Peter Bay Bastian
|
358cdac8
|
Fix texture and boolean property types in subgraphs
|
6 年前 |
GitHub
|
73e0bd06
|
Merge pull request #1622 from Unity-Technologies/feature/HDReflectionProbe-refactor-inspector
Feature/hd reflection probe refactor inspector
|
6 年前 |
Felipe Lira
|
942e4976
|
updated release notes
|
6 年前 |
GitHub
|
2801eb36
|
Merge pull request #1568 from Unity-Technologies/sg/fix-dielectric-specular-control
Fix dielectric specular control
|
6 年前 |
Matt Dean
|
1c4c0d09
|
Merge branch 'master' into sg/fix-dielectric-specular-control
|
6 年前 |
Felipe Lira
|
01cbf4cf
|
Updated release notes
|
6 年前 |
GitHub
|
17a341ee
|
Merge pull request #1580 from Unity-Technologies/sg/fix-hd-meta-code-cuplication
Fix duplication of code from Surf to Vert in HDPBR Subshader meta generation
|
6 年前 |
Matt Dean
|
1b3f1ca2
|
Merge branch 'master' into sg/fix-hd-meta-code-cuplication
|
6 年前 |
Felipe Lira
|
0c72ef0f
|
Updated postprocessing pinned revision
|
6 年前 |
GitHub
|
43fc02ed
|
Merge pull request #1619 from Unity-Technologies/hdrp/material-upgrader
Material upgrader fixes
|
6 年前 |
Remy
|
5cc111b3
|
Merge branch 'master' into hdrp/material-upgrader
|
6 年前 |
Felipe Lira
|
4efe7926
|
Fixed VR postfx rendering.
|
6 年前 |
Remy
|
0ec2b280
|
Don't set white color for emissive if emissive is checked of in the source materials.
Add smoothness and metallic remap
|
6 年前 |
sebastienlagarde
|
17fc0b8a
|
Fix issue with asset processor
|
6 年前 |
sebastienlagarde
|
437896d1
|
update changelog
|
6 年前 |
GitHub
|
89a5e8c9
|
Merge pull request #1557 from Unity-Technologies/HDRP-Tests
Automatic lightmapping at build and test run in editor for labeled scenes.
|
6 年前 |
GitHub
|
4790e09b
|
Merge pull request #1617 from Unity-Technologies/DisableFogWithDiffsueAndSpecularDebug
Disable fog when Diffuse, Specular and luxmeter debug modes are enabled
|
6 年前 |
sebastienlagarde
|
9f29886d
|
Update comment and changelog
|
6 年前 |
sebastienlagarde
|
acce4895
|
Merge branch 'master' into DisableFogWithDiffsueAndSpecularDebug
|
6 年前 |
GitHub
|
adaab50a
|
Merge pull request #1612 from Unity-Technologies/LightUnits
HDRP: Add extra Light units (Candela, Luminance)
|
6 年前 |
sebastienlagarde
|
905e4624
|
Fix emissive mesh color
|
6 年前 |
Paul Melamed
|
d39437c1
|
Cleaned up PR
|
6 年前 |
sebastienlagarde
|
432deee6
|
Fix convertion when in editor + fix color temperature with GI static
|
6 年前 |
Nerites
|
386f0a0d
|
Added XRGConfig struct which should be used as SRP's interface with XR
|
6 年前 |
Antoine Lelievre
|
832089b8
|
Disable fog when Diffuse, Specular and luxmeter debug modes are enabled
|
6 年前 |
Remy
|
540d190a
|
Merge branch 'master' into HDRP-Tests
# Conflicts:
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1102_Unlit_Distortion.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1103_Unlit_Distortion_DepthTest.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1202_Lit_DoubleSideNormalMode.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1204_Lit_Transparent_Fog.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1208_Lit_Displacement_POM.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1209_Lit_Displacement_Vertex.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1210_Lit_BentNormal.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1302_SSS_MaxRadius.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/Window...
|
6 年前 |
Paul Melamed
|
141afc6f
|
Merge branch 'master' into decals/v2/per_channel_mask
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Material/Decal/Decal.cs.hlsl
|
6 年前 |
sebastienlagarde
|
7934a87a
|
Merge branch 'master' into LightUnits
|
6 年前 |
GitHub
|
36f5927e
|
Merge pull request #1613 from Unity-Technologies/fix-issue-with-preprocessor
HDRP: Fix issue with forward and preprocessor + update changelog
|
6 年前 |
sebastienlagarde
|
be149b78
|
HDRP: Fix issue with forward and preprocessor + update changelog
|
6 年前 |
GitHub
|
79ec2054
|
Merge pull request #1611 from Unity-Technologies/renaming-camerae-relative
HDRP: More renaming for camera relative rendering
|
6 年前 |
sebastienlagarde
|
1555fbce
|
HDRP: More renaming for camera relative rendering (rename lightDefinition)
|
6 年前 |
GitHub
|
981030f0
|
Merge pull request #1610 from Unity-Technologies/remove-core-postprocessing-dependency
Remove PostProcessing dependency from Core
|
6 年前 |
GitHub
|
8dddca48
|
Merge pull request #1606 from EvgeniiG/kernel_quality_levels
Add an option to the HDRP asset to increase the resolution of volumetric lighting
|
6 年前 |
GitHub
|
87e8a616
|
Merge pull request #1609 from EvgeniiG/volumetrics_probe_dimmer
Add "Global Light Probe Dimmer" and tooltips for volumetrics
|
6 年前 |
Peter Bay Bastian
|
9c5843f7
|
Remove PostProcessing dependency from Core
|
6 年前 |
GitHub
|
f7309758
|
Merge pull request #1551 from Unity-Technologies/lw/platform-fixes
Lw/platform fixes
|
6 年前 |
Peter Bay Bastian
|
80548487
|
Fix syntax error in Core shader library
Introduced in b0a3ae7b086505371a6923da3e04204504dd2c40
|
6 年前 |
GitHub
|
4138567f
|
Merge pull request #1462 from Unity-Technologies/sg/spheremasknode
Added Sphere Mask Node
|
6 年前 |
Evgenii Golubev
|
51f228b4
|
Add an attribute to not break serizliation
|
6 年前 |
GitHub
|
540a8964
|
Merge pull request #1579 from Unity-Technologies/sg/fix-duplicate-subgraphs
Fix initialization of vector properties when duplicating subgraphs
|
6 年前 |
GitHub
|
1045d10d
|
Merge branch 'master' into sg/fix-duplicate-subgraphs
|
6 年前 |
Evgenii Golubev
|
f7ce098c
|
Add an option to the HDRP asset to increase the resolution of volumetric lighting
|
6 年前 |
GitHub
|
46078c05
|
Merge pull request #1608 from EvgeniiG/volumetrics_bugfixes
More bugfixes for volume texture sampling
|
6 年前 |
Evgenii Golubev
|
a5b000b4
|
More bugfixes for volume texture sampling
|
6 年前 |
Evgenii Golubev
|
381d8858
|
Add "Global Light Probe Dimmer" and tooltips for volumetrics
|
6 年前 |
Evgenii Golubev
|
6c2d5efb
|
Rename SSS quality levels
|
6 年前 |
GitHub
|
30eac094
|
Implement SafeDiv()
|
6 年前 |
Evgenii Golubev
|
4045bcef
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
|
6 年前 |
Evgenii Golubev
|
327eed88
|
Change single scattering albedo defaults to 1
|
6 年前 |