sebastienlagarde
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cf9ba598
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Update shader graph revision to compatible 2018.1 version
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7 年前 |
sebastienlagarde
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877657e9
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Add Transmisison support to stacklit
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7 年前 |
Stephane Laroche
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197757a7
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Fix UI bug for anisotropy.
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7 年前 |
sebastienlagarde
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c24e9827
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Merge remote-tracking branch 'refs/remotes/origin/master' into 2018.1-experimental
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7 年前 |
GitHub
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6b174809
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Merge pull request #1294 from Unity-Technologies/volumetric-lighting-updates
Adding 3D Texture support to the local fog volumes.
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7 年前 |
GitHub
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a2f88e2c
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Merge pull request #1299 from Unity-Technologies/stacklit
Enable coat effect on diffuse lighting.
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7 年前 |
Stephane Laroche
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9e86a357
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Enable coat effect on diffuse lighting.
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7 年前 |
Raymond Graham
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4e9dca70
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Merge branch 'master' into volumetric-lighting-updates
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7 年前 |
GitHub
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66bad7b7
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Merge pull request #1298 from Unity-Technologies/Clean-UI-for-StackLit
Clean ui for stacklit - coat smoothness
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7 年前 |
sebastienlagarde
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b9939e8b
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Various fix for coat smoothness of stacklit
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7 年前 |
sebastienlagarde
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d918a839
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Merge remote-tracking branch 'refs/remotes/origin/master' into Clean-UI-for-StackLit
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7 年前 |
GitHub
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931ae208
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Merge pull request #1297 from Unity-Technologies/Clean-UI-for-StackLit
Clean ui for stack lit
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7 年前 |
sebastienlagarde
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96a51c41
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Minor reodering
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7 年前 |
sebastienlagarde
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c53df482
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Fix various problem + add DielectricIor
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7 年前 |
sebastienlagarde
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2de26e3b
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Adding various UI for stacklit (iridescence + clean) first draft
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7 年前 |
GitHub
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41b2865b
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Merge pull request #1293 from Unity-Technologies/stacklit
Stacklit
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7 年前 |
Stephane Laroche
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863da95a
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(alignments)
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7 年前 |
Stephane Laroche
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3175d3e9
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Fix: use top angle for LambdaV for clearcoat if an option is enabled to use different angles for top and bottom interfaces.
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7 年前 |
Jean-François F Fortin
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9f8080f8
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Added SSS (works, untested) and Transmission (untested).
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7 年前 |
Stephane Laroche
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088b48f1
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Bug fix (swapped a lobe id somewhere, looks better now), vlayering anisotropic "matching" hack, energy compensation per lobe, debug mode
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7 年前 |
Stephane Laroche
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d2ea2ac9
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Fix typo.
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7 年前 |
Stephane Laroche
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d760c6a1
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Working analytical lights with anisotropy and coat, per light recalculations should work.
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7 年前 |
Stephane Laroche
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c286bf9c
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wip
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7 年前 |
Yao Xiaoling
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9fd2778c
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Allow for 8 layers blending.
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7 年前 |
Stephane Laroche
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1ad0a84c
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wip
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7 年前 |
Yao Xiaoling
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cb671fbb
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Merge remote-tracking branch 'remotes/origin/master' into gpu_terrain
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7 年前 |
Stephane Laroche
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f022bbc2
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Merge branch 'master' into stacklit
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7 年前 |
GitHub
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8042dcaf
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Merge pull request #1292 from Unity-Technologies/Cleanup-stacklit
Cleanup stacklit
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7 年前 |
sebastienlagarde
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f5c025d5
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Add support for ambient occlusion on stacklit + misc fix in UI
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7 年前 |
sebastienlagarde
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4303de20
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Merge remote-tracking branch 'refs/remotes/origin/master' into Cleanup-stacklit
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7 年前 |
GitHub
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631d0e91
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Merge pull request #1291 from Unity-Technologies/Regenerate-shader-include-files-for-volumetrics
Regenerate shader include files for volumetrics
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7 年前 |
sebastienlagarde
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1bf59567
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Regenerate shader include files for volumetrics
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7 年前 |
sebastienlagarde
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bac63c51
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Add ambient occlusion properties on Stacklit
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7 年前 |
Jean-François F Fortin
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6f2a25cc
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SSS + Transmission
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7 年前 |
Stephane Laroche
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031ca429
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Fix static compilation issues.
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7 年前 |
Evgenii Golubev
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e7f0a6d1
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Fix issues with light leaking in volumetric lighting
(due to sub-allocation (resource aliasing) of the RTHandle system)
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7 年前 |
Felipe Lira
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5b75c36e
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Caching common filter settings. Created method to provide DrawRendererSettings.
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7 年前 |
Frédéric Vauchelles
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dd47524a
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Removed iteration blending for linear raymarching
Fixed linear raymarching depth test
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7 年前 |
Evgenii Golubev
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b8dccc9d
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Add comments
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7 年前 |
Felipe Lira
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17a99791
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Moved most content to LightweightForwardRenderer. Created passes to encapsulate logic. Currently passes are selected based on primitive feature/capabilities/frame settings.
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7 年前 |
Frédéric Vauchelles
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833ae271
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Update iblR remapping for cubemap only
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7 年前 |
Evgenii Golubev
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2e234638
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Fix light leaking due to texture suballocation
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7 年前 |
Felipe Lira
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9a5ecd7b
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Added Forward renderer. Changes ScriptableRenderPass interface.
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7 年前 |
Frédéric Vauchelles
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045dee67
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(wip) Added linear blending for proxy mode
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7 年前 |
Evgenii Golubev
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4c75cacd
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Port VBuffers to the RTHandle system
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7 年前 |
Frédéric Vauchelles
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d8df9bad
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Fix linear raymarching
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7 年前 |
Evgenii Golubev
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3112d459
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Reduce the time spent on LDS bank conflicts from 15% to 8%
|
7 年前 |
GitHub
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820a2353
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Merge pull request #1289 from Unity-Technologies/lw/load_store_rt_optimization
Added explicit load and store actions to all SetRenderTarget commands.
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7 年前 |
Frédéric Vauchelles
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7df2f723
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Refactoring and adding linear raymarch for Hiz and proxy
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7 年前 |
Aleksandr Kirillov
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48b18113
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Addressed code review feedback.
|
7 年前 |