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#include "Lit.cs.hlsl" |
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#include "../SubsurfaceScattering/SubsurfaceScattering.hlsl" |
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#include "CoreRP/ShaderLibrary/VolumeRendering.hlsl" |
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#include "../../Lighting/VolumeProjection.hlsl" |
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#include "../../Lighting/Reflection/VolumeProjection.hlsl" |
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//----------------------------------------------------------------------------- |
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// Texture and constant buffer declaration |
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