Tim Cooper
987a1633
[urgent]Remove wrongly added rc files.
7 年前
uygar
81cb95dc
Merge branch 'master' into shadows-biasing
7 年前
GitHub
c26fa8d3
Merge pull request #857 from Unity-Technologies/HDRP_GraphicTests
Hdrp graphic tests
7 年前
Paul Melamed
6aaa2cd7
using HTile mask to determine what decal properties affect drawable geometry
7 年前
Paul Melamed
8c9541db
Filling out HTile mask in DBuffer, fix for material foldout update on decal material change
7 年前
Paul Melamed
53c32b8e
fix z/y axis swap to column major
7 年前
Evgenii Golubev
c1c33a32
Support asymmetry with reprojection
7 年前
Frédéric Vauchelles
658473fa
[PlanarReflection] Adding probe profiling test
7 年前
Frédéric Vauchelles
504ba0e9
[PlanarProbes] Packed env light data and env proxy data
7 年前
Frédéric Vauchelles
c2dbc138
[PlanarReflection] Renamed to influence space
7 年前
Frédéric Vauchelles
f2351cfb
Revert "[PlanarReflection] Render only visible probes"
This reverts commit a80f3f42d802cf795e1875b352f5246be693d801.
7 年前
Frédéric Vauchelles
ab695763
Revert "[PlanarReflection] Render only visible probes"
This reverts commit d65e2908f582cc2d57c445e2f280c427b2458f5d.
7 年前
Frédéric Vauchelles
dc17338f
[PlanarReflection] Render only visible probes
7 年前
Frédéric Vauchelles
bb3a6683
[PlanarReflection] Render only visible probes
7 年前
Frédéric Vauchelles
02b21ed1
[PlanarReflection] Added argument to explicilty render planar probes
7 年前
Frédéric Vauchelles
804647ce
[PlanarReflection] Moved reflection files in Reflection folder
7 年前
Frédéric Vauchelles
3811cdc8
[PlanarReflection] Fixed sampling on invalid direction
7 年前
Frédéric Vauchelles
d02e0bc2
[PlanarReflection] Rotation handle in correct location
7 年前
Frédéric Vauchelles
df67690c
[PlanarRelfection] Fixed projection for plaanr reflection, added debug mode for proxy volumes
7 年前
Julien Ignace
427df3eb
Missing files
7 年前
Julien Ignace
d7f39ddf
- Added new HDUtils RenderTarget utilities that set viewport correctly for scaled RTs in HDRP
- Changed all calls in HDRP.
7 年前
Julien Ignace
9b8805cb
- Fixed Depth/Color size mismatch for scene view by copying our depth buffer into the right depth target
- Fixed gaussian/depth pyramid mipmap generation(size was wrong).
7 年前
Robert Srinivasiah
8828b0b7
Rework cluster kernel name gen to relieve GC pressure
Originally, I concatenated strings in order to generated the clustered light list generation kernel name. But @chman pointed out this would be bad for the GC, since this code runs every frame.
So instead, I pre-generate the kernel names, and index into a 2D array to select the correct kernel string. Heck, it may even look nicer this way.
7 年前
Robert Srinivasiah
fecb6084
Extra comment re: ConfigureMSAADependentSettings
7 年前
Robert Srinivasiah
3b9c6146
Remove UAV hack from CoreUtils.UpdateRenderTextureDescriptor
Properly manage UAV + MSAA from the code that calls CreateCmdTemporaryRT
Plus some extra cleanups
7 年前
Robert Srinivasiah
9e90b376
Further cleanups for partial-functionality PR
Getting this branch ready to merge, even though we aren't at full functionality yet
7 年前
Robert Srinivasiah
3ad8312c
Proper QualitySettings interface
InitializeFrameSettings properly enables/disables MSAA path depending on the QualitySettings.antiAliasing value
We should probably display this in the AdditionalCameraData in the future.
7 年前
Robert Srinivasiah
42711992
Editor UI + QualitySettings adjusting MSAA HDRP paths
7 年前
GitHub
e621117d
Merge pull request #231 from keijiro/fix-222
Fix for issue #222
7 年前
Keijiro Takahashi
a3b44dd5
Fix for issue #222
Changed to use correct dimensions in declarations of properties.
7 年前
Keijiro Takahashi
2dfb9d77
Easy-to-understand names for step function arguments.
7 年前
Matt Dean
6cb97136
Update Is NaN node for GLES and D3D
Fixes #218
7 年前
GitHub
a1c15f0d
Merge pull request #229 from Unity-Technologies/safer-callbacks
Safer callbacks
7 年前
Peter Bay Bastian
c9173f20
Replace `onNodeModified` with methods for registering and deregistering to avoid direct access to the delegate.
7 年前
Peter Bay Bastian
0b99046c
Fix issue causing deserialization to fail
7 年前
GitHub
e986db46
Merge pull request #223 from Unity-Technologies/tim-fixes
Tim fixes
7 年前
Tim Cooper
b5bf1073
Add API so that we can find the type of subshaders that can be added.
7 年前
GitHub
dbef85a4
Merge pull request #226 from Unity-Technologies/build/automation
Build automation
7 年前
Tim Cooper
27b8deec
Add API for modification of embedded supported subshaders
7 年前
GitHub
6dfcd844
Merge pull request #227 from Unity-Technologies/node-bugfixes
Update documentation links
7 年前
Matt Dean
98f88207
Update documentation links
Math/Derivatives
Math/Interpolation
Math/Range
7 年前
Tim Cooper
8dc99cbc
*Fefactor subshader / master node generation to be more uniform
*Add subshader generator as a 'real' thing, need to hook up UI now so that these can be added and removed.
7 年前
Matt Dean
5b6fd3d8
Fixes to Matrix 2 definition
7 年前
Matt Dean
7c973636
Merge branch 'master' into node-bugfixes
7 年前
Tim Cooper
000afbf2
Remove unneeded files
7 年前
GitHub
d2945014
Merge pull request #219 from keijiro/screenspace-slot
Addition of ScreenPositionSlotControlView
7 年前
Matt Dean
3df359f2
Merge branch 'master' into node-matrix
7 年前
Alex Lian
6a2d4b34
Cleanup local build.py to utilize central scripts
Centralize the copying actions so we can better deal with the build edge cases in one spot.
7 年前
Tim Cooper
3b150ad9
Add Shadow / depth passes to lightweight unlit master node.
7 年前
GitHub
b9b93c1c
Merge pull request #215 from keijiro/improve-artnodes
Improvements to artistic nodes.
7 年前