Sebastien Lagarde
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5a035109
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Add warning message inside the UI to prevent wrong mapping with Pixel displacement
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7 年前 |
sebastienlagarde
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970fb50d
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test
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7 年前 |
sebastienlagarde
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7357d706
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- Roolback to applyPerPixelDisplacement in litData + Add keyword _INFLUENCEMASK_MAP
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7 年前 |
Sebastien Lagarde
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8208d510
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Sample influence map with mapping of main layer
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7 年前 |
Sebastien Lagarde
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86a73f40
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Make POM match tessellation with details map (if same UVSet)
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7 年前 |
Sebastien Lagarde
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3fec7c83
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Update of the UI
Make it more clear that influence mask depends on mapping of UV0
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7 年前 |
sebastienlagarde
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9700ad93
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Rename Displacement mode to more artists friendly name
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7 年前 |
sebastienlagarde
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3ccbb95a
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Merge remote-tracking branch 'refs/remotes/origin/Add-Per-Pixel-scale' into Add-Per-Pixel-Scale-Seb-Pixel-displacement
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7 年前 |
sebastienlagarde
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d40f1b67
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Fix compil error
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7 年前 |
sebastienlagarde
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3946f7cd
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Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-Per-Pixel-scale
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Editor/LitUI.cs
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7 年前 |
Sebastien Lagarde
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1b01b294
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unify applyHeight call
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7 年前 |
GitHub
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8b761a36
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Merge pull request #461 from Unity-Technologies/Add-Per-Pixel-Scale-Seb
Add per pixel scale seb
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7 年前 |
sebastienlagarde
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b466af28
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Merge remote-tracking branch 'refs/remotes/origin/Add-Per-Pixel-scale' into Add-Per-Pixel-Scale-Seb
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7 年前 |
Sebastien Lagarde
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02cabcb8
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First draft of POM with layering - work on simple case - no influence mode
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7 年前 |
Evgenii Golubev
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eb6135db
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Add minor fixes to the diffuse GGX code
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7 年前 |
GitHub
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8e0f168b
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Merge pull request #463 from EvgeniiG/Unity-2017.3
Clean up and optimize the BSDF functionality
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7 年前 |
Sebastien Lagarde
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746126c6
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define LAYERS_HEIGHTMAP_ENABLE - allow compiler to optimize more
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7 年前 |
Evgenii Golubev
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34357725
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Add a comment
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7 年前 |
Sebastien Lagarde
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10a115ec
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Clean code. Remove now unused hack (as applyHeight formula have change)
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7 年前 |
Evgenii Golubev
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2010bbe1
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Fix a typo
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7 年前 |
GitHub
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a7a1fc40
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Merge pull request #467 from Unity-Technologies/litui-sss-button
Added a temporary button to quickly jump to the SSS settings from LitUI
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7 年前 |
Sebastien Lagarde
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01ffdfce
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Test if there is a main heightmap before apply heightmap influence of layer 0
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7 年前 |
Evgenii Golubev
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5fcd2c10
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Add a comment
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7 年前 |
Thomas
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c7e2fad5
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Added a temporary button to quickly jump to the SSS settings from the Lit material UI
To be improved once we rework the material UI
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7 年前 |
Sebastien Lagarde
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f71d11d3
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Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-Per-Pixel-Scale-Seb
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitData.hlsl
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7 年前 |
Evgenii Golubev
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dad8bfd5
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Use the combined DV_SmithJointGGX() to compute D*Vis
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7 年前 |
GitHub
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5ed5cb24
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Merge pull request #464 from Unity-Technologies/Update-detail-texture-blend-formula
Update detail textures blend formula
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7 年前 |
Sebastien Lagarde
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5d2a6fb3
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Include mapping change in InvTiling computatoin notification
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7 年前 |
Evgenii Golubev
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00c2eb90
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Clean up BSDF.hlsl
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7 年前 |
sebastienlagarde
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62435a94
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Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Update-detail-texture-blend-formula
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7 年前 |
GitHub
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1b740960
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Merge pull request #462 from Unity-Technologies/sss-refactor
Full SSS refactor
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7 年前 |
Sebastien Lagarde
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77bd4a4c
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Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-Per-Pixel-Scale-Seb
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/Material/LayeredLit/LayeredLit.shader
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7 年前 |
Evgenii Golubev
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0ccbb812
|
Add a comment
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7 年前 |
Thomas
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e7327a7f
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HDRenderPipelineInspector cleanup
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7 年前 |
sebastienlagarde
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11f38ef4
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Use overlay formula for albedo and smoothness detail map
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7 年前 |
Sebastien Lagarde
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f7913771
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ComputePerVertexDisplacement now return a float3
- update GetDisplacementInverseObjectScale name to
GetDisplacementObjectScale
- make change so ComputePerVertexDisplacement return a float3
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7 年前 |
Evgenii Golubev
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5c39d899
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Remove HeavisideStep() from G_MaskingSmithGGX()
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7 年前 |
Thomas
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3d4686f1
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Full SSS refactor
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7 年前 |
sebastienlagarde
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6d6ac1f7
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Change Range of DetailXXXScale parameter
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7 年前 |
Julien Ignace
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6b9ad1a2
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Ported Legacy Unity procedural sky to HDRP and renamed our ProceduralSky to BlacksmithSky (pending removal)
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7 年前 |
Sebastien Lagarde
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a6118c02
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fix undo/redo with layeredLit
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7 年前 |
Evgenii Golubev
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823896b6
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Normalize the Disney Diffuse BRDF for polar viewing angles up to (Pi/4)
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7 年前 |
GitHub
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44197a4d
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Merge pull request #460 from EvgeniiG/Unity-2017.3
Add support for [-1, 1] anisotropy
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7 年前 |
Sebastien Lagarde
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0f381168
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Fix issue with InvTilingScale not working with layered
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7 年前 |
sebastienlagarde
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956f0a26
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Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-Per-Pixel-scale
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/Material/LayeredLit/LayeredLit.shader
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7 年前 |
Evgenii Golubev
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c6261e9e
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Optimize DisneyDiffuse()
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7 年前 |
GitHub
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5f570605
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Merge pull request #456 from EvgeniiG/Unity-2017.3
Improve the precision of the tangent vector stored within the G-buffer
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7 年前 |
sebastienlagarde
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2bfcb077
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Push draft of layered lit work
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7 年前 |
Evgenii Golubev
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8d9edb9e
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Use the anisotropy parametrization of Sony Imageworks
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7 年前 |
GitHub
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e352f7e8
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Merge pull request #459 from Unity-Technologies/Branch_DebugMenuSmallFixes
Renaming and small fixes for Debug Window framework.
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7 年前 |