94 次代码提交 (172e38d1-790a-4e87-8a26-9decf4366552)

作者 SHA1 备注 提交日期
Filip Iliescu 1109a6c7 initial port of Classic OnChip Deferred Mobile Renderloop based on exisitng standard and deferred shaders from built-in renderloops with new shadows. 8 年前
Filip Iliescu db72d2ac Create test scene for Classic OnChip Deferred Renderloop 8 年前
Filip Iliescu 8e3bfd4a implement reflection probes using on-chip deferred mechanism for tiled mobile GPUs. WIP 8 年前
Filip Iliescu 686e6420 working reflection probes. next I need to make them work on-chip ao there is no offscreen resolve and blend 8 年前
Filip Iliescu 23d2f9e6 Fix reflections that clip near and far plane as well as those that just clip near plane. 8 年前
Filip Iliescu ff01d44e fix shadow settings and add a sun script to see shadows move based on time of day 8 年前
Filip Iliescu 0577271e fix spotlight rendering and cookies. also add option for setting mesh scale since FBX and obj import settings will do different things with the scale factor 8 年前
Filip Iliescu 9f78b2fd fixed shadows 8 年前
Filip Iliescu bcf07328 change capsule to bnaked reflection probe 8 年前
Filip Iliescu 27ba9479 add onchip-skybox material and some scene changes 8 年前
Filip Iliescu a44e4c7c spot and point lights now render their geometry with front face culling and greater ztest if near clip is intersected, rather than fullscreen quad. 8 年前
Filip Iliescu d1175b8d branch from classicDeferredMobile to add new render target functionality from Unity branch graphics/renderpass/staging 8 年前
Filip Iliescu 3a85e5cb fix shadows after updating to latest shadow code. was not using Additonal Lighting Data script on lights in project and indexing wrong in script. 8 年前
Filip Iliescu 536346ae remove color from sun becuase its annoying me 8 年前
Filip Iliescu 4372896e post merge lighting asset fixup 8 年前
Filip Iliescu 3b50be5f stub in basic transparencys 8 年前
David Rogers 85744e59 Local merge 8 年前
David Rogers 36baac01 Revert "Local merge" 8 年前
Filip Iliescu e078e5c8 update test scene with transparent ojects 7 年前
Filip Iliescu 20a1d250 update test scene with transparent ojects 8 年前
Filip Iliescu d920f17e add a bunch of small test scenes 7 年前
Filip Iliescu 2cdc8c98 add a bunch of small test scenes 8 年前
Filip Iliescu 9c290707 merge changes from remote to local branch 8 年前
Filip Iliescu ef684f38 add a bunch of test scenes 7 年前
Filip Iliescu 1dff4c8e Add support for legacy grayscale cookies as a checkbox in the asset. Turning this on makes default spot attenutation mirror builtin 7 年前
Filip Iliescu 64f2833b add a bunch of test scenes 8 年前
Filip Iliescu cfc98f56 add more tests 7 年前
Filip Iliescu 20347583 Add support for legacy grayscale cookies as a checkbox in the asset. Turning this on makes default spot attenutation mirror builtin 8 年前
Filip Iliescu 2ae50f7c add more tests 8 年前
Filip Iliescu 7d11a4d2 fix up directional cookie test 7 年前
Filip Iliescu 54f04ea9 Add a global option for turning off shadows on transparencies to match what builtin deferred does. 7 年前
Filip Iliescu e07fbf8c fix up directional cookie test 8 年前
Filip Iliescu 135f6d26 Add a global option for turning off shadows on transparencies to match what builtin deferred does. 8 年前
Filip Iliescu 1c27d162 Fix a bad indexing shadow bug on transparencies where only 1 shadow was showing up and causing flickering due to a bad lookup. Also add a test for it 7 年前
Filip Iliescu 7368838c fix indexing shadow bug for point and directional lights as well and add a test for them. 7 年前
Filip Iliescu d1bbaa75 add a test for 2 directional lights and shadows on both opaque and transparent objects 7 年前
Filip Iliescu c9679ca9 Fix a bad indexing shadow bug on transparencies where only 1 shadow was showing up and causing flickering due to a bad lookup. Also add a test for it 7 年前
Filip Iliescu 24868a33 fix indexing shadow bug for point and directional lights as well and add a test for them. 7 年前
Filip Iliescu a820aee0 add a test for 2 directional lights and shadows on both opaque and transparent objects 7 年前
Filip Iliescu 811e0b22 remove HLSLSupport so we track changes in trunk, some cleanup and a bunch of test fixes. 7 年前
Filip Iliescu 12136e13 add support to forward shader for rendering to emission buffer on iOS and implement specular version of forward shader and add soem tests 7 年前
Filip Iliescu f0994eb7 create an iOS SceneManager script and prefab for looping through scenes 7 年前
Filip Iliescu 26b804dc update tests skybox material to use the OnTile version 7 年前
Filip Iliescu b23dba1a Fixup tests to use new Additional Shadow Data scripts for lights with shadows 7 年前
Filip Iliescu 0f75abcd add keyboard control for in editor scene changes from test manager 7 年前
