#include "Lit.cs.hlsl"
#include "../SubsurfaceScattering/SubsurfaceScattering.hlsl"
#include "CoreRP/ShaderLibrary/VolumeRendering.hlsl"
#include "../../Lighting/VolumeProjection.hlsl"
#include "../../Lighting/Reflection/VolumeProjection.hlsl"
//-----------------------------------------------------------------------------
// Texture and constant buffer declaration
#define ENVMAP_FEATURE_PERFACEFADE
#define ENVMAP_FEATURE_INFLUENCENORMAL
#include "LightDefinition.cs.hlsl"
#include "../LightDefinition.cs.hlsl"
float3x3 WorldToProxySpace(EnvProxyData proxyData)
{
[SerializeField]
[Range(0, 180)]
float m_FieldOfViewOverride = 90;
public bool overrideFieldOfView { get { return m_OverrideFieldOfView; } }
public float fieldOfViewOverride { get { return m_FieldOfViewOverride; } }
);
}
public override Texture texture { get { return probe.texture; } }
public override ReflectionProbeMode mode { get { return probe.probe.mode; } }
public override EnvShapeType influenceShapeType { get { return ConvertShape(additional.influenceShape); } }
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