3352 次代码提交 (1f3752d8-5ca8-4e0c-93e1-56b73fdd328e)

作者 SHA1 备注 提交日期
Felipe Lira ac553840 Updated shaders after merge 7 年前
Felipe Lira ddeb54b6 Merge branch 'master' into LightweightPipeline 7 年前
Julien Ignace 71f453af Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume 7 年前
Julien Ignace dd1baa91 Fixed "Baked sky" behavior in new sky volume system. 7 年前
Julien Ignace dae258a5 Refactored SkyManager to be able to handle several sky rendering context at the same time (baking, visual and lighting override sky) 7 年前
Julien Ignace 7faea4fc Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume 7 年前
Raymond Graham 5f8aef95 Revert "module udpate" 7 年前
Raymond Graham 51c0d02a module udpate 7 年前
Raymond Graham 1118c956 Merge branch 'master' into motionVectorSupport 7 年前
Julien Ignace b2315b94 Update default scene settings object creation to include exp fog and all relevant component. 7 年前
Julien Ignace d210135e - Added HDShadowSettings component for volumes 7 年前
Julien Ignace daaa1360 Update SkyFog test scenes with (disabled by default) volumes for fog and cleaned up some materials. 7 年前
Julien Ignace 033abbd6 More fixes with latest master. 7 年前
Julien Ignace 1ce75e59 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume 7 年前
Felipe Lira fd3df2bf Merge branch 'Lightweight-ConstantBufferRefactor' into LightweightPipeline 7 年前
Felipe Lira 0324ec96 Refactor to improve shader library organization and readability 7 年前
Felipe Lira a58b6cbd Lightweight Shaders compiling on GLES with HLSLcc compiler. 7 年前
Felipe Lira 82d0bec8 Converted Terrain base shader to new shader library. 7 年前
Felipe Lira 90918be4 added uint -> int mappings 7 年前
Felipe Lira bbaa74a6 Fixed compiler errors in GLES2.hlsl 7 年前
Felipe Lira b89532b8 Added GLCore and GLES2 files. Ported more shaders to SRP shader library and fixed some compilation GLES2 compilation errors in shader library. 7 年前
Felipe Lira bf2f0fdc Fixed depth prepass clearing issue. 7 年前
Felipe Lira a5dbc063 Ported Lightweight to SRP shader library. 7 年前
Andre McGrail 8752dc7f Updated/Added Lightweight pipe tests, created templates 7 年前
Felipe Lira 9a3adabe Bumped package version 7 年前
Felipe Lira fa504521 Runned auto format tool. 7 年前
Felipe Lira 711a16fb Merge branch 'master' into LightweightPipeline 7 年前
Julien Ignace 7389ca21 Rewrote Sky/fog component with latest Volume APIs after merge. 7 年前
Felipe Lira 44b0d028 Fixed spot shadows. Updated template scenes to account for the new shadow filtering. 7 年前
Felipe Lira d3e2a290 Added error log message to lightweight materials upgraders. Added to error information material name. 7 年前
Felipe Lira 64095289 Addressed Arira's comment on upgrader message. 7 年前
Felipe Lira cb54afc5 Addressed Shawn's UI comment. Render scale cap is now at 4. 7 年前
Thomas 699b4a98 Fixed errors with mismatched dll versions [ugly hack] 7 年前
Thomas 99aaff8d Added move up/down actions for volume components 7 年前
Raymond Graham d537f99e Small comments and cleanup 7 年前
GitHub 1f3752d8 Merge pull request #133 from Unity-Technologies/inspector-preview-mesh 7 年前
GitHub 8e31e809 Merge branch 'master' into inspector-preview-mesh 7 年前
GitHub 1ebe97b0 Merge pull request #132 from Unity-Technologies/squash-serializablegraph 7 年前
Peter Bay Bastian b2224d93 Move remaining files out of SerializableGraph folder and remove a few unused files 7 年前
Peter Bay Bastian 5fe33b9e Squash `SerializableSlot` into `MaterialSlot` 7 年前
Jens Holm 923666b0 Improve applied scale to inspector preveiw 7 年前
Peter Bay Bastian e3aaf843 Squash `SerializableNode` into `AbstractMaterialNode` 7 年前
Jens Holm a4e8458d Remove zooming in inspector preview 7 年前
Peter Bay Bastian 11a83d08 Squash SerializableGraph into AbstractMaterialGraph 7 年前
Jens Holm 8454398a Center rotationin of preveiw mesh and fix serialization of preview mesh 7 年前
Peter Bay Bastian 66497f01 Bump package version 7 年前
Peter Bay Bastian f9685e94 Revert use of internal method 7 年前
Peter Bay Bastian 929cf786 Add ShaderStringBuilder and change non-CodeFunctionNodes to use it 7 年前
GitHub d1d69177 Merge pull request #131 from Unity-Technologies/LinearColorFix 7 年前
GitHub f4e6a374 Merge pull request #130 from Unity-Technologies/inspector-preview-mesh 7 年前