Felipe Lira
cea04fcf
Addressed Sebastien and Alexandr PR feedbacks.
7 年前
Felipe Lira
ac553840
Updated shaders after merge
7 年前
Julien Ignace
ab2b8608
Updated all HDRP test scenes with new sky volumes (until they work in prefabs and we can share them... in 2018.2 hopefully)
7 年前
Felipe Lira
ddeb54b6
Merge branch 'master' into LightweightPipeline
7 年前
Julien Ignace
688234ed
Update after last merge
7 年前
Julien Ignace
71f453af
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/Material/GGXConvolution/RuntimeFilterIBL.cs
# ScriptableRenderPipeline/HDRenderPipeline/Sky/SkyManager.cs
7 年前
Julien Ignace
dd1baa91
Fixed "Baked sky" behavior in new sky volume system.
7 年前
Julien Ignace
dae258a5
Refactored SkyManager to be able to handle several sky rendering context at the same time (baking, visual and lighting override sky)
7 年前
Julien Ignace
7faea4fc
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume
# Conflicts:
# PostProcessing
7 年前
Raymond Graham
5f8aef95
Revert "module udpate"
This reverts commit af22e284cbd821f577fda646b36fa50d56d3fc74.
7 年前
Raymond Graham
51c0d02a
module udpate
7 年前
Raymond Graham
1118c956
Merge branch 'master' into motionVectorSupport
7 年前
Julien Ignace
b2315b94
Update default scene settings object creation to include exp fog and all relevant component.
7 年前
Julien Ignace
d210135e
- Added HDShadowSettings component for volumes
- Removed all obsolete Scene/CommonSettings code
- Updated HDRP samples scene with new volume sky/fog settings and removed obsolete assets
7 年前
Julien Ignace
daaa1360
Update SkyFog test scenes with (disabled by default) volumes for fog and cleaned up some materials.
7 年前
Felipe Lira
fd3df2bf
Merge branch 'Lightweight-ConstantBufferRefactor' into LightweightPipeline
7 年前
Felipe Lira
0324ec96
Refactor to improve shader library organization and readability
7 年前
Felipe Lira
a58b6cbd
Lightweight Shaders compiling on GLES with HLSLcc compiler.
7 年前
Felipe Lira
82d0bec8
Converted Terrain base shader to new shader library.
7 年前
Felipe Lira
90918be4
added uint -> int mappings
7 年前
Felipe Lira
bbaa74a6
Fixed compiler errors in GLES2.hlsl
7 年前
Felipe Lira
b89532b8
Added GLCore and GLES2 files. Ported more shaders to SRP shader library and fixed some compilation GLES2 compilation errors in shader library.
7 年前
Felipe Lira
bf2f0fdc
Fixed depth prepass clearing issue.
7 年前
Felipe Lira
a5dbc063
Ported Lightweight to SRP shader library.
7 年前
Andre McGrail
8752dc7f
Updated/Added Lightweight pipe tests, created templates
7 年前
Raymond Graham
d537f99e
Small comments and cleanup
7 年前
Peter Bay Bastian
e1f95448
Various bug fixes
* Clean up master preview render data
* Add size check to IndexSet.Contains
7 年前
Peter Bay Bastian
a5f98a7d
Remove log messages when resizing inspector
7 年前
Tim Cooper
ad906af4
Creating mini shader graph library / fixing gamma -> linear colours
7 年前
Jens Holm
ff694d9c
Add resize handles to corner of inspector window
7 年前
GitHub
09d669c8
Various refactorings and improvements ( #139 )
* Move previewMode to RenderData instead of ShaderData (still some to do here, as apparently there's still a RenderData _and a_ ShaderData per node, but the intention was to have a RenderData per node and then share ShaderData between those)
* Introduce a temporary identifier for nodes. The first part of this identifier is an index (`int`) which is assigned linearly. When a node is deleted, its identifier as added to a free list. Each identifier also contains a version (`int`), which is incremented when the identifier is re-used. This allows us to replace usage of Dictionary with List in a lot of places.
* Introduce IndexSet for efficiently storing and manipulating a list of indices (e.g. from temp IDs). Internally this stores a list of 32-bit integers and uses each bit to represent 1 index. The operations of `ISet<int>` are implemented for this type, although that interface does not exist in Unity. The operations are very fast and cac...
7 年前
Tim Cooper
25b66c4b
fixing merge
7 年前
Jens Holm
2587263f
Remove resize function from GraphInspectorView
7 年前
Peter Bay Bastian
758cf9e6
Inspector window changes ( #138 )
* Add resize handle class and reuse some resize handle uss styling in inspector window
* Reigister postlayout callback on graphview rather than inspector view
* Remove resize function from GraphInspectorView
* Add resize handles to corner of inspector window
7 年前
Tim Cooper
5c979fc8
Merge master
7 年前
Jens Holm
e1ebec49
Merge master
7 年前
GitHub
eb5b5a85
Shader source mapping for node functions ( #137 )
7 年前
Peter Bay Bastian
15cfbb6f
Bump package version
7 年前
Peter Bay Bastian
ea126eba
Update shader error message
7 年前
Jens Holm
ec88c9f3
Reigister postlayout callback on graphview rather than inspector view
7 年前
Peter Bay Bastian
2a66a4bf
Remove selection stuff from inspector and move properties to the top
7 年前
Jens Holm
e72aef5a
Add resize handle class and reuse some resize handle uss styling in inspector window
7 年前
Peter Bay Bastian
1a6d34eb
Output shader errors to console when uber shader has error
7 年前
GitHub
2d290890
Merge pull request #134 from Unity-Technologies/inspector-window
Inspector window
7 年前
Jens Holm
f0203715
Ensure inspector winow to stay in editor window rect after window resize
7 年前
Jens Holm
0ff2964b
Improve resize handling of inspector window
7 年前
Jens Holm
429a5f71
Make resizeing from left and top not move the inspector window when reaching minimum size
7 年前
Jens Holm
9e48247a
Enlarge preview handle-bar size on inspector window
7 年前
Jens Holm
4978e50e
Put resize handles as invisible bars on edges of inspector window
7 年前
Jens Holm
fc09a1d5
Change font-size in inspector window back to 11
7 年前