3597 次代码提交 (2cc753e8-2d88-4d6c-8f00-5fc0663780ca)

作者 SHA1 备注 提交日期
Sebastien Lagarde a8ab890d Rename SubsurfaceScattering Settings/Editor to DiffusionProfile + various file renaming/moving 7 年前
Sebastien Lagarde c3a7633d Rename SubsurfaceProfile to DiffusionProfile and SubsurfaceRadius to SubsurfaceMask 7 年前
Sebastien Lagarde ef3442e8 HDRenderPipeline: move InfluenceFadeNormalWeight to shader library 7 年前
GitHub 74479f14 Merge pull request #757 from Unity-Technologies/Update-CheapClearCoat 7 年前
GitHub 9a3378ab Merge pull request #754 from Unity-Technologies/feature/HDRenderPipelineEditor 7 年前
Felipe Lira 39035ffa Merge branch 'LW-StandardParticlesUpgrade' 7 年前
sebastienlagarde bf347a23 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
Felipe Lira f30f7fa7 Fixed missing reference to resource file in lightweight asset. 7 年前
sebastienlagarde 6f783833 HDRenderPipeline: Update HDRenderPipelineAsset 7 年前
sebastienlagarde 29acffeb Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
Frédéric Vauchelles 763020ef [HDRenderPipelineEditor] Removed unused field 7 年前
Frédéric Vauchelles 29bbf288 Fixed invalid namespace 7 年前
Frédéric Vauchelles b1dace38 [HDRenderPipelineEditor] Use serialization callback instead of OnValidate to copy runtime data 7 年前
Felipe Lira f53d33dc Material upgrader now displays a dialog informing that at least one material must be selected when clicking on upgrade selection option. 7 年前
Frédéric Vauchelles 7b22dfdd |HDRenderPipeEditor] Dispose created HDRenderPipeline instance when the HDRenderPipelineAsset was modified in the Editor 7 年前
Felipe Lira f03ce4cf Fixed keyword issue when upgrading from LW to builtin. 7 年前
sebastienlagarde 1ac183cc HDRenderPipeline: minor update of ComputeTextureLOD function 7 年前
Frédéric Vauchelles 6c10f301 [HDRenderPipelineEditor] Fixed light loop settings 7 年前
sebastienlagarde 0f9e6e60 HDRenderPipeline: Remove useless bind 7 年前
GitHub 82a58487 Merge pull request #751 from Unity-Technologies/feature/HDCameraEditor 7 年前
Frédéric Vauchelles 3a8bf9f8 [HDCameraEditor] Moved Camera utilities to Core 7 年前
Frédéric Vauchelles db81a499 Merge branch 'master' into feature/HDCameraEditor 7 年前
Frédéric Vauchelles cedc5804 [HDCameraEditor] Cleaned HDRenderPipelineAsset Inspector 7 年前
Frédéric Vauchelles 7e7fcb74 [HDReflectionProbeEditor] Refactored UI for reflection probe 7 年前
Frédéric Vauchelles 3a51c9b2 [HDCameraEditor] Refactored UI Framework 7 年前
Frédéric Vauchelles 10c87755 [HDCameraEditor] cleaning 7 年前
Paul Melamed b5295e0e add some comments explaining the transform from normal map to decal space 7 年前
GitHub 77906a48 Merge pull request #752 from Unity-Technologies/volume-asset-switch 7 年前
Frédéric Vauchelles d1775233 [HDCameraEditor] fixde fade group issue 7 年前
Thomas f019bf89 Simplified property fetching 7 年前
Paul Melamed 907898d9 Fix decal normal to world transform 7 年前
sebastienlagarde db1d12a2 HDRenderPipeline: Update render asset pipeline on SceneRenderPipeline behavior 7 年前
Frédéric Vauchelles ccc9a3ac [HDCameraEditor] Refactoring of FrameSettings UI 7 年前
Thomas 8f3bae6c Updated sample scenes 7 年前
sebastienlagarde 2ced2265 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
Frédéric Vauchelles 43c18028 [HDCameraEditor] Refactored drawers for frame settings 7 年前
Thomas f101d51c Updated gfx tests 7 年前
Felipe Lira f8249fa0 Fixed shadows on OpenGL 7 年前
sebastienlagarde baa9627d HDRenderPipeline: Fix issue with FrameSettings not correctly initialize in StandAlone player 7 年前
Frédéric Vauchelles a9063dca [HDCameraEditor] refactored Inspector fields 7 年前
Thomas efa21d88 Merge branch 'master' into volume-asset-switch 7 年前
GitHub aced0e6c Merge pull request #748 from Unity-Technologies/Fix-issue-with-stencil-and-motion-vector 7 年前
Frédéric Vauchelles ad68db51 Merge branch 'master' into feature/HDCameraEditor 7 年前
sebastienlagarde d3e56499 Fix issue with defaultAdditionalData creating unwanted light + fix stencilMask for deferred 7 年前
Frédéric Vauchelles 7f9cfba3 [HDCameraEditor] Properly instantiate ColorTarget for preview camera 7 年前
sebastienlagarde 71b735aa HDRenderPipeline: Add stencil readmask where it make sense 7 年前
Frédéric Vauchelles 33ee8d29 [HDCameraEditor] Update UI 7 年前
sebastienlagarde 2c499ec0 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
Frédéric Vauchelles e2ea3e8a [HDCameraEditor] Refactored fields and removed unused ones 7 年前
GitHub 8f54d8c8 Enable reprojection for Game View only 7 年前