Evgenii Golubev
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56145e02
|
Optimize triplanar POM with branches and abs()
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7 年前 |
sebastienlagarde
|
71713559
|
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Unity-2017.3
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7 年前 |
Evgenii Golubev
|
f79dae99
|
Reduce the number of iterations of the secant method
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7 年前 |
GitHub
|
89072748
|
Merge pull request #449 from Unity-Technologies/refactor-episode-2
Refactoring: Episode 2 - The Editor Strikes Back
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7 年前 |
Evgenii Golubev
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9fe5367d
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Support depth offset with the triplanar POM
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7 年前 |
Thomas
|
8b9f2087
|
Fixed merge conflicts
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7 年前 |
Evgenii Golubev
|
090ef5ee
|
Fix triplanar POM (without the depth offset)
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7 年前 |
Thomas
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5ccae08c
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Merge branch 'Unity-2017.3' into refactor-episode-2
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7 年前 |
Evgenii Golubev
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e54f754a
|
Implement FastACosPos()
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7 年前 |
Thomas
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9fc4d697
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Merge branch 'Unity-2017.3' into refactor-episode-2
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7 年前 |
Evgenii Golubev
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6610eebb
|
Precompute '_InvPrimScale' and '_InvTilingScale'
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7 年前 |
Thomas
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0854d3d2
|
SSS editor refactor; fixed a mem leak; fixed broken profile previews
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7 年前 |
Evgenii Golubev
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9ad7a06f
|
Optimize ApplyPerPixelDisplacement()
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7 年前 |
Thomas
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49f9160e
|
Moved LightEditor to the editor namespace (d'oh)
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7 年前 |
Evgenii Golubev
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cfb66a7d
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Remove 'ppdEnable'
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7 年前 |
Thomas
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c3e1921d
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Made string constants public
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7 年前 |
sebastienlagarde
|
fff30334
|
HDRenderPipeline: Add missing copyChannelCS on HDrenderPipelineResourcesTest.Asset
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7 年前 |
Evgenii Golubev
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a38309ba
|
Factor out GetInverseTilingScale()
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7 年前 |
Thomas
|
bdea54df
|
HDCamera cleanup
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7 年前 |
GitHub
|
b31ae62e
|
Merge pull request #448 from EvgeniiG/Unity-2017.3
Remove the code made redundant by exposing the texture hash
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7 年前 |
Evgenii Golubev
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adaaa4fa
|
Factor out GetInverseObjectScale()
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7 年前 |
Thomas
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43e595f8
|
Missed a spot
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7 年前 |
GitHub
|
a1e127a4
|
Merge pull request #447 from Unity-Technologies/feature/transparency
Feature/transparency
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7 年前 |
Evgenii Golubev
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ce71162a
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Update the HD test scene
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7 年前 |
Thomas
|
94953ff8
|
Enables `RenderForwardError` in editor and development builds
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7 年前 |
Evgenii Golubev
|
607da948
|
Remove the code made redundant by exposing the texture hash
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7 年前 |
GitHub
|
034c6675
|
Merge pull request #446 from EvgeniiG/Unity-2017.3
Update the render state of full screen passes
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7 年前 |
Evgenii Golubev
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0f32a291
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Make POM match tessellation in the case of planar mapping
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7 年前 |
Frédéric Vauchelles
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7716558d
|
Use correct sampler for refraction, refactored PerceptualRoughnessToMipmapLevel
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7 年前 |
Thomas
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a682d870
|
Fixed code conventions
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7 年前 |
Evgenii Golubev
|
e2fd5eac
|
Update the render state of full screen passes
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7 年前 |
sebastienlagarde
|
6174ec1c
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Define correct behavior for tessellatoin and planar mapping displacement
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7 年前 |
Frédéric Vauchelles
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e2379f0b
|
Fixed wrong uvs
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7 年前 |
Thomas
|
076b0d65
|
Cleaned up unused usings
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7 年前 |
Evgenii Golubev
|
e86a361e
|
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3
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7 年前 |
sebastienlagarde
|
5e3b6e01
|
Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-Per-Pixel-scale
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7 年前 |
Frédéric Vauchelles
|
5921acb7
|
Use LOAD_TEXTURE2D to get depth from depth pyramid, fixed roughness to mip level
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7 年前 |
Thomas
|
184f68f3
|
Fixed merge conflicts
|
7 年前 |
GitHub
|
512e102e
|
Merge pull request #444 from EvgeniiG/Unity-2017.3
Fix reflection probe updates by checking the texture hash
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7 年前 |
Frédéric Vauchelles
|
99f878f7
|
Added comments
|
7 年前 |
Thomas
|
ed806be2
|
Merge branch 'Unity-2017.3' into refactor-episode-2
|
7 年前 |
sebastienlagarde
|
7c07bef2
|
HDRenderPipeline: Update ResourceAssetTest
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7 年前 |
Frédéric Vauchelles
|
0d950667
|
Removed Thickness parameter and set it to const value for ThinPlane mode
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7 年前 |
sebastienlagarde
|
a2f9aa81
|
HDRenderPipeline: Fix Rough refraction PR after merge with ProfilingSample refactor
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7 年前 |
Frédéric Vauchelles
|
275d1f0a
|
Added utility to copy channels from textures with compute buffer (generate C# and compute shader)
|
7 年前 |
GitHub
|
58da4099
|
Merge pull request #442 from Unity-Technologies/feature/transparency
Feature/transparency
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7 年前 |
Frédéric Vauchelles
|
441f6907
|
Added transparency parameters on LitTessellation.shader
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7 年前 |
Frédéric Vauchelles
|
c1977a13
|
Removed coreutils unused method
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7 年前 |
Frédéric Vauchelles
|
690a1a14
|
Added copy utility
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7 年前 |
Frédéric Vauchelles
|
c5b03dab
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Move test objects into a new scene for transparency
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7 年前 |