GitHub
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ff2cec54
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Update CHANGELOG.md
Small linguistic change to Sphere Mask.
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7 年前 |
Antoine Lelievre
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f6b0b8f5
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Fix shadow algorithm reserve size
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7 年前 |
Tim Cooper
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5af2e1ce
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Fix up large files
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7 年前 |
GitHub
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3a6a4e59
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Merge branch 'master' into sg/spheremasknode
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7 年前 |
Antoine Lelievre
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8120bd8f
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Cleanup code and inconsistencies
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7 年前 |
GitHub
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87f274e1
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Merge pull request #1553 from Unity-Technologies/metal-fixes
metal fixes
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7 年前 |
Antoine Lelievre
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2ac4614c
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Reverted LightLoop to the original version
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7 年前 |
Antoine Lelievre
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c8a540d3
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Fixed contact shadows on transparent objects
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7 年前 |
Antti Tapaninen
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a06f1055
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update release notes
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7 年前 |
Felipe Lira
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a712bd10
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updated release notes
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7 年前 |
Antoine Lelievre
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74cc8ad5
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Removed UI hint code
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7 年前 |
Antoine Lelievre
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2d02821b
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Fix for contact shadows with volumetric lighting
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7 年前 |
Antti Tapaninen
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f26f22f9
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workaround metal/amd regression since 2018.1, investigation still in progress
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7 年前 |
Felipe Lira
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f1650b8c
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Fixed PS4 compiler error.
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7 年前 |
Antoine Lelievre
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9d62831c
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Removed UI code for PR
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7 年前 |
Antoine Lelievre
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31628624
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Updated changelog
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7 年前 |
Antti Tapaninen
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11ad0670
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fix mojoshader preprocessor issue
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7 年前 |
Felipe Lira
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d345bff0
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Disabling temporarily MSAA with Texture2dArray to fix rendering in VR multiview and single pass instanced
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7 年前 |
Antoine Lelievre
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f53d652d
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Added a field to control sampleCount in the inspector
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7 年前 |
Antoine Lelievre
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38287b48
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Fixed contact shadows with light transmission
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7 年前 |
Felipe Lira
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875f9b2c
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updated lw release notes formatting.
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7 年前 |
Antoine Lelievre
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3072fc83
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PCSS is now working
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7 年前 |
Antoine Lelievre
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f8468529
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Removed contact shadows on light transmission
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7 年前 |
GitHub
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33e0aa28
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Merge pull request #1545 from Unity-Technologies/lw/shadow-optimization-v2
Lw/shadow optimization v2
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7 年前 |
Antoine Lelievre
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447b05b3
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Raw PCSS import from DREAM-2018.2 project
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7 年前 |
sebastienlagarde
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2fce5809
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
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7 年前 |
GitHub
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b1cc4f3e
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Merge pull request #1543 from Unity-Technologies/DominantLightContactShadow
Contact Shadows for the dominant punctual light
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7 年前 |
Antoine Lelievre
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e1facabb
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Add contact shadows for punctual lights
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7 年前 |
sebastienlagarde
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55e4d1aa
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Merge branch 'master' into DominantLightContactShadow
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7 年前 |
Antoine Lelievre
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78777de4
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Added somne descriptive comments
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7 年前 |
Antoine Lelievre
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9472ac2a
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Merge branch 'DominantLightContactShadow' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into DominantLightContactShadow
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7 年前 |
Antoine Lelievre
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8dd060c6
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Small syntax fixes
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7 年前 |
Antoine Lelievre
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5cc49b0c
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Changing flie DeferredDirectionalShadow to ScreenSpaceShadow
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7 年前 |
Antoine Lelievre
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544a96c4
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Better dominant light detection algorithm
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7 年前 |
sebastienlagarde
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33638690
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Core: Add mini profiler for easier CPU perf control
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7 年前 |
Antoine Lelievre
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222bd438
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Removed useless kernel
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7 年前 |
Felipe Lira
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6fec7479
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Pushed missing camera component.
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7 年前 |
Antoine Lelievre
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99094901
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Refacto for better code integration
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7 年前 |
GitHub
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ed505754
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Merge pull request #1539 from Unity-Technologies/lw/camera-additional-data
Lw/camera additional data
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7 年前 |
GitHub
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d4992b3f
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Merge branch 'master' into lw/camera-additional-data
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7 年前 |
Antoine Lelievre
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41d30d20
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Contact shadows works with point light and spot lights (in addition to directional)
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7 年前 |
GitHub
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8fbd1282
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Merge pull request #1536 from Unity-Technologies/lw/lw-pipeline-asset-inspector
LW pipeline asset inspector UI
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7 年前 |
Felipe Lira
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f8cd72cb
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updated release notes
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7 年前 |
Antoine Lelievre
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a756ab16
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Added a kernel for contact shadows
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7 年前 |
sebastienlagarde
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c52d88dc
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Remove obsolete graphic test directory
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7 年前 |
Felipe Lira
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d25a90be
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Updated changelog and fixed comment.
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7 年前 |
Antoine Lelievre
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eb6fe2c5
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Added a bool for contact shadows in lights
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7 年前 |
sebastienlagarde
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d6b05c66
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Remove GraphicTest obsolete directory
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7 年前 |
Felipe Lira
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3458bbc5
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Updated release notes
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7 年前 |
Martin Thorzen
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8dc1c1be
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Adding test scene for Shader Graphs.
This first Scene is for all teh Maths nodes
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7 年前 |