62 次代码提交 (286d82a6-fe17-46c6-b6e8-cee9e6d9c1b7)

作者 SHA1 备注 提交日期
Tim Cooper 2a039635 [Shader Graph] Inital commit of modularised graph editor 12 年前
Tim Cooper 7d0465eb [Shader Graph]Reformat the code to match conventions. 9 年前
Tim Cooper c2f74843 Fix up setting preview properties to be pull based instead of push based (needs close review) 9 年前
Tim Cooper 53f95972 [shader graph]Refactor 9 年前
Tim Cooper 5a34322a [Shader Graph] Previews rendering. 9 年前
Tim Cooper 4b137787 [shader graph]Reenable node UI. Not amazingly laid out yet, but it will get there. 9 年前
Tim Cooper ff4d4704 [shader graph]fix layout. 9 年前
Tim Cooper 229ce4f5 [shader graph]Fix fix up defaults for node inputs. Moving towards typed inputs. 9 年前
Tim Cooper 60dd24e7 [shader graph]Update update some nodes to have multiple outputs. 9 年前
Tim Cooper 7f682001 [Shader Graph] Add channel types. This allows for visual errors if you try to promote vectors. 9 年前
Tim Cooper 6086c6d6 [shader graph]Integtate new non modifiable settings into shader graph. Fix setting properties generation pipe to be simpler. 9 年前
Tim Cooper 28d3f4cc [Shader Graph] 9 年前
Tim Cooper abcc9002 [shader graph] 9 年前
Tim Cooper f93f8c6b [shader graph] 9 年前
Tim Cooper 798bca64 [shader graph] 9 年前
Tim Cooper 51415775 [shader graph]Data refactor begins. 9 年前
Tim Cooper af2e75ab [shader graph]Data refactor 3 9 年前
Tim Cooper 34db823b [shader graph]Data refactor 4 (working kind of now) 9 年前
Tim Cooper a2b27b3c [Shader graph]Working on getting previews again. 9 年前
Tim Cooper 418682b1 [Material Graph]Refactoring graph architecture. 9 年前
Tim Cooper 7a1ca7ce [material graph]Compiles again. 9 年前
Tim Cooper cf6628c6 [material graph]Fix serialization issues + start adding unit tests 9 年前
Tim Cooper ed811c3c [material graph]Tidy slot reference usages + update tests. 9 年前
Tim Cooper 404ea34c [material graph]Moving namespaces / extract things to interface 9 年前
Tim Cooper 1b5c5494 [Material Graph]Refactoring drawing. Working general drawing. 9 年前
Tim Cooper 2645e25c [Material Graph] split into runtime vs editor. Create UI delegation to handle node drawing nicely. 9 年前
Tim Cooper a2d8ad62 Add drawing of custom node preview 9 年前
Tim Cooper 01366ee3 Custom UI for PixelShaderNode. 9 年前
Tim Cooper da4824f7 Readd all existing nodes. 9 年前
Tim Cooper 0dd596bf [Material Graph] change nodes property to GetNodes<T> where you can get nodes of a given type 9 年前
Tim Cooper 62377747 [Material graph] Working subGraph now. Copies function / properties etc. 8 年前
Tim Cooper 7ae021c6 [material graph]Convert slots from being a string into being an int that can be referenced from the node. 8 年前
Tim Cooper 0e9ee494 [Material Graph]Tidy + small Refactorings. Add more tests. 8 年前
Tim Cooper cc192491 [Material Graph]Adding property node tests + pixel node tests + tidy API as I go (light functions specifically) 8 年前
Tim Cooper 553fedbf [Format]Run code formatting 8 年前
Peter Bay Bastian 85173f43 Added UI for Vector{2,3,4} 8 年前
Peter Bay Bastian 234030ae Corrected onModified calls for various nodes 8 年前
Matt Dean 5bed2efc Menu Reorg: Input 8 年前
Peter Bay Bastian 7e160ce8 Run `hg format` on repository 7 年前
Tim Cooper f6fa3513 Starting to extract properties. 7 年前
Tim Cooper 8a87c992 More refactoring. 7 年前
Tim Cooper 779d0288 [MatGraph]Use generated names for properties so that they do not conflict and are formatted properly. 7 年前
Peter Bay Bastian ff8de4d3 New attribute-based system for node controls 7 年前
Tim Cooper 2c1b60e0 compiling 7 年前
Peter Bay Bastian 1125f7df Common attribute control for floaty properties 7 年前
Tim Cooper a5c9b0ce Merge branch 'exposed-prop-subgraph' 7 年前
Matt Dean a3c5d049 Input Part 1 7 年前
Peter Bay Bastian f95f8c27 BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
Matt Dean abed850e Merge master 7 年前
Peter Bay Bastian 418c94c0 Fix bug in Vector nodes 7 年前
Matt Dean 52b69b3c Merge branch 'master' into node-validation 7 年前
Tim Cooper 92a955c3 Add converter from v1,v2,v3,v4,col nodes -> properties. 7 年前
Matt Dean 02c6b58d Merge master 7 年前
Tim Cooper 16640c42 Run code format tool 7 年前
Peter Bay Bastian 1cf9ffde Update node titles to use new array-based grouping `[Title("UV/Flipbook")]` -> `[Title("UV", "Flipbook")]` 7 年前
Peter Bay Bastian da0d10c8 Massively decreased amount of allocations in preview rendering (~440 kB -> ~23 kB per frame) 7 年前
GitHub 09d669c8 Various refactorings and improvements (#139) 7 年前
Martin Thorzen 29920efb [FIX] #159 Added a utility node method for converting float to shader value. To catch Infinity text string. 7 年前
Matt Dean 394320a1 Add documentation links for all nodes 7 年前
Martin Thorzen 9720e0dc Added input fields to the vector nodes 7 年前
Tim Cooper fafb59af Run code formatter. 7 年前
Tim Cooper 893f84e9 Add warnings as errors to test projects + fix issues 6 年前