7729 次代码提交 (2a58feed-eca0-422a-9209-f698b6af4824)

作者 SHA1 备注 提交日期
Evgenii Golubev 08cf94d6 Fix anisotropic GGX (again) 8 年前
sebastienlagarde 373eab23 HDRenderPipeline: Forget to rename the main cs file 8 年前
Matt Dean 1e0ac7aa Rename NonPBR to FastBlinn 7 年前
Peter Bay Bastian b1ca732a Rewrite `DepthFirstCollectNodesFromNode` to be non-recursive 7 年前
Evgenii Golubev 3758fdee Fix the white furnace test failure 8 年前
GitHub 0a0c9298 Merge pull request #72 from Unity-Technologies/moveShaderPropertiesToInlcudeFile 8 年前
Matt Dean f17a21ca Refactor lightweight shaders Part 1 7 年前
Peter Bay Bastian 25ed3aaf Graph inspector now only shows editor for at most 1 node 7 年前
Evgenii Golubev 4e84f59a Remove redundant operations 8 年前
sebastienlagarde da1063e4 HDRenderPipeline: Move shader properties to a dedicated include file (request from demo team) 8 年前
Matt Dean 0f6b7c44 Fixed graph name passed to GetFullShader in Master nodes 7 年前
Evgenii Golubev 0a562a91 Optimize the computation of 'NdotL' during importance sampling 8 年前
sebastienlagarde 70e09822 Delete HDRenderLoop asset 8 年前
Matt Dean d0277da5 Fix manifest 7 年前
Evgenii Golubev 839c2ec2 Add a TODO 8 年前
GitHub 23f2ee44 Merge pull request #71 from Unity-Technologies/Renaming-HDRenderLoop 8 年前
Tim Cooper 5ff20e91 missed manifest update 7 年前
Evgenii Golubev 66d2b7d7 Remove GetShiftedNdotV() from IntegrateGGXAndDisneyFGD() 8 年前
sebastienlagarde cb97b488 HDRenderLoop: Rename renderLoop to renderContext 8 年前
Tim Cooper 1793f62f Add LW SRP into material graph 7 年前
Evgenii Golubev ec1f1b58 Implement D_GGX_Visible() 8 年前
sebastienlagarde b890244e HDRenderLoop: Rename the directory HDRenderLoop in HDRenderPipeline 8 年前
Tim Cooper 400411ff add dependency on sap 7 年前
Evgenii Golubev a0e8eceb Remove clamp from anisotropic GGX 8 年前
sebastienlagarde aacfb575 Rename HDRenderLoop to HDRenderPipeline 8 年前
Peter Bay Bastian 24f84a48 Do more efficient look-up of nodes in graph presenter update 7 年前
Evgenii Golubev 83703533 Remove the clamp - it is not necessary 8 年前
GitHub f3e5d8cd Merge pull request #70 from EvgeniiG/master 8 年前
Peter Bay Bastian eb8a8906 Use dictionary to store nodes for faster lookups 7 年前
Evgenii Golubev fff4efdf Remove multiple definitions of the light sampling texture dimensions 8 年前
Peter Bay Bastian 3ffdcd59 Right click no longer deselects nodes 7 年前
Evgenii Golubev b1ef27bc Update comments 8 年前
Peter Bay Bastian 865b4bb0 Update gitignore 7 年前
Evgenii Golubev 360609df Reduce the importance sampling bias 8 年前
Peter Bay Bastian 5b7af74e Fix node repainting 7 年前
Evgenii Golubev 1b52a0cc Make sure light sampling (and eventually MIS) can be correctly toggled at runtime. 8 年前
Peter Bay Bastian ed185a44 Preliminary vertex shader support 7 年前
Evgenii Golubev 7ad2f0d1 Clamp NaNs arising during light sampling 8 年前
Peter Bay Bastian 6eea794b Remove scale and offset from shader inspector 7 年前
Evgenii Golubev a8c79dbc Move UNITY_SPECCUBE_LOD_STEPS out of D3D11.hlsl 8 年前
Peter Bay Bastian c178455f Fix alpha blending in shader template 7 年前
Evgenii Golubev 6f11466b Revert the UNITY_SPECCUBE_LOD_STEPS change 8 年前
Peter Bay Bastian b174415a Simplify checks in TypeMapper 7 年前
Evgenii Golubev cd501ebc Vary the sample count depending on roughness 8 年前
Peter Bay Bastian 34d1b3f1 Make preview re-generate when changing master node options 7 年前
Evgenii Golubev 26726ebe Improve MIS texture parameter naming 8 年前
Peter Bay Bastian e86d275d Adjust checkerboard colors for node previews 7 年前
Evgenii Golubev 0ec36b00 Remove randomization 8 年前
Peter Bay Bastian 064bacae Add back surface master node editor in inspector 7 年前
Evgenii Golubev 77cca537 Remove extra bias 8 年前