7729 次代码提交 (2a58feed-eca0-422a-9209-f698b6af4824)

作者 SHA1 备注 提交日期
Peter Bay Bastian c884fe33 Make TypeMapper data-driven rather than generic and remove old inspector things from GraphInspectorPresenter 7 年前
Evgenii Golubev f25905a5 Remove random + 0.5 8 年前
Peter Bay Bastian f6a7d3b4 Remove ScriptableObjectFactory and make fallback type optional in TypeMapper 7 年前
Evgenii Golubev ff3bc37e Add TODOs 8 年前
Peter Bay Bastian 5c6dfe96 Add collection initialization support to TypeMapper 7 年前
Evgenii Golubev 2da423a6 Bias importance sampling 8 年前
Peter Bay Bastian a76aadd7 Remove a few todos in code 7 年前
Evgenii Golubev efd3ad16 Replace tangent frames with 'localToWorld' 8 年前
Peter Bay Bastian ff2d3ef8 Change namespace of GraphInspector{Presenter,View} 7 年前
Evgenii Golubev 1af099df Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into MIS 8 年前
Peter Bay Bastian 1f174bad Move GraphEditorPresenter creation into method 7 年前
Evgenii Golubev 6fed15cc Correct and rename UNITY_SPECCUBE_LOD_STEPS 8 年前
GitHub 41a8c8e2 Merge pull request #69 from Unity-Technologies/refactorentrypoint 8 年前
Peter Bay Bastian 2b96084b Move GraphInspector{Presenter,View} into Inspector folder 7 年前
Tim Cooper dfee6188 Merge branch 'master' into refactorentrypoint 8 年前
Evgenii Golubev e5351e0c Factor out BinarySearchRow() 8 年前
Peter Bay Bastian ac0a8cfe Frame all when graph "restarts" 7 年前
Tim Cooper 2a19f5f7 Remove camera provider (pass from C++ again) + update loops to match new unity side code. 8 年前
Evgenii Golubev ab866dab Add the initial implementation of light importance sampling 8 年前
Peter Bay Bastian 62f36e79 Frame all after opening window (#52) 7 年前
Tim Cooper 5b39107f Make changes based on joachims feedback. 8 年前
Evgenii Golubev d1f3563b Rename ImportanceSampleGGXViewIndDir() to ImportanceSampleGGXDirVeqN() 8 年前
Peter Bay Bastian fbc6eeac Fix node compatibility check (#58) 7 年前
Tim Cooper 287456d2 fix final issues (possible null ref + calling wrong function on cleanup) 8 年前
Evgenii Golubev e195a008 Remove semicolons after macro definitions 8 年前
Peter Bay Bastian 9fb6ad45 Temporary fix to open sub graphs in correct window class 7 年前
Tim Cooper 0f344926 Fix feedback from PR 8 年前
Evgenii Golubev 33a76e5a Factor out PARALLEL_SCAN() 8 年前
Peter Bay Bastian af51e8ac Better labels for combine node 7 年前
Tim Cooper 1144884f Merge remote-tracking branch 'origin/master' into refactorentrypoint 8 年前
Evgenii Golubev 3c94f605 Store the MIS data in an equiareal map 8 年前
Julien Ignace 31df85eb LayeredLit: Vertex colors now act as a height offset when using height based blend. 8 年前
Peter Bay Bastian fb537d2b Update test scene 7 年前
Tim Cooper 5ce376fd Moving to interfaced based SRL for better abstraction from Unity core 8 年前
Evgenii Golubev c31ad089 Build probability tables using only 2D textures (cubemaps as arrays) 8 年前
Julien Ignace 36d89c76 - Improved LayeredLit test scene. 8 年前
Peter Bay Bastian 2dacb47d Update shader templates 7 年前
Tim Cooper d159698d Add code to the loops to clear the intermediate renderers generated by the loop. 8 年前
Evgenii Golubev 9ec4d867 Clean up 8 年前
GitHub 7a0c40da Refactorentrypoint (#68) 8 年前
Peter Bay Bastian d5cf9250 Add missing subgraph 7 年前
Tim Cooper 6efb23b6 [srl]Start porting loops to use new state context. 8 年前
Evgenii Golubev 5f0870cc Update comments and store the value of the integral of the image 8 年前
runes 4e827773 Changed tabs to spaces and removed debug code in shadeopaque 8 年前
Peter Bay Bastian d32b390a Shader templates for big and splitcombine 7 年前
Tim Cooper 7c771e53 [srl]Fix scene view rendering of fptl and hd loop 8 年前
Evgenii Golubev 0b7d0d75 Update the comment 8 年前
runes 9d2ab9fb reintroduced compute shader version of light evaluation code 8 年前
Peter Bay Bastian 817240b1 Fix preview rendering (#48) 7 年前
Tim Cooper 1ddcb9ee Merge remote-tracking branch 'origin/master' into refactorentrypoint 8 年前