Peter Bay Bastian
|
5c6dfe96
|
Add collection initialization support to TypeMapper
|
7 年前 |
Peter Bay Bastian
|
a76aadd7
|
Remove a few todos in code
|
7 年前 |
Peter Bay Bastian
|
ff2d3ef8
|
Change namespace of GraphInspector{Presenter,View}
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7 年前 |
Peter Bay Bastian
|
1f174bad
|
Move GraphEditorPresenter creation into method
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7 年前 |
Peter Bay Bastian
|
2b96084b
|
Move GraphInspector{Presenter,View} into Inspector folder
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7 年前 |
Peter Bay Bastian
|
ac0a8cfe
|
Frame all when graph "restarts"
|
7 年前 |
Peter Bay Bastian
|
62f36e79
|
Frame all after opening window (#52)
|
7 年前 |
Peter Bay Bastian
|
fbc6eeac
|
Fix node compatibility check (#58)
|
7 年前 |
Peter Bay Bastian
|
9fb6ad45
|
Temporary fix to open sub graphs in correct window class
|
7 年前 |
Peter Bay Bastian
|
af51e8ac
|
Better labels for combine node
|
7 年前 |
Peter Bay Bastian
|
fb537d2b
|
Update test scene
|
7 年前 |
Peter Bay Bastian
|
2dacb47d
|
Update shader templates
|
7 年前 |
Peter Bay Bastian
|
d5cf9250
|
Add missing subgraph
|
7 年前 |
Peter Bay Bastian
|
d32b390a
|
Shader templates for big and splitcombine
|
7 年前 |
Peter Bay Bastian
|
817240b1
|
Fix preview rendering (#48)
|
7 年前 |
Peter Bay Bastian
|
ce4b9371
|
Fix combine node and update split test to also use combine node
|
7 年前 |
Peter Bay Bastian
|
4cf36072
|
Enabling pretty printing of shader graph JSON
|
7 年前 |
Peter Bay Bastian
|
10cced5d
|
Log error instead of warning when failing to instantiate node instance
|
7 年前 |
Peter Bay Bastian
|
dbebb5a9
|
Fix null reference exception
|
7 年前 |
Peter Bay Bastian
|
8dc11b9a
|
Fix split node and add test for it (#62)
|
7 年前 |
Peter Bay Bastian
|
65d3639a
|
Add pre-split to TextureSamplerNode (#60)
|
7 年前 |
GitHub
|
1068a386
|
Merge pull request #387 from EvgeniiG/volumetrics
Factor out volumetric lighting code
|
7 年前 |
Evgenii Golubev
|
a14273a0
|
Factor out volumetric lighting code
|
7 年前 |
Peter Bay Bastian
|
aa53d751
|
Add files for UPM
|
7 年前 |
Evgenii Golubev
|
f24c6a35
|
Add analytical transmittance integration
|
7 年前 |
Peter Bay Bastian
|
b7904f55
|
Update README to mention new folder structure
|
7 年前 |
Evgenii Golubev
|
4898d174
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into volumetrics
|
7 年前 |
Peter Bay Bastian
|
87db2a13
|
Fix shader include paths in OnTileDeferred shader
|
7 年前 |
Peter Bay Bastian
|
2cd62598
|
Update graphics test framework to work with new folder structure
|
7 年前 |
Peter Bay Bastian
|
8237416b
|
Fix capitalization in include path
|
7 年前 |
Peter Bay Bastian
|
d6b8a7e5
|
Change root of repository to Assets/
|
7 年前 |
Peter Bay Bastian
|
e621aacf
|
Convert absolute paths to relative paths in shader includes
|
7 年前 |
Peter Bay Bastian
|
5afa867d
|
Add PostProcessing submodule to new path
|
7 年前 |
Evgenii Golubev
|
f9a33825
|
Use the isotropic phase function as an optimization
|
7 年前 |
Peter Bay Bastian
|
a6468172
|
Remove PostProcessing submodule
|
7 年前 |
Felipe Lira
|
a6a01a17
|
Fixed merge errors in the scene lightweight lights scene.
|
7 年前 |
Felipe Lira
|
9c00a86c
|
Merge branch 'LightweightPipeline'
# Conflicts:
# Assets/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/Shaders/StandardBlinnPhongShader/LightweightLights.unity
|
7 年前 |
GitHub
|
34abb246
|
Merge pull request #384 from EvgeniiG/volumetrics
Merge volumetrics code (WIP)
|
7 年前 |
Peter Bay Bastian
|
9a0518a6
|
Add render pipeline switcher component to test scenes, such that the relevant render pipeline is selected when the scene is opened
|
7 年前 |
GitHub
|
6b3902c9
|
Merge pull request #382 from Unity-Technologies/Branch_NewLayeredFix
Fixes for updated LayeredLit shader
|
7 年前 |
Julien Ignace
|
f0d202b1
|
Fixed UV Mapping mask for layered shader.
|
7 年前 |
Julien Ignace
|
beb12b20
|
Small UI improvement for Lit/Layered
|
7 年前 |
Tim Cooper
|
994119c6
|
Add showing invalid materials to HDpipe
|
7 年前 |
GitHub
|
cac3c47f
|
Merge pull request #381 from EvgeniiG/master
Add additional shader passes + clean-up
|
7 年前 |
Peter Bay Bastian
|
a4ea9ff8
|
Merge branch 'master' into prepare-filtering
# Conflicts:
# Assets/ScriptableRenderPipeline/LightweightPipeline/LightweightPipeline.cs
|
7 年前 |
Evgenii Golubev
|
92230900
|
Add a NULL check to RebuildSkyMatrices()
|
7 年前 |
Evgenii Golubev
|
5bf0af64
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
7 年前 |
Evgenii Golubev
|
cd11ceeb
|
Remove the sky mesh
|
7 年前 |
Peter Bay Bastian
|
d969dce9
|
Update to work with graphics/srp/prepare-filtering
|
7 年前 |
Evgenii Golubev
|
07664395
|
Remove the pre-generated mesh dependency from the GGX convolution shader
|
7 年前 |