2611 次代码提交 (17a5050c-7bc9-4e18-ac3d-09a6a839fad8)

作者 SHA1 备注 提交日期
mmikk 485cc57e prepare for platforms with compute but no texCubeArray 8 年前
Evgenii Golubev 23f38d59 Use the Fibonacci sequence for convolving with GGX 8 年前
mmikk 36652038 enable trilinear on panos for ibl on mobile 8 年前
Evgenii Golubev 2b99d652 Use the optimized version of Hammersley2d() by default 8 年前
GitHub 5cecc6c4 Update README.md 8 年前
Evgenii Golubev b9e6ec25 Remove a redundant addition 8 年前
mmikk c9bc3369 prep work for high-end mobile support 8 年前
Julien Ignace af076815 Merge branch 'master' into LayeredLit 8 年前
Evgenii Golubev 3bd132b7 Use precomputed tables to store the Hammersley2D sequence 8 年前
GitHub 980ae986 Merge pull request #62 from EvgeniiG/master 8 年前
Evgenii Golubev bd1e1e95 Merge branch 'ProceduralSky' 8 年前
Evgenii Golubev 498f14dc Remove a TODO 8 年前
Evgenii Golubev 00e0d5f5 Correctly set the depth texture 8 年前
Evgenii Golubev 59ed1885 Make small improvements to the procedural sky shader 8 年前
Evgenii Golubev 3f3f4548 Make sure the sky fully overwrites unoccluded parts of the frame 8 年前
Evgenii Golubev 34315214 Set values of legacy built-in uniforms 8 年前
Julien Ignace 95bd4bde First version of layered shader height blending. 8 年前
GitHub a58c0e13 Merge pull request #61 from Unity-Technologies/LayeredLit 8 年前
Evgenii Golubev 2f7b3af3 Update the sky code using the Adam demo source 8 年前
Julien Ignace 1feebf25 Fixed default value for Smoothness Detail Scale. 8 年前
Tim Cooper e9ce1c42 [srl]Implement c# changes to match the c++ code changes. 8 年前
GitHub deff790c Merge pull request #60 from Unity-Technologies/LayeredLit 8 年前
Evgenii Golubev 11fe42e1 Introduce 'invalidRTI' 8 年前
Julien Ignace 31325bbd Fixed some missing keywords for LayeredLit shader. 8 年前
Filip Iliescu e94eb9e2 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev 4534d45f Make sure the sky pass does not modify the alpha channel 8 年前
GitHub d687439f Merge pull request #59 from Unity-Technologies/SkyFramework 8 年前
Julien Ignace e4a32a00 Fixed update of sky renderer when changing the type in the CommonSettings. 8 年前
Evgenii Golubev 9ae68594 Clean up and refactor the procedural sky 8 年前
Julien Ignace 0a254c57 Merge branch 'master' into SkyFramework 8 年前
GitHub d09c8d89 Merge pull request #58 from Unity-Technologies/HackShadowPCF 8 年前
Julien Ignace d3f35f1a - Split shadow setting relevant to the scene from the HDRenderLoop ShadowSettings structure to the CommonSettings component. 8 年前
vlad d0c30f9a Rewrote triplanar to work with the Sampler Asset (some master node issue where Texture2D would fail with no errors). Graphs which don't seem to work should have TriPlanar, SamplerAsset, and TextureAsset deleted and re-added. 8 年前
Tim Cooper 2e183994 Add time checkbox 8 年前
Matt Dean 98611b46 Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 8 年前
ChrisTchou c19d413a Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 8 年前
Andre McGrail 525120da Lava tweaks 8 年前
Florent Guinier 670f4bf3 Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 8 年前
Andre McGrail b061e067 Lava and some stuff. 8 年前
MingWai bdfd3b5f Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 8 年前
vlad b247c311 Texture assets and related notes work now (Thanks Tim!) 8 年前
MingWai b038c97f gradient assets 8 年前
bfogerty 7d92d077 Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 8 年前
Matt Dean 2c09193d Updated eye master 8 年前
ChrisTchou 5c5083d0 Adding 3d checkerboard & 3d output from sphere dent 8 年前
bfogerty 8033e041 A buldge now comes from the Cellular shader. 8 年前
Matt Dean eed9ee0e Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 8 年前
ChrisTchou a6a2d4de Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 8 年前
bfogerty 3b03ea1a Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 8 年前
MingWai c0a0fd0b custom texture use case 8 年前