap utility
7 年前
sebastienlagarde
f946b09a
HDRenderPipeline.: Create RenderPipelineResources
RenderPipelineResources will keep a reference on all the compute shaders
and regualr shaders. It replace TilePassResources and we will remove all
Resources folder
7 年前
sebastienlagarde
6d899dd0
HDRenderPipeline: Rename HDRenderPipeline to HDRenderPipelineAsset and split in dedicated file
- Rename HDRenderPipeline to HDRenderPipelineAsset
- Move new renamed class in its own file
- Rename HDRenderPipelineInstance to HDRenderPipeline
7 年前
Sebastien Lagarde
d06af446
HDrenderPipeline: Update stencil bits
- Add stencil bit usage
- Move stencil bit to LightDefinition class
- Rename the enum with RegularLighting and SplitLighting
- Update SSS code to better stencil test practice
7 年前
sebastienlagarde
dffcbac5
HDRenderPipeline: Move some item to submenu + add comment on velocity for GBfuffer pass
7 年前
sebastienlagarde
8ad719be
HDRenderPipeline: Add AdditionalCameraData to have choice of rendering path
7 年前
sebastienlagarde
a7ee1111
HDRenderPipeline: Split AdditionalLightdata into HDAdditionalLight and AdditionalShadowData
HDAdditionalLight is dedicated to the render pipeline
AdditionalShadowData is common to all render pipeline
7 年前
Julien Ignace
719e0012
Renamed LayeredLit shaders and UI classes to InfluenceLayeredLit.
7 年前
Julien Ignace
b32f3f82
Created proper contextual menus to create new SceneSettings game objects and various scene settings assets.
7 年前
Thomas
f3086d20
Cleanup & formatting
7 年前
Julien Ignace
6b9ad1a2
Ported Legacy Unity procedural sky to HDRP and renamed our ProceduralSky to BlacksmithSky (pending removal)
7 年前
Thomas
3d4686f1
Full SSS refactor
7 年前
Sebastien Lagarde
87019308
Remove old SSAO code
- Remove old SSAO
- SSAO now work with forward (as only require depth buffer)
7 年前
Julien Ignace
1e8876bf
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_FogAndProceduralSky
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/Editor/HDRenderPipelineMenuItems.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePass.hlsl
# ScriptableRenderPipeline/HDRenderPipeline/Material/Unlit/Editor/BaseUnlitUI.cs
# ScriptableRenderPipeline/HDRenderPipeline/ShaderPass/ShaderPassForwardUnlit.hlsl
7 年前
Frédéric Vauchelles
6b41cb12
Added utility to reset material keyword projectwide
7 年前
Julien Ignace
ded2da7e
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_FogAndProceduralSky
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/ShaderPass/ShaderPassForward.hlsl
7 年前
Paul Melamed
f735f83d
Added partial support for specular setup conversion
7 年前
Evgenii Golubev
c2543c08
Fix naming of SSS profiles
7 年前
sebastienlagarde
9e164ff0
HDRenderPipeline: Add a command to update SSS material
7 年前
sebastienlagarde
ea9e073c
HDRenderPipeline: Small fix to script to update SSS
7 年前
sebastienlagarde
a96cb426
HDRenderPipeline: Update SSS update script, affect all database
7 年前
sebastienlagarde
50dcf327
HDRenderPipeline: Update SSS update script to work with source control
7 年前
sebastienlagarde
f9b907e8
HDRenderPipeline: Small fix for SSS script
7 年前
Salvador Jacobi
9464aaa0
Organize menu items
7 年前
Salvador Jacobi
7e2993a1
Correct menu items that should be internal/not internal
7 年前
sebastienlagarde
02df8d6f
HDRenderPipeline: Remove wron line in command menu for SSS upgrade
7 年前
Salvador Jacobi
4bd00346
Merge branch 'master' into organize-menu-items
7 年前
Sebastien Lagarde
8b2b4a16
HDRenderPipeline: Add include shader path for external generated shader
7 年前
Julien Ignace
77b6f80a
Removed blacksmith sky
7 年前
Julien Ignace
10007208
Porting sky/fog systems to Interpolation volumes.
7 年前
Julien Ignace
d210135e
- Added HDShadowSettings component for volumes
- Removed all obsolete Scene/CommonSettings code
- Updated HDRP samples scene with new volume sky/fog settings and removed obsolete assets
7 年前
Julien Ignace
b2315b94
Update default scene settings object creation to include exp fog and all relevant component.
