Felipe Lira
|
26d6db0d
|
Fixed null reference exception.
|
7 年前 |
GitHub
|
22312097
|
Merge pull request #1018 from EvgeniiG/auto_thickness
Implement the mixed thickness mode for transmission
|
7 年前 |
Evgenii Golubev
|
845590bb
|
Ignore Sublime Text files
|
7 年前 |
sebastienlagarde
|
43da4719
|
Fixed heightmap offset when amplitude is zero.
|
7 年前 |
Evgenii Golubev
|
720c8a19
|
Merge branch 'master'
|
7 年前 |
GitHub
|
cfcbb6e4
|
Merge pull request #1063 from Unity-Technologies/half-fixes
Fixes for cases when real != float. We need to declare both real and float variants
|
7 年前 |
GitHub
|
9d72d513
|
Merge pull request #1079 from Unity-Technologies/lw/fix-gles2-unsuported-format
Fixed unsuported R8 texture format in GLES2.
|
7 年前 |
Felipe Lira
|
95a4c008
|
Fixed unsuported R8 texture format in GLES2.
|
7 年前 |
sebastienlagarde
|
a4326814
|
Fix issue with resizing in player
|
7 年前 |
GitHub
|
736e0ff8
|
Merge pull request #1043 from Unity-Technologies/hdrp-xr-clustered
XR HDRP Clustered Lighting support
|
7 年前 |
sebastienlagarde
|
aa772a18
|
Merge remote-tracking branch 'refs/remotes/origin/master' into hdrp-xr-clustered
|
7 年前 |
sebastienlagarde
|
95bb4dec
|
- Fixed reflection probe dimmer for automotive
- Fixed null reference exception in sky manager.
|
7 年前 |
GitHub
|
410de9f7
|
Merge pull request #1069 from Unity-Technologies/LW-Bugfix
Lw bugfix
|
7 年前 |
Felipe Lira
|
eb002cd5
|
Fixed unmatched command buffer profiler block.
|
7 年前 |
Felipe Lira
|
e70fb89f
|
ShadowStrength only performed if NICE_QUALITY is set.
|
7 年前 |
Felipe Lira
|
47a2960a
|
Merge branch 'master' into LW-Bugfix
# Conflicts:
# ScriptableRenderPipeline/LightweightPipeline/LWRP/ShaderLibrary/Shadows.hlsl
|
7 年前 |
Felipe Lira
|
5bd50b82
|
Fixed lightweight screenspace shadows on GLES2.
|
7 年前 |
GitHub
|
566e00cc
|
Merge pull request #1073 from Unity-Technologies/Branch_UpdateMaterials
Pushed missing updated materials.
|
7 年前 |
Julien Ignace
|
88c2ad28
|
Pushed missing updated materials.
|
7 年前 |
sebastienlagarde
|
3ccd1333
|
Fixed sunlight hash code when rendering sky cubemaps.
|
7 年前 |
GitHub
|
ba83237d
|
Merge pull request #1071 from Unity-Technologies/LW-Cosmetic
Some cosmetic changes + set target to 2.0 for PBR Standard shader
|
7 年前 |
GitHub
|
be4b60a5
|
Merge pull request #1070 from Unity-Technologies/sceneview-drawmodes-lt
Disable a number of scene view draw modes for LWRP
|
7 年前 |
Peter Bay Bastian
|
c7415ded
|
Disable a number of scene view draw modes for LWRP
|
7 年前 |
Aleksandr Kirillov
|
322b2ef3
|
Some cosmetic changes + set target to 2.0 for PBR Standard shader
|
7 年前 |
sebastienlagarde
|
5fd3f1bf
|
Fix typo in GetBakedDiffuseLigthing => GetBakedDiffuseLighting
|
7 年前 |
GitHub
|
8ae2aaf6
|
Merge pull request #1066 from Unity-Technologies/LWParticles
Added a shader for lit particles with SimpleLighting...
|
7 年前 |
GitHub
|
4a6f75f8
|
Merge pull request #1068 from Unity-Technologies/Branch_UpdateMaterials
Update materials in HDRP tests
|
7 年前 |
Julien Ignace
|
97f5e51c
|
Update materials in HDRP tests
|
7 年前 |
sebastienlagarde
|
2859eff8
|
Remove useless test
|
7 年前 |
sebastienlagarde
|
6a0f8b9b
|
Simplified test in RenderDepthPrepass
|
7 年前 |
sebastienlagarde
|
9817daec
|
Update comment
|
7 年前 |
sebastienlagarde
|
1a7511d7
|
Update comment
|
7 年前 |
Felipe Lira
|
6dfa6b66
|
Fixed error about R8 texture format not being supported on old GLES 2.0 devices.
|
7 年前 |
sebastienlagarde
|
0d28adac
|
Removed GBufferWithPrepass pass from lit*.shader. Alpha tested materials now always have a depth prepass.
|
7 年前 |
Felipe Lira
|
225e061d
|
Fix shadowmap on low end devices. Forces hard shadow/ single cascade on GLES2 platform.
|
7 年前 |
Aleksandr Kirillov
|
d5a564b2
|
Updated AlphaDiscard function to support offsets. Now using it from Particle* shaders.
|
7 年前 |
sebastienlagarde
|
240571a1
|
Undo/redo/sync/serialization fixes
|
7 年前 |
Felipe Lira
|
e630eecd
|
Merge branch 'master' into LW-Bugfix
|
7 年前 |
Aleksandr Kirillov
|
97ca9cc7
|
Reverted an accidental change.
|
7 年前 |
sebastienlagarde
|
35d83109
|
Commented out Single pass lighting to decrease shader compilation time.
|
7 年前 |
Aleksandr Kirillov
|
99890a99
|
Cleaned up particle code. Added a shader for lit particles with SimpleLighting.
|
7 年前 |
sebastienlagarde
|
00a9485d
|
Remove receive shadow UI on renderers: Fogbuzz of HUP
|
7 年前 |
Mikko Strandborg
|
335fd2b5
|
Fixes for cases when real != float. We need to declare both real and float variants for the functions in such cases.
|
7 年前 |
sebastienlagarde
|
eb6ff84f
|
Fix limitation on sky size
|
7 年前 |
GitHub
|
d7a388ca
|
Merge pull request #1061 from Unity-Technologies/HDRP_GraphicTests
Hdrp graphic tests
|
7 年前 |
Remy
|
cc4d54eb
|
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
|
7 年前 |
GitHub
|
f9435eae
|
Merge pull request #1060 from Unity-Technologies/shadows-globaloverride
Added reading the global overrides when launching shadow requests.
|
7 年前 |
GitHub
|
4859c628
|
Merge pull request #1056 from Unity-Technologies/FixComment
Updated the comments about sharing an interpolator between LM UV and …
|
7 年前 |
GitHub
|
03f497ff
|
Merge pull request #1059 from Unity-Technologies/LW-Perf
Some shuffling around reduces frame time on older devices.
|
7 年前 |
uygar
|
ba8f60e4
|
Added reading the global overrides when launching shadow requests.
|
7 年前 |