Filip Iliescu 7b6589ed cleanup commented code and unused variables and rename renderloop more appropriatly 7 年前
Filip Iliescu 495e902b add controls for test script to toggle settings 7 年前
Filip Iliescu 4ff73d09 update texture settings and tests to match 7 年前
Filip Iliescu 4d5f4b18 comprehensive demo of all tests 7 年前
Filip Iliescu fc60ffad add touch script for scene control on iOS and set non legacy mode as default 7 年前
Filip Iliescu 555bd19f regenerate lighting data and reflection probes for test scenes 7 年前
Filip Iliescu 7e17d6c0 add a script to put text on screen using canvas and Text components. Also create a text prefab that will live throughout scene cycling and move other common files for text scenes into common folder 7 年前
Filip Iliescu b25e3217 update materials and test scenes with text counter 7 年前
Filip Iliescu e16bcdcf clean up demo scene by adding more space to allow camera to move around and show various objects. 7 年前
Filip Iliescu 74b604f6 fixup refelction probes and get lighting lighting generated correctly 7 年前
Filip Iliescu 9f641209 WIP: New attempt to update to renderpass API. Branched from OnTileDeferred, since renderpass appears to be a work in progress still. 7 年前
Filip Iliescu bdca8876 rework the reflection test by using a debug cubemap to make sure its sampling in correct location 7 年前
Filip Iliescu a981054d rework controls for test scene 7 年前
Filip Iliescu aa51dadc fix up a couple test scenes 7 年前
Filip Iliescu 4c9b068b rework demo a bit. tweak lighting settings, shadows and regenerate lighting 7 年前
Filip Iliescu 24a740f9 lighting tweaks 7 年前
Filip Iliescu 23202e49 merge in OnTileDeferredBranch after merging in master to it 7 年前
Filip Iliescu 40bd91ef update tests to cover recently discovered and fixed issues like the flipped y and HDR differences previously fixed 7 年前
Filip Iliescu b5178bda add a reflection probe test to handle the HDR camera bug 7 年前
Filip Iliescu 2e7987d4 test scene changes to have all scenes use deferred on camera when using built-in 7 年前
Filip Iliescu 15851ae5 remove unused files 7 年前
Filip Iliescu f20a89f2 particle test. implement adding simple particle to scene. seems there is missing API to support particle renderer since it doesnt quite work yet 7 年前
Peter Bay Bastian 0fd3be2f TestScenes -> SampleScenes 7 年前
GitHub 05ffcc95 Merge pull request #379 from Unity-Technologies/restructuring 7 年前
Felipe Lira 024a70fc Merged master. 7 年前
Tim Cooper e0e3492b Merge remote-tracking branch 'origin/master' into sample_game 7 年前
Peter Bay Bastian a4ea9ff8 Merge branch 'master' into prepare-filtering 7 年前
Filip Iliescu 795d7fe8 add particle test scene 7 年前
Peter Andreasen ece831c7 Merge remote-tracking branch 'origin/master' into sample_game 7 年前
sebastienlagarde eb326aeb Merge remote-tracking branch 'refs/remotes/origin/master' into new-light-editor 7 年前
Filip Iliescu fc137b98 regenerate lighting and modify tests to update to latest changes like new skybox for ambient lighting 7 年前
Peter Andreasen 69c448b2 Merge remote-tracking branch 'origin/master' into sample_game 7 年前
Felipe Lira e56800ee Merge branch 'master' into LightweightPipeline 7 年前
Filip Iliescu ee7cc18e add a multiple camera scene. One that follows a character around, the other that creates a minimap on a render texture in the main camera viewport. The renderloop renders the 2nd camera but its coordinates are flipped 7 年前
Filip Iliescu 1485f15f Add correct material to object in test scene 7 年前
Julien Ignace 674d0efe Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into culling 7 年前
Thomas 6a23edcf Dead code / warning / spaces removal 7 年前
GitHub 6eccc942 Merge pull request #453 from Unity-Technologies/lw-dead-code-removal 7 年前
sebastienlagarde 956f0a26 Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-Per-Pixel-scale 7 年前
sebastienlagarde b466af28 Merge remote-tracking branch 'refs/remotes/origin/Add-Per-Pixel-scale' into Add-Per-Pixel-Scale-Seb 7 年前
sebastienlagarde 3ccbb95a Merge remote-tracking branch 'refs/remotes/origin/Add-Per-Pixel-scale' into Add-Per-Pixel-Scale-Seb-Pixel-displacement 7 年前
Evgenii Golubev 86fe9ae4 Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3 7 年前
GitHub 6213cc0b Merge pull request #470 from Unity-Technologies/Unity-2017.3 7 年前
Felipe Lira cdc50657 Merge branch 'Unity-2017.3' into LightweightPipeline 7 年前
Peter Andreasen e2332032 Merge remote-tracking branch 'origin/master' into sample_game 7 年前
Robert Srinivasiah 7998bfa7 Merge remote-tracking branch 'origin/master' into xr-hdrp 7 年前
Sebastien Lagarde a4fddf9c Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into YibingProject 7 年前
Mike Wuetherick 0d5b90fd updated mats for 2018.1.0b6 7 年前
John 360fd4d8 Merge branch 'projects/TheLastStand' into projects/TheLastStand-SubsurfaceScattering 7 年前