7 年前
Arnaud Carre
efa76805
added some required "using UnityEngine.Rendering" (now SRP API is not in Experimental namespace anymore)
7 年前
Sebastien Lagarde
b8b6dd9b
Push second draft
7 年前
sebastienlagarde
feabd543
another round of change
7 年前
sebastienlagarde
cf6142d2
Another no compiling draft
7 年前
Julien Ignace
c02d593d
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/Editor/HDRenderPipelineMenuItems.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/LightLoop/LightLoop.cs
# ScriptableRenderPipeline/HDRenderPipeline/Sky/AtmosphericScattering/AtmosphericScattering.cs
# ScriptableRenderPipeline/HDRenderPipeline/Sky/SkyManager.cs
7 年前
sebastienlagarde
8447a0e4
HDRenderPipeline: update "reset material keyword" script so it work with Perforce
7 年前
Julien Ignace
4673aa9b
List of available skies is now generated from reflection information.
7 年前
Frédéric Vauchelles
143f5f21
Added reset material keywords for assets and scene assets
7 年前
GitHub
43daebe4
Update HDRenderPipelineMenuItems.cs
7 年前
Thomas
bee1cad8
[Breaking] Moved volume components & profiles to disk-based assets
Because prefabs, copy-pasting, etc...
7 年前
Frédéric Vauchelles
3a8bf9f8
[HDCameraEditor] Moved Camera utilities to Core
7 年前
GitHub
82a58487
Merge pull request #751 from Unity-Technologies/feature/HDCameraEditor
Feature/hd camera editor
7 年前
Sebastien Lagarde
c3a7633d
Rename SubsurfaceProfile to DiffusionProfile and SubsurfaceRadius to SubsurfaceMask
7 年前
Sebastien Lagarde
a8ab890d
Rename SubsurfaceScattering Settings/Editor to DiffusionProfile + various file renaming/moving
7 年前
Salvador Jacobi
16243c86
Fix GameObject menu item priority
7 年前
Julien Ignace
05efe29c
Updated Heightmap parametrization and converted all HDRP materials.
7 年前
Thomas
efb5f16b
Fixed a serialization issue with scene settings
7 年前
sebastienlagarde
86b8e3ad
Fix warning and profile issue
7 年前
sebastienlagarde
3ba5f5fc
Merge remote-tracking branch 'refs/remotes/origin/master' into Refactor-GBuffer-with-material-feature
7 年前
Julien Ignace
43f6d6eb
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_HeightMapParametrization
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Material/Lit/BaseLitUI.cs
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2101_GI_Metapass/Lit_Checker_Planar.mat
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2101_GI_Metapass/Lit_Checker_Triplanar.mat
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2101_GI_Metapass/Lit_Green_CheckerAlphaCutout.mat
7 年前
Julien Ignace
e4117440
Added Baking Sky to scene setting creation menu item.
7 年前
GitHub
544aba56
Merge pull request #777 from Unity-Technologies/Branch_HeightMapParametrization
Updated Heightmap parametrization and converted all HDRP materials.
7 年前
Julien Ignace
bb145a1c
Fixed heightmap update script.
7 年前
Julien Ignace
1a984f4b
Bundle of warning fixes.
7 年前
Sebastien Lagarde
a71a2bfd
Add script for update of this PR
7 年前
Sebastien Lagarde
aadc4b09
Update menu item location and label
Based on discussion with Shawn MacClelland
7 年前
sebastienlagarde
950eb920
Update naming based on feedback
7 年前
sebastienlagarde
ad84a280
Add auto script update
7 年前
sebastienlagarde
ac0f369d
HDRenderPipeline: Update conversoin script that doesn work (yet)
7 年前
Sebastien Lagarde
c84722a1
Rename /Graphics/ to /Rendering/ in menu
7 年前
sebastienlagarde
04c59bb1
Fix script to update all materials
7 年前
sebastienlagarde
2a275564
Fix issue with material script
7 年前
sebastienlagarde
42c1a872
Add default value for HDRP shadow data
7 年前
Sebastien Lagarde
160a7b78
Add update script
7 年前
Sebastien Lagarde
0acce99e
Update script
7 年前
sebastienlagarde
b25e74b2
Various light fix for HD
- Light was incorrectly initialize with physical light unit
- hide toggle default editor
- hide warning of reflection probe that spam the console
7 年前
sebastienlagarde
6d6c47f8
Fixed comment and typo about line light function/calculation
7 年前
sebastienlagarde
eb79ca12
Hide internal menu item for template
7 年前
Tim Cooper
fafb59af
Run code formatter.
6 年前
sebastienlagarde
e118502b
Misc various improvement
Add versionning on all HD asset (and correct previous way of doing it)
Add menu items for Density volume and planar reflection
Correctly do the naming for new created HD game object (Decal, scene settings...)
Change plane orientation of planar reflection from forward to up
Add new resource material: defaultHDMaterial
Do a small fix at runtime for GI (no impact)
6 年前