GitHub
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dcd07ceb
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Merge pull request #372 from EvgeniiG/master
Add transmission support for area lights
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7 年前 |
Evgenii Golubev
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a449e3ad
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Merge branch 'master' (area light clear coat code is disabled for now)
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7 年前 |
sebastienlagarde
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28a704bc
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HDRenderPipeline: SkyManager - convert call of GenerateMips to command buffer call
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7 年前 |
Evgenii Golubev
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470cff8e
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Add Fresnel back to line lights
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7 年前 |
sebastienlagarde
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7f832617
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HDRenderPipeline: Update sky editor
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7 年前 |
GitHub
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1619b028
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Merge pull request #371 from Unity-Technologies/clean-sky-environment-update
Clean sky environment update
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7 年前 |
sebastienlagarde
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bef8557a
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Fix compilation
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7 年前 |
sebastienlagarde
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7893ff23
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HDRenderPipeline: enable hash code on render target for dirty GI + do generate mipmaps manually
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7 年前 |
sebastienlagarde
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ff9d0813
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HDRenderPipeline: factor IBL weight function in lightloop
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7 年前 |
Evgenii Golubev
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70cf921d
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Clean up the area light code
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7 年前 |
sebastienlagarde
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1a15899e
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HDRenderPipeline: few minor cleanup comment
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7 年前 |
Evgenii Golubev
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471342f0
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Factor out multiplication by 'lightData.color'
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7 年前 |
sebastienlagarde
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508fec3a
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HDRenderPipeline: add setter for scene settings
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7 年前 |
Evgenii Golubev
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1928fe74
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Add transmission to line lights
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7 年前 |
GitHub
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e47845fe
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Merge pull request #370 from Unity-Technologies/Add-clear-coat
Add clear coat support
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7 年前 |
sebastienlagarde
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90dcb63d
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HDRenderPipeline: Update test scene with clear coat test
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7 年前 |
Evgenii Golubev
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4bc21a86
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Optimize area lights a bit
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7 年前 |
sebastienlagarde
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38888e9e
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remove comment
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7 年前 |
Evgenii Golubev
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8091bf54
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Refactor EvaluateTransmission() to share more code
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7 年前 |
sebastienlagarde
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4ed252e3
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Merge remote-tracking branch 'refs/remotes/origin/master' into Add-clear-coat
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7 年前 |
Evgenii Golubev
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291342ad
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Add a reference implementation of transmission for rectangular area lights
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7 年前 |
GitHub
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26b677d6
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Merge pull request #369 from EvgeniiG/master
Factor out EvaluateTransmission() & premultiply
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7 年前 |
Evgenii Golubev
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5e60f635
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Merge branch 'master'
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7 年前 |
Evgenii Golubev
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49f52c6c
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Factor out EvaluateTransmission() & premultiply
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7 年前 |
GitHub
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7be53b88
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Merge pull request #368 from Unity-Technologies/maxSmoothness-and-disable-range-attenuation
Add support to disable range attenuation and control max smoothness
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7 年前 |
GitHub
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2e04dfe0
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Merge pull request #367 from EvgeniiG/master
Port Morten's orthographic FPTL changes into HDRP
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7 年前 |
Evgenii Golubev
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845d5061
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Port Morten's orthographic FPTL changes to HDRP
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7 年前 |
sebastienlagarde
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e2c021c4
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Add clear coat material in Lit + few cleanup
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7 年前 |
GitHub
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e4df0571
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Merge pull request #366 from EvgeniiG/master
Switch transmission units of Jimenez SSS to millimeters
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7 年前 |
Evgenii Golubev
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2a4e6b99
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Switch transmission units of Jimenez SSS to millimeters
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7 年前 |
sebastienlagarde
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cb91c226
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HDRenderPipeline: Fix issue with POM and layered shader
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7 年前 |
GitHub
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69547582
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Merge pull request #365 from EvgeniiG/master
Fix Disney SSS for Intel GPUs
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7 年前 |
Evgenii Golubev
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9b33356f
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Fix Disney SSS for Intel GPUs
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7 年前 |
sebastienlagarde
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4bc93c9f
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Add support to disable range attenuation and control max smoothness on light to fake sphere light
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7 年前 |
Filip Iliescu
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ac2b77ef
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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7 年前 |
GitHub
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590566d8
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Merge pull request #364 from Unity-Technologies/Branch_RenameLayeredShader
Renamed LayeredLit shader to InfluenceLayeredLit
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7 年前 |
Robert Srinivasiah
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2f73a249
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Fixed typos in BasicRenderPipeline
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7 年前 |
Filip Iliescu
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5e85f85f
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set up clear/dont care and memoryless render targets on attachments we dont have to store
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7 年前 |
Filip Iliescu
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04e8226d
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rename pipeline to OnTileDeferred since its not officially the mobile pipeline until deemed so
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7 年前 |
Filip Iliescu
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15851ae5
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remove unused files
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7 年前 |
Filip Iliescu
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28a25cc0
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merged master
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7 年前 |
Filip Iliescu
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bb97cb99
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some comments
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7 年前 |
Filip Iliescu
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f28bc5a4
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cleanup: reuse light matrix calculation code
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7 年前 |
Filip Iliescu
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2e7987d4
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test scene changes to have all scenes use deferred on camera when using built-in
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7 年前 |
Filip Iliescu
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43be2f48
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push a couple project settings that impact things working using metal
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7 年前 |
Filip Iliescu
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46f3b214
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workaround to enable renderpasses without latest changes from graphics/renderpass on graphics/srp
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7 年前 |
Filip Iliescu
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b5178bda
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add a reflection probe test to handle the HDR camera bug
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7 年前 |
Filip Iliescu
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40bd91ef
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update tests to cover recently discovered and fixed issues like the flipped y and HDR differences previously fixed
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7 年前 |
Filip Iliescu
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ac0dbace
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get renderpass to work on iOS by removing the extra camera setup before the final blit and setting up the render attachments exactly how i expect them to be processed.
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7 年前 |
Filip Iliescu
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f10d63ca
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with renderpasses we are no longer using UVs to look up framebuffer textures, which would have acccounted for a flip in y, so we now need to insert a flip in y based off how unity is treating the render surface. this fixes a flip in projection for deferred shader
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7 年前 |