Frédéric Vauchelles
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d9f5b4f5
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Merge branch 'master' into feature/SSR
# Conflicts:
# ScriptableRenderPipeline/Core/CoreRP/Textures/RTHandleSystem.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Camera/HDCamera.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugDisplay.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDUtils.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipelineResources/BufferPyramid.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Sky/SkyManager.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Sky/SkyRenderingContext.cs
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7 年前 |
GitHub
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3b055ddf
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Merge pull request #1242 from Unity-Technologies/fix/BufferPyramid2
Fixed DepthPyramid computation
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7 年前 |
Frédéric Vauchelles
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aa415585
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Fixed DepthPyramid computation
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7 年前 |
GitHub
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15beba41
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Merge pull request #1241 from Unity-Technologies/fix/BufferPyramid2
Fixed PyramidBuffer out of range copy
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7 年前 |
Frédéric Vauchelles
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00f79517
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Fixed PyramidBuffer out of range copy
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7 年前 |
Tim Cooper
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143fcc5f
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Tizen not supported on 18.2+
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7 年前 |
GitHub
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a84a0dc0
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Merge pull request #1239 from Unity-Technologies/decals/better_atlas_allocation
Only store decal textures to atlas if decal is visible, debounce out …
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7 年前 |
Paul Melamed
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35466812
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Only store decal textures to atlas if decal is visible, debounce out of memory decal atlas warning.
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7 年前 |
GitHub
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0fe78bf1
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Merge pull request #1237 from Unity-Technologies/enableShadow-mask-in-framesettings
Enableshadow mask in framesettings
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7 年前 |
sebastienlagarde
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25132fb3
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Update changelog
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7 年前 |
sebastienlagarde
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3f4100e4
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EnableShadowMask in FrameSettings (But shadowMaskSupport still disable by default)
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7 年前 |
GitHub
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50c728b8
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Merge pull request #1236 from Unity-Technologies/Fix-sky-in-preview-and-fog-in-sceneView
Fix sky in preview and fog in sceneView
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7 年前 |
GitHub
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4a9bfb82
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Merge pull request #1230 from Unity-Technologies/feature/BufferedRTHistoryPerCamera
Buffered RT History per camera
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7 年前 |
Frédéric Vauchelles
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369c2b46
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Moved changelog entries to proper location
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7 年前 |
Frédéric Vauchelles
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055fe308
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Updated changelog
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7 年前 |
GitHub
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43da7100
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Merge pull request #1234 from Unity-Technologies/update-submodule
Update postprocessing submodule (master)
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7 年前 |
Frédéric Vauchelles
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3eb55fa2
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Some fixes of RTHandleSystem
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7 年前 |
Thomas
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e6d2c244
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Update postprocessing submodule
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7 年前 |
sebastienlagarde
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5f9a0791
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Fix sky in preview and fog in sceneView
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7 年前 |
Jean-François F Fortin
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83ab42b8
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-Implemented texture parameters UI + shader code.
-Added UV types as the usual UV set + Planar (and eventually triplanar)
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7 年前 |
Frédéric Vauchelles
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ac28cd41
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Fixed buffered RT handle system
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7 年前 |
GitHub
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f6390b6c
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Fix a typo
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7 年前 |
Jean-François F Fortin
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2d4b30ed
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Fixed groups, now they stay in the same state as they were when you go back to the material.
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7 年前 |
Frédéric Vauchelles
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3f5b485e
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Cleaning cherry-picked commits
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7 年前 |
GitHub
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a7cca691
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Update the changelog of HDRP
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7 年前 |
Jean-François F Fortin
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f5a4da8f
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-Added foldouts.
-Added channel variables to textures.
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7 年前 |
Frédéric Vauchelles
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e8ed630b
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Moved buffered history system to HDCamera
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7 年前 |
GitHub
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413e6a25
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Merge pull request #1232 from Unity-Technologies/remove-sampleDirectionDiscardWS
HDRenderPipeline: Remove sampleDirectionDiscardWS in reflection (not used)
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7 年前 |
Jean-François F Fortin
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059f098f
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First working version of the UI.
Still missing implementation for UVs and channels.
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7 年前 |
Stephane Laroche
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e5b6c4fb
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Implement vertically layered BSDF model with anisotropy.
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7 年前 |
Frédéric Vauchelles
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32f00e77
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Fixed history buffer binding
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7 年前 |
sebastienlagarde
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3f91b8e1
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HDRenderPipeline: Remove sampleDirectionDiscardWS in reflection (not used)
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7 年前 |
GitHub
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79bd45da
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Merge pull request #1231 from Unity-Technologies/stacklit
Fix roughness transfer from bsdfdata to precalculated data.
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7 年前 |
Stephane Laroche
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8a39a724
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Fix roughness transfer from bsdfdata to precalculated data.
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7 年前 |
Frédéric Vauchelles
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c65c8258
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Updated beffered RTHandle system
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7 年前 |
GitHub
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003f425b
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Merge pull request #1229 from Unity-Technologies/stacklit
Stacklit
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7 年前 |
Stephane Laroche
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1294c23a
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Merge branch 'master' into stacklit
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7 年前 |
Frédéric Vauchelles
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e97721e9
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wip buffered RTHandle system for cameras
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7 年前 |
GitHub
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19df472b
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Merge pull request #1228 from Unity-Technologies/decals/debug_atlas_view
Add debug decal atlas view.
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7 年前 |
Yao Xiaoling
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cc470684
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Add back picking pass for instanced terrain.
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7 年前 |
Paul Melamed
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cef12462
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Add debug decal atlas view.
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7 年前 |
Frédéric Vauchelles
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e98f1b57
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Updated RTHandle class to an instance class
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7 年前 |
Stephane Laroche
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959a0e88
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-Add environment lighting that accounts for our 2 lobes base layer, for reflections only for now.
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7 年前 |
Yao Xiaoling
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10c48c2c
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Implemented terrain instancing. Updated UnityInstancing.hlsl for SRP.
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7 年前 |
GitHub
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4858dea7
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Merge pull request #1227 from Unity-Technologies/stacklit
Stacklit
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7 年前 |
Stephane Laroche
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8cf60948
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Merge remote-tracking branch 'mainrepo/master' into stacklit
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7 年前 |
Yao Xiaoling
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d04063c7
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Use terrain layer count keywords. Need engine change to enable the keywords.
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7 年前 |
Stephane Laroche
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32c8ec15
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-Add slight changes from similar Lit material code changes.
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7 年前 |
Yao Xiaoling
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95e207c6
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Some minor adjustments.
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7 年前 |
GitHub
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3a0290a2
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Merge pull request #1225 from EvgeniiG/master
Port global density volumes to the interpolation volume framework (+ misc improvements)
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7 年前 |