290 次代码提交 (2490de82-d87a-4c3a-b94e-e8d09f25ab0c)

作者 SHA1 备注 提交日期
Robert Srinivasiah f77d89b1 Use FrameSettings more appropriately 7 年前
Robert Srinivasiah 68fce059 Use HDCamera.screenSize instead of HDRP.m_current[Width|Height] 7 年前
Remy 61981dde Add missing face blend to reflection probe volume test 7 年前
Robert Srinivasiah 7b4b8233 Keep stereo Guassian pyramids square (for now) 7 年前
Felipe Lira 2490de82 Improved shadow ALU and CB usage. 7 年前
Remy 066dd593 Add Reflection Probe volume test 7 年前
Robert Srinivasiah 8f06f09b Missed instance of legacy GetTemporaryRT 7 年前
Felipe Lira 416206e5 Fixed shadow issue when z coord was out of shadow frustum bounds. 7 年前
GitHub 4bb6b202 Merge pull request #733 from Unity-Technologies/HDRP-GraphicTests 7 年前
Robert Srinivasiah b777d288 Enable stereo RenderTexture paths 7 年前
Felipe Lira b5dfd1ee Moved bias and normalBias to caster side. Applying frustum size scale on cascade bias and texelSize scale in normal bias. 7 年前
Robert Srinivasiah 04b67328 Allow stereo to be enabled (not actually enabled) 7 年前
Felipe Lira bb237480 Combined shadow and light classification keywords to reduce shader variantions by ~30%. 7 年前
Evgenii Golubev 495ba884 Improve the Game Mode detection for TAA 7 年前
Robert Srinivasiah 8e50e01c More post-merge fixes for SSSManager 7 年前
Evgenii Golubev 1f5d453d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into mainline 7 年前
Robert Srinivasiah 0c9c55a9 Merge in master, with lots of fixups 7 年前
GitHub 93b286e2 Merge pull request #731 from Unity-Technologies/Fix-wrong-generated-atmospheric-scattering.cs.hlsl 7 年前
sebastienlagarde c690cbed HDRenderPipeline: Update correctly AtmosphericScattering.cs.hlsl 7 年前
GitHub b05e292a Merge pull request #730 from Unity-Technologies/Add-GetHDAdditionalData-method 7 年前
sebastienlagarde 7dfbe4b8 Add GetHDAdditionalLightData method 7 年前
GitHub 1d141127 Merge pull request #729 from Unity-Technologies/Fix-issue-with-shadow-and-tessellation- 7 年前
sebastienlagarde f6f454a7 Fix issue with tessellation and shadow 7 年前
GitHub 276e8580 Merge pull request #728 from Unity-Technologies/feature/ReflectionProbeEditor 7 年前
GitHub 5426acfa Merge pull request #727 from Unity-Technologies/Branch_SkyLightingOverride 7 年前
GitHub 01cf9986 Save 2x VALU 7 年前
GitHub f1f4f471 Merge pull request #726 from Unity-Technologies/feature/ReflectionProbeEditor 7 年前
GitHub bc5e73a0 Merge pull request #725 from Unity-Technologies/Remove-vertex-and-pixel-displacement-on-tessellation 7 年前
sebastienlagarde a865a5ea HDRenderPipeline: Remove vertex and pixel displacement on tessellation 7 年前
GitHub e1a8285c Merge pull request #724 from Unity-Technologies/Fix-issue-with-tessellation-and-reflection-probe 7 年前
sebastienlagarde ed1d03fb HDRenderPipeline: Fix reflection probe and tessellation (object was badly culled) 7 年前
Julien Ignace 4673aa9b List of available skies is now generated from reflection information. 7 年前
GitHub 623fd386 Merge pull request #723 from Unity-Technologies/Branch_SkyLightingOverride 7 年前
Julien Ignace 52a9d332 Tentative fix for additive scene loading breaking the "bake sky" 7 年前
GitHub 9a375ba7 Merge pull request #722 from Unity-Technologies/Branch_SkyLightingOverride 7 年前
Julien Ignace 99197c8d More formatting issues... 7 年前
Julien Ignace ad382e8e Revert wrong commit and fix merge conflict indentation issues. 7 年前
GitHub 33e6b13b Merge pull request #721 from Unity-Technologies/feature/ReflectionProbeEditor 7 年前
Julien Ignace f6a78dc5 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkyLightingOverride 7 年前
GitHub 13c269f1 Merge pull request #720 from Unity-Technologies/Fix-issue-with-silhouette 7 年前
sebastienlagarde d024e832 HDRenderPipeline: Fix issue with silouette selection 7 年前
sebastienlagarde 20c2964d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
GitHub 1f92867b Merge pull request #715 from Unity-Technologies/feature/ReflectionProbeEditor 7 年前
sebastienlagarde 787dee54 HDRenderPipeline: Clamp value of thicknessMultiplier to avoid negative one 7 年前
GitHub 36673186 Merge pull request #719 from Unity-Technologies/Fix-downsample-Depth 7 年前
Sebastien Lagarde 4193035a HDRenderPipeline: Fix downsample depth to work with reversed depth 7 年前
Sebastien Lagarde c2606939 Fix refraction and distortion test 7 年前
Sebastien Lagarde 01f4f7ee Update all material of the project 7 年前
GitHub fa0eed63 Merge pull request #718 from Unity-Technologies/Homogeneous-naming-postpas-prepass 7 年前
Sebastien Lagarde 0690038f HDRenderPipeline: Homegenize name prepass postpass 7 年前