Thomas
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2ad6c8a0
|
Cleanup / conventions
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7 年前 |
Thomas
|
dd931f16
|
More cleanup / formatting / conventions; removed a few warnings
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7 年前 |
Thomas
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639c3a54
|
Code conventions
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7 年前 |
sebastienlagarde
|
71713559
|
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Unity-2017.3
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7 年前 |
GitHub
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89072748
|
Merge pull request #449 from Unity-Technologies/refactor-episode-2
Refactoring: Episode 2 - The Editor Strikes Back
|
7 年前 |
Thomas
|
8b9f2087
|
Fixed merge conflicts
|
7 年前 |
Thomas
|
5ccae08c
|
Merge branch 'Unity-2017.3' into refactor-episode-2
|
7 年前 |
Thomas
|
9fc4d697
|
Merge branch 'Unity-2017.3' into refactor-episode-2
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7 年前 |
Thomas
|
0854d3d2
|
SSS editor refactor; fixed a mem leak; fixed broken profile previews
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7 年前 |
Evgenii Golubev
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9ad7a06f
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Optimize ApplyPerPixelDisplacement()
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7 年前 |
Thomas
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49f9160e
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Moved LightEditor to the editor namespace (d'oh)
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7 年前 |
Evgenii Golubev
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cfb66a7d
|
Remove 'ppdEnable'
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7 年前 |
Thomas
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c3e1921d
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Made string constants public
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7 年前 |
sebastienlagarde
|
fff30334
|
HDRenderPipeline: Add missing copyChannelCS on HDrenderPipelineResourcesTest.Asset
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7 年前 |
Evgenii Golubev
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a38309ba
|
Factor out GetInverseTilingScale()
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7 年前 |
Thomas
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bdea54df
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HDCamera cleanup
|
7 年前 |
GitHub
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b31ae62e
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Merge pull request #448 from EvgeniiG/Unity-2017.3
Remove the code made redundant by exposing the texture hash
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7 年前 |
Evgenii Golubev
|
adaaa4fa
|
Factor out GetInverseObjectScale()
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7 年前 |
Thomas
|
43e595f8
|
Missed a spot
|
7 年前 |
GitHub
|
a1e127a4
|
Merge pull request #447 from Unity-Technologies/feature/transparency
Feature/transparency
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7 年前 |
Evgenii Golubev
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ce71162a
|
Update the HD test scene
|
7 年前 |
Thomas
|
94953ff8
|
Enables `RenderForwardError` in editor and development builds
|
7 年前 |
Evgenii Golubev
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607da948
|
Remove the code made redundant by exposing the texture hash
|
7 年前 |
GitHub
|
034c6675
|
Merge pull request #446 from EvgeniiG/Unity-2017.3
Update the render state of full screen passes
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7 年前 |
Evgenii Golubev
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0f32a291
|
Make POM match tessellation in the case of planar mapping
|
7 年前 |
Thomas
|
a682d870
|
Fixed code conventions
|
7 年前 |
Evgenii Golubev
|
e2fd5eac
|
Update the render state of full screen passes
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7 年前 |
sebastienlagarde
|
6174ec1c
|
Define correct behavior for tessellatoin and planar mapping displacement
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7 年前 |
Thomas
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076b0d65
|
Cleaned up unused usings
|
7 年前 |
Evgenii Golubev
|
e86a361e
|
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3
|
7 年前 |
sebastienlagarde
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5e3b6e01
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Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-Per-Pixel-scale
|
7 年前 |
Thomas
|
184f68f3
|
Fixed merge conflicts
|
7 年前 |
GitHub
|
512e102e
|
Merge pull request #444 from EvgeniiG/Unity-2017.3
Fix reflection probe updates by checking the texture hash
|
7 年前 |
Frédéric Vauchelles
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99f878f7
|
Added comments
|
7 年前 |
Thomas
|
ed806be2
|
Merge branch 'Unity-2017.3' into refactor-episode-2
|
7 年前 |
sebastienlagarde
|
7c07bef2
|
HDRenderPipeline: Update ResourceAssetTest
|
7 年前 |
Frédéric Vauchelles
|
0d950667
|
Removed Thickness parameter and set it to const value for ThinPlane mode
|
7 年前 |
sebastienlagarde
|
a2f9aa81
|
HDRenderPipeline: Fix Rough refraction PR after merge with ProfilingSample refactor
|
7 年前 |
Frédéric Vauchelles
|
275d1f0a
|
Added utility to copy channels from textures with compute buffer (generate C# and compute shader)
|
7 年前 |
GitHub
|
58da4099
|
Merge pull request #442 from Unity-Technologies/feature/transparency
Feature/transparency
|
7 年前 |
Frédéric Vauchelles
|
441f6907
|
Added transparency parameters on LitTessellation.shader
|
7 年前 |
Frédéric Vauchelles
|
c1977a13
|
Removed coreutils unused method
|
7 年前 |
Frédéric Vauchelles
|
690a1a14
|
Added copy utility
|
7 年前 |
Frédéric Vauchelles
|
c5b03dab
|
Move test objects into a new scene for transparency
|
7 年前 |
Frédéric Vauchelles
|
6d0dcf41
|
Use // for comments
|
7 年前 |
Frédéric Vauchelles
|
4391f089
|
Use any to check out of bounds uvs
|
7 年前 |
Thomas
|
8d6418ec
|
Introducing CoreEditorUtils
|
7 年前 |
Frédéric Vauchelles
|
589f93f7
|
Fixed: removed diffuse baked lighting with refraction
|
7 年前 |
Thomas
|
5b0ab305
|
Moved editor code from HDUtils to HDEditorUtils
|
7 年前 |
Frédéric Vauchelles
|
de4f8bc3
|
Reformatting
|
7 年前 |