Frédéric Vauchelles
4ddbdad5
Compilation fixes
7 年前
GitHub
f52544f9
Allow edition of HDRP asset without a HDRP set in the graphic settings.
7 年前
Felipe Lira
e1a64f54
Added support to multiple shadow casting lights.
7 年前
Paul Melamed
ff3c43c1
add clamping by half a texel when sampling from decal atlas
only rebuild decal atlas if out of space
7 年前
Frédéric Vauchelles
412bd010
Merge master
7 年前
GitHub
b782fae4
Merge pull request #1142 from Unity-Technologies/feature/RefactorCoreRPFiles
Refactor CoreRP root files
7 年前
Felipe Lira
3550c0cf
fixed wrong light shadow indexing in PBS shader
7 年前
Paul Melamed
15fc712f
optimize texture lod calculation for decals
7 年前
GitHub
d2d3a4e1
Merge pull request #1147 from Unity-Technologies/fix/PS4Build
Use operator[] instead of LOAD on RWTexture2D
7 年前
Felipe Lira
86fd75ea
Changed local shadow strength to use a float array instead of vec4 so we can do fast indexing on most platforms.
7 年前
Paul Melamed
c2c2c9b4
calculate decal texture lod outside of the loop
7 年前
Frédéric Vauchelles
af3007d3
Use operator[] instead of LOAD on RWTexture2D
7 年前
GitHub
38f1b362
Merge pull request #1141 from Unity-Technologies/feature/PlanarReflectionUI
Planar probe convolution
7 年前
Felipe Lira
bf164955
Fixed some issues with multiple shadow casting lights.
7 年前
Paul Melamed
19e30640
changed to use a 2d texture atlas instead of texture 2d array for decals rendered in the transparent pass
7 年前
Frédéric Vauchelles
4f1b9eae
Merge branch 'master' into feature/PlanarReflectionUI
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipelineResources/BufferPyramid.cs
7 年前
GitHub
77f8a26a
Merge pull request #1143 from Unity-Technologies/feature/RefactorBufferPyramidVariables
Renamed properly buffer pyramid variables
7 年前
Felipe Lira
81523ea2
Cap local shadow casting lights to max of 1 for now. We need to pass in to shader the bias and scale for each shadow.
7 年前
Paul Melamed
ff3bd5a3
using new texture atlas to store decal textures
7 年前
Frédéric Vauchelles
63675025
Moved Misc to common and utilities
7 年前
GitHub
7bfc3e85
Merge pull request #1146 from Unity-Technologies/fix-1145
Fix for issue 1145 and also fix standalone builds
7 年前
Paul Melamed
372a7582
fix script compile and pssl errors
7 年前
Mikko Strandborg
ed187777
Fix standalone builds: Light.lightmapBakeType is only available in the editor
7 年前
Julien Ignace
c135df26
Added first version of shader variant stripper for Lit* shaders in HDRP.
7 年前
Frédéric Vauchelles
4fbb1c4f
(wip) Added refraction model
7 年前
Mikko Strandborg
d0f3c3c1
Fix for issue 1145: add enableRandomWrite for the color pyramid surfaces
7 年前
Julien Ignace
ac765a69
- Fixed Layered material UI where Density As Opacity checkbox would not be shown in some cases
- Fixed Vertex Color handling in Depth/Velocity passes.
7 年前
Frédéric Vauchelles
085e9237
(wip) Refactored screen space tracing for refraction
7 年前
Andre McGrail
a796ea1d
Reverted required shader feature in the standard shader
Added Cull option to the simple lighting depth only pass
7 年前
Andre McGrail
cb320661
Initial push
-Fixed Shader Graph PBR template shadows and defines to match LW
-Fixed Shader Graph Unlit template defines to match LW
-Culling in depth pre pass fixed in LW PBR
7 年前
GitHub
8771660e
Fix incorrect clamping
7 年前
Evgenii Golubev
e2795a17
Un-premultiply for color
7 年前
Evgenii Golubev
e51b0e0a
Revert the change which passes sample extinction to light evaluation routines
7 年前
Evgenii Golubev
8db6f218
Optimize SampleHemisphereCosine() to not require a tangent frame
7 年前
Evgenii Golubev
694eebc4
Fix the NaN issue with IntersectRayAABB()
7 年前
Evgenii Golubev
17d8f4ec
Improve the quality of volumetric lighting reprojection
7 年前
Evgenii Golubev
ab45179f
Improve integration with stereo rendering
7 年前
Evgenii Golubev
a3e9bdfc
Improve the support of orthographic rendering
7 年前
Evgenii Golubev
2202a083
Remove UnityPerCamera, introduce UnityPerView
7 年前
Jens Holm
af05fcf1
Make properties into concrete nodes when copied if the propery value is not in the blackboard in the target graph
7 年前
Jens Holm
ed5436e4
Make custom property names dirty the graph
7 年前
Jens Holm
8201871e
Add meta properties in the CopyPasteGraph
7 年前
Martin Thorzen
3d65bbd2
Fixes for decimal issues. comma and period could be wrong / different on different machines, this should now have been fixed
7 年前
Matt Dean
ee59804c
Update ChannelEnumControl to UIElements and USS
7 年前
Jens Holm
b68215c9
Add text field on properties to allow a custom reference name
7 年前
Peter Bay Bastian
0c641d4b
Fixed warnings from generated transform code
7 年前
Matt Dean
eda467e3
Remove ref keywords
7 年前
Matt Dean
dcfde51b
Improve gradient sample code
Unroll loops
Remove control flow
Remove dynamic indexing
7 年前
Martin Thorzen
b817a5cd
Removed unneccessary styling
7 年前
Martin Thorzen
ed104fa3
Added titleButtonContainer for buttons.
Removed bring to front on previewfiller
7 年前