Filip Iliescu
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fc137b98
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regenerate lighting and modify tests to update to latest changes like new skybox for ambient lighting
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7 年前 |
Filip Iliescu
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3f9c0792
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fix regression in testbed ontile renderpipe introduced by shadow UI changes
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7 年前 |
GitHub
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6d29b3dd
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Merge pull request #404 from Unity-Technologies/Branch_OptiMaterialFeatureFlag
Branch optimaterialfeatureflag
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7 年前 |
Tim Cooper
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79841e4c
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Starting to work layer graph
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7 年前 |
Tim Cooper
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9557fcee
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Merge commit '76ff1855a761cc5b39944f12a7456bbed2c79efb' into exposed-prop-subgraph
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7 年前 |
Peter Bay Bastian
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a3385c0f
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Undo/redo prototype
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7 年前 |
Tim Cooper
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19ff14c7
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remove c#4 features.
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7 年前 |
Tim Cooper
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f2cae710
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Merge branch 'exposed-prop-subgraph'
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Inspector/GraphInspectorView.cs
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7 年前 |
Peter Bay Bastian
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33e9b11f
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Log warning with source when shader has error
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7 年前 |
Jens Holm
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2ab88d19
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Add title to PreviewNode
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7 年前 |
Peter Bay Bastian
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df04d0ce
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Use current ambient probe for preview rendering
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7 年前 |
Peter Bay Bastian
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3b205c79
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UIElements-based shader properties in inspector
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7 年前 |
Peter Bay Bastian
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dc01b9ae
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Fix constructor in ShaderPropertyRemoved
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7 年前 |
Peter Bay Bastian
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314ba653
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Add change notifications for shader properties
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7 年前 |
Jens Holm
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c5b4edc2
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Add preview node
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7 年前 |
Tim Cooper
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4a551695
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temp
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7 年前 |
Tim Cooper
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97674d1f
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Remap graph handling for textures.
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7 年前 |
Peter Bay Bastian
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ed12540d
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Make party preview more trippy
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7 年前 |
Tim Cooper
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c1f2dd69
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Unlit and lit nodes now working properly in and outside a subgraph :)
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7 年前 |
Peter Bay Bastian
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65e94a0c
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Add rate limiting for preview updates
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7 年前 |
Tim Cooper
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1229aaef
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Use slot defaults for master nodes.
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7 年前 |
Peter Bay Bastian
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6c9cb29a
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Refactor toolbar (no more presenters, acts a little more like buttons)
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7 年前 |
Tim Cooper
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97cfbe75
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Working remap node (wood wood) probably still needs a bunch of love. but something is working :)
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7 年前 |
Peter Bay Bastian
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dcc886b3
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Default preview to be expanded
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7 年前 |
Tim Cooper
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e5c78ee9
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Separate usage of 'graph requirements' from 'model requirements' to not pollute the surface input structure.
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7 年前 |
Peter Bay Bastian
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bf91b908
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Put in change notification for preview expanded state
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7 年前 |
Tim Cooper
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76430e32
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Refactored subgraph to abstract subgraph + remap subgraph. This is groundwork to allow for real remap master nodes.
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7 年前 |
Peter Bay Bastian
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d0f20689
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Add initial preview hiding (still being rendered behind the scenes)
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7 年前 |
Tim Cooper
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779d0288
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[MatGraph]Use generated names for properties so that they do not conflict and are formatted properly.
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7 年前 |
Peter Bay Bastian
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5b4c9be5
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Move things around in preview generator
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7 年前 |
Tim Cooper
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52d5558a
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do not throw errors on default sampler slots, nodes need to handle this case.
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7 年前 |
Peter Bay Bastian
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8e841bce
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Remove UpdateData from MaterialGraphPresenter
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7 年前 |
Tim Cooper
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8d5e6fd1
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texture exposition working
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7 年前 |
Peter Bay Bastian
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609307fe
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MaterialGraphPresenter now relies on change notifications rather than diffing
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7 年前 |
Tim Cooper
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0b56c45b
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first pass.
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7 年前 |
Peter Bay Bastian
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75826752
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Add edge change notifications to IGraph
Move time-dependent preview tracking into PreviewSystem
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7 年前 |
Tim Cooper
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fb21bff8
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Working lightweight metallic master node.
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7 年前 |
Matt Dean
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53a1f582
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Abstract lighting from Lightweight PBR frag shader
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7 年前 |
Tim Cooper
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580b206b
|
missed files
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7 年前 |
Tim Cooper
|
29754ac3
|
Working light weight unlit master node
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7 年前 |
GitHub
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5f6271d2
|
Merge pull request #67 from stramit/refactor-properties
Refactor properties
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7 年前 |
Tim Cooper
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67d81eb4
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Merge commit 'cf4e89d6306bc45d8fae1746128d634896dc0fdf' into refactor-properties
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7 年前 |
Tim Cooper
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735c401b
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Working: Properties window + new master node.
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7 年前 |
GitHub
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22e6141d
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Merge pull request #66 from stramit/lt-pipeline-masters
Fix old subscripts for FastBlinn
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7 年前 |
Matt Dean
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726b1d96
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Fix old subscripts for FastBlinn
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7 年前 |
Julien Ignace
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b497a9ed
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Last missing bit... For real this time.
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7 年前 |
Julien Ignace
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bb02d156
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Removed HasMaterialFeatureFlag where it was not needed.
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7 年前 |
Julien Ignace
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3961b899
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Added missing usage of HasMaterialFeatureFlag
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7 年前 |
Julien Ignace
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c4234616
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Material Feature flags are now also used to statically remove code that is not needed in case there are 2 or more different materials in the same tile (thus preventing us from statically knowing the materialID)
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7 年前 |
sebastienlagarde
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b9c4f6ce
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HDRenderPipeline: Update coat material in test scene not updated correctly with aniso change
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7 年前 |