59 次代码提交 (17672cc3-6942-406e-9693-9661e6a0fa22)

作者 SHA1 备注 提交日期
runes 1ff2ff4b Moved debug rendering of tile lists to separate shader pass 8 年前
sebastienlagarde 8cac0660 HDRenderLoop: Clean some formatting error + fix issue with define 8 年前
sebastienlagarde 898ec83d HDRenderLoop: Misc fix for making cluster FPTL work, still not working 8 年前
Sebastien Lagarde 4f89be71 HDRenderLoop: minor convention cleanup 8 年前
Sebastien Lagarde 62c01cdd HDRenderLoop: First no working version of cluster FPTL 8 年前
runes 6d7d07de TilePass support for arealights 8 年前
runes 36e49e0d Minor refactoring in HDRenderLoop: Renamed light types are now referred to as volumes and light models are now referred to as light categories 8 年前
Sebastien Lagarde 546401a2 HDRenderLoop: Version that compile and display something 8 年前
Sebastien Lagarde 1b338186 HDRenderLoop: SinglePAss work but Tile is broken... 8 年前
Sebastien Lagarde 521b51c7 HDRenderLoop: Big refactor to preprate for depthOffsetVs 8 年前
runes 0a35dbf2 Tile debugging 2.0 8 年前
Sebastien Lagarde 2de194b0 Merge remote-tracking branch 'refs/remotes/origin/master' into pixel-depth-offset 8 年前
Sebastien Lagarde ef03a8a7 HDRenderLoop: Make it compile after merge 8 年前
Sebastien Lagarde 5e3a413d HDRenderLoop: Fix debugViewtiles compilation 8 年前
Sebastien Lagarde 5d839c48 HDRenderLoop: Fix depthVS issue + introduce HDCamera 8 年前
Sebastien Lagarde d1bf008e HDRenderLoop: Add distortion pass control + depth offset support 8 年前
sebastienlagarde b890244e HDRenderLoop: Rename the directory HDRenderLoop in HDRenderPipeline 8 年前
Julien Ignace 7b7eb3b4 Fixed a number of compilation issue with PS4. 8 年前
Sebastien Lagarde 1cc45a08 HDRenderPipeline: Push various error and warning fix 8 年前
Juho Oravainen 4320bff0 Initial metal support kickoff. Tweaked shader pragma targets from 5.0 to 4.5. Added metal to only_renderers lists. Added initial platform header API/Metal.hlsl. Couple of include paths changed to absolute until a bugfix lands on Unity side. 8 年前
Sebastien Lagarde 0ba2f558 HDRenderPipeline: Fix issue with cluster rendering - enable by default with tile for opaque 8 年前
Evgenii Golubev 9fc5bc97 Fix typos 8 年前
Antti Tapaninen 8c1ebfeb explicitly set _CameraDepthTexture precision 8 年前
Sebastien Lagarde a1e0f1e9 Rename scriptableRenderLoop Folder to ScriptableRenderPipeline 8 年前
Julien Ignace 2b3c73fa Changed the way we handle reading into the bound depth buffer. 8 年前
runes c445e599 Explicit tile coordinates in GetPositionInput. 8 年前
sebastienlagarde ddd7d5d5 HDRenderPipeline: Change all include shader absolute path to relative path 8 年前
runes 12d98082 fixed tile debugging dropdown 8 年前
Tim Cooper c30d33b8 [Format]Reformat via format.pl to match the new conventions 8 年前
Sebastien Lagarde 3185a7c5 HDRenderPipeline: Replace TILE_SIZE MACRO by GetTileSize() 8 年前
runes 3b96f39a Moved tiled lighting debug to separate function so that it also works for forward. 8 年前
Sebastien Lagarde 89a7c17b Clenaup of folders, renaming and warning fix (see details in description) 8 年前
sebastienlagarde b088bb9a HDRenderPipeline: Moive all shaders/compute into resources asset 8 年前
sebastienlagarde 78c4dd18 HDRenderPipeline: Fix tile debug mode for light 7 年前
sebastienlagarde adeee295 Clean and comment some code 7 年前
sebastienlagarde 5ba18d3a Add variant for material classification + clean split lighting evaluation 7 年前
sebastienlagarde 2016f575 HDRenderPipeline: Move ShaderConfig.cs.hlsl to ShaderVariables.hlsl 7 年前
Peter Bay Bastian a1133cd9 Update #includes of ShaderLibrary to new path 7 年前
Mikko Strandborg a2a3c47b Add vulkan to the list of only_renderers in all the shaders 7 年前
Evgenii Golubev 13210372 Use macros instead of directly referencing matrix variables 7 年前
Peter Bay Bastian 9dd5e5c5 Change shader include paths to take advantage of Core being an include path now 7 年前
Sebastien Lagarde a1452574 Move RenderLightingDebug to RenderDebugOverlay 7 年前
Peter Bay Bastian 85e38a3c Merge branch 'master' into shader-include-paths-2 7 年前
Evgenii Golubev 0ed1b80b Global rename 7 年前
sebastienlagarde 0feb39a6 HDRenderPipeline: Add xboxone support 7 年前
sebastienlagarde 4b26e012 Move all core file to subfolder CoreRP + update shader include path to CoreRP/ShaderLibrary 7 年前
Kay Chang 42c358c5 Added Switch support for SRP sample project. 7 年前
sebastienlagarde a0d8e8b4 Add support of debug font for debugging 7 年前
Sebastien Lagarde 90e761b6 HDRenderPipeline: Fix misc compiler warning 7 年前
sebastienlagarde ad00b16a Merged GetPositionInput and UpdatePositionInput into one set of GetPositionInput overloads. 7 年前
sebastienlagarde 003ed8ce Add pipeline subshader tags for HD 7 年前
sebastienlagarde 9630d754 Rename HDPipeline => HDRenderPipeline + Fix issue with decal.shader 7 年前
sebastienlagarde 88378544 Bring back dynamic branch for cluster/tile in forward to reduce the number of shader variant 7 年前
Evgenii Golubev 2202a083 Remove UnityPerCamera, introduce UnityPerView 7 年前
Evgenii Golubev a3e9bdfc Improve the support of orthographic rendering 7 年前
Kay Chang 53b01e3a WIP adding Switch support. 7 年前
Kay Chang c279dc9c Re-added modified files for Switch without BOM. 7 年前
sebastienlagarde 89270e64 Rename _MainDepthTexture to _CameraDepthTexture (For builtin compatibility) 7 年前
sebastienlagarde 97c94087 Update HDRP asset + add Cull none on debug shader 7 年前