Evgenii Golubev
|
08cf94d6
|
Fix anisotropic GGX (again)
|
8 年前 |
sebastienlagarde
|
373eab23
|
HDRenderPipeline: Forget to rename the main cs file
|
8 年前 |
Matt Dean
|
1e0ac7aa
|
Rename NonPBR to FastBlinn
|
7 年前 |
Peter Bay Bastian
|
b1ca732a
|
Rewrite `DepthFirstCollectNodesFromNode` to be non-recursive
|
7 年前 |
Evgenii Golubev
|
3758fdee
|
Fix the white furnace test failure
|
8 年前 |
GitHub
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0a0c9298
|
Merge pull request #72 from Unity-Technologies/moveShaderPropertiesToInlcudeFile
HDRenderPipeline: Move shader properties to a dedicated include file (request from demo team)
|
8 年前 |
Matt Dean
|
f17a21ca
|
Refactor lightweight shaders Part 1
- Add surface model to PBR
- Abstract everything to cgincs
|
7 年前 |
Peter Bay Bastian
|
25ed3aaf
|
Graph inspector now only shows editor for at most 1 node
|
7 年前 |
Evgenii Golubev
|
4e84f59a
|
Remove redundant operations
|
8 年前 |
sebastienlagarde
|
da1063e4
|
HDRenderPipeline: Move shader properties to a dedicated include file (request from demo team)
|
8 年前 |
Matt Dean
|
0f6b7c44
|
Fixed graph name passed to GetFullShader in Master nodes
|
7 年前 |
Evgenii Golubev
|
0a562a91
|
Optimize the computation of 'NdotL' during importance sampling
|
8 年前 |
sebastienlagarde
|
70e09822
|
Delete HDRenderLoop asset
|
8 年前 |
Matt Dean
|
d0277da5
|
Fix manifest
- Added non manifest files in packages to ignore
- Fixed package manifest
|
7 年前 |
Evgenii Golubev
|
839c2ec2
|
Add a TODO
|
8 年前 |
GitHub
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23f2ee44
|
Merge pull request #71 from Unity-Technologies/Renaming-HDRenderLoop
Renaming hdrenderloop to hd renderPipeline
|
8 年前 |
Tim Cooper
|
5ff20e91
|
missed manifest update
|
7 年前 |
Evgenii Golubev
|
66d2b7d7
|
Remove GetShiftedNdotV() from IntegrateGGXAndDisneyFGD()
|
8 年前 |
sebastienlagarde
|
cb97b488
|
HDRenderLoop: Rename renderLoop to renderContext
|
8 年前 |
Tim Cooper
|
1793f62f
|
Add LW SRP into material graph
|
7 年前 |
Evgenii Golubev
|
ec1f1b58
|
Implement D_GGX_Visible()
|
8 年前 |
sebastienlagarde
|
b890244e
|
HDRenderLoop: Rename the directory HDRenderLoop in HDRenderPipeline
|
8 年前 |
Tim Cooper
|
400411ff
|
add dependency on sap
|
7 年前 |
Evgenii Golubev
|
a0e8eceb
|
Remove clamp from anisotropic GGX
|
8 年前 |
sebastienlagarde
|
aacfb575
|
Rename HDRenderLoop to HDRenderPipeline
|
8 年前 |
Peter Bay Bastian
|
24f84a48
|
Do more efficient look-up of nodes in graph presenter update
|
7 年前 |
Evgenii Golubev
|
83703533
|
Remove the clamp - it is not necessary
|
8 年前 |
GitHub
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f3e5d8cd
|
Merge pull request #70 from EvgeniiG/master
Improve the quality of EnvMap filtering
|
8 年前 |
Peter Bay Bastian
|
eb8a8906
|
Use dictionary to store nodes for faster lookups
|
7 年前 |
Evgenii Golubev
|
fff4efdf
|
Remove multiple definitions of the light sampling texture dimensions
|
8 年前 |
Peter Bay Bastian
|
3ffdcd59
|
Right click no longer deselects nodes
|
7 年前 |
Evgenii Golubev
|
b1ef27bc
|
Update comments
|
8 年前 |
Peter Bay Bastian
|
865b4bb0
|
Update gitignore
|
7 年前 |
Evgenii Golubev
|
360609df
|
Reduce the importance sampling bias
|
8 年前 |
Peter Bay Bastian
|
5b7af74e
|
Fix node repainting
|
7 年前 |
Evgenii Golubev
|
1b52a0cc
|
Make sure light sampling (and eventually MIS) can be correctly toggled at runtime.
|
8 年前 |
Peter Bay Bastian
|
ed185a44
|
Preliminary vertex shader support
|
7 年前 |
Evgenii Golubev
|
7ad2f0d1
|
Clamp NaNs arising during light sampling
|
8 年前 |
Peter Bay Bastian
|
6eea794b
|
Remove scale and offset from shader inspector
|
7 年前 |
Evgenii Golubev
|
a8c79dbc
|
Move UNITY_SPECCUBE_LOD_STEPS out of D3D11.hlsl
|
8 年前 |
Peter Bay Bastian
|
c178455f
|
Fix alpha blending in shader template
|
7 年前 |
Evgenii Golubev
|
6f11466b
|
Revert the UNITY_SPECCUBE_LOD_STEPS change
|
8 年前 |
Peter Bay Bastian
|
b174415a
|
Simplify checks in TypeMapper
|
7 年前 |
Evgenii Golubev
|
cd501ebc
|
Vary the sample count depending on roughness
|
8 年前 |
Peter Bay Bastian
|
34d1b3f1
|
Make preview re-generate when changing master node options
|
7 年前 |
Evgenii Golubev
|
26726ebe
|
Improve MIS texture parameter naming
|
8 年前 |
Peter Bay Bastian
|
e86d275d
|
Adjust checkerboard colors for node previews
|
7 年前 |
Evgenii Golubev
|
0ec36b00
|
Remove randomization
|
8 年前 |
Peter Bay Bastian
|
064bacae
|
Add back surface master node editor in inspector
|
7 年前 |
Evgenii Golubev
|
77cca537
|
Remove extra bias
|
8 年前 |