Tim Cooper
|
7995a0e9
|
upgrading to new shader library.
|
7 年前 |
Peter Bay Bastian
|
c0c7450c
|
Saturate dot product result in fresnel effect node to avoid negative values
|
7 年前 |
Tim Cooper
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7a9a255f
|
More work on porting node library across to new shader library.
|
7 年前 |
GitHub
|
6a80fdeb
|
Merge pull request #122 from Unity-Technologies/node-bugfixes
Node bugfixes
|
7 年前 |
GitHub
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5546123e
|
Merge branch 'master' into node-bugfixes
|
7 年前 |
Tim Cooper
|
e3bd536c
|
Merge branch 'master' into HDMaster
|
7 年前 |
Tim Cooper
|
9d765833
|
Update Shader graph importer to properly register shaders.
|
7 年前 |
GitHub
|
1a3f590c
|
Merge pull request #99 from Unity-Technologies/node-input-scene
Node Input Scene
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7 年前 |
Peter Bay Bastian
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ce26a5b8
|
Copy node title or property name for properties created inside sub-graph when converting to sub-graph (fixes #114)
|
7 年前 |
Peter Bay Bastian
|
81940dcd
|
Add object control back to SubGraphNode for now (fixes #112)
|
7 年前 |
Peter Bay Bastian
|
02c12a94
|
Fix order of things when adding slots (fixes #111)
|
7 年前 |
Peter Bay Bastian
|
27c461e8
|
Make sure that new properties do not alias the names of other properties (#fix 102)
|
7 年前 |
Peter Bay Bastian
|
8fb4d936
|
Update package version
|
7 年前 |
Tim Cooper
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ae8e0962
|
starting to update nodes to new library.
|
7 年前 |
Peter Bay Bastian
|
c4db054d
|
Update gitignore to make sure that people don't commit npmrc files
|
7 年前 |
Tim Cooper
|
a197968f
|
Merge remote-tracking branch 'origin/master' into HDMaster
|
7 年前 |
GitHub
|
ef9bd86c
|
Merge pull request #124 from Unity-Technologies/color-rgb
Color RGB
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7 年前 |
Matt Dean
|
a8be8e67
|
Fix slot value type
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7 年前 |
Peter Bay Bastian
|
951a9b04
|
Add license
|
7 年前 |
Matt Dean
|
00d8b6e8
|
Rename ColorMaterialSlot > ColorRGBAMaterialSlot and add ColorRGB slot
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7 年前 |
Peter Bay Bastian
|
53517148
|
Even better node repositioning
|
7 年前 |
Peter Bay Bastian
|
178bcf2b
|
Save correct position to node drawState
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7 年前 |
Peter Bay Bastian
|
e46e896a
|
Output stack trace along with "invalid edge" warning
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7 年前 |
Peter Bay Bastian
|
eed09312
|
When creating nodes by dropping edge, reposition the node after creating it such that the edge stays at the same position
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7 年前 |
Peter Bay Bastian
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8c82d94e
|
- Dropping edge on graph (specifically not on a slot) now pops up the add node menu and auto-connects to the first compatible slot (only shows nodes where a slot is compatible)
- Another repaint to fix issue where an added node is not shown
- Update ports and colors when deleting nodes per graphview's request
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7 年前 |
Peter Bay Bastian
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31fd09c2
|
Update LW package version to 0.1.20
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7 年前 |
Peter Bay Bastian
|
09db5bd9
|
- Remove NodeCreator
- Derive Port so that we can use our own IEdgeConnectorListener
- Handle element removal event from GraphView
|
7 年前 |
Matt Dean
|
97df3812
|
Fixes for Blend node
|
7 年前 |
GitHub
|
a5b781b9
|
Merge pull request #93 from Unity-Technologies/inspector-preview-mesh
Inspector preview mesh
|
7 年前 |
Tim Cooper
|
16406a1d
|
Working on conversion to new library
|
7 年前 |
Matt Dean
|
298ac06f
|
Missing from previous commit
|
7 年前 |
Matt Dean
|
fd5fa964
|
Merge Master
|
7 年前 |
Matt Dean
|
1f9fe754
|
Move Scene Depth to WIP
|
7 年前 |
Matt Dean
|
10685e95
|
Fixes for PR
|
7 年前 |
Matt Dean
|
0364097d
|
Fix Rounded Rectangle
|
7 年前 |
Felipe Lira
|
9a3adabe
|
Bumped package version
|
7 年前 |
Felipe Lira
|
fa504521
|
Runned auto format tool.
|
7 年前 |
Felipe Lira
|
711a16fb
|
Merge branch 'master' into LightweightPipeline
|
7 年前 |
Julien Ignace
|
256c35aa
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
|
7 年前 |
Felipe Lira
|
44b0d028
|
Fixed spot shadows. Updated template scenes to account for the new shadow filtering.
|
7 年前 |
Felipe Lira
|
d3e2a290
|
Added error log message to lightweight materials upgraders. Added to error information material name.
|
7 年前 |
Felipe Lira
|
64095289
|
Addressed Arira's comment on upgrader message.
|
7 年前 |
Felipe Lira
|
cb54afc5
|
Addressed Shawn's UI comment. Render scale cap is now at 4.
|
7 年前 |
sebastienlagarde
|
f3d7f5bf
|
Address feedback
|
7 年前 |
Felipe Lira
|
bc18e113
|
First part of relatime shadows refactor.
|
7 年前 |
sebastienlagarde
|
f142c657
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Support-forward-SSS
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/LightLoop/LightLoop.cs
|
7 年前 |
Felipe Lira
|
f545fbe7
|
Fixed a null reference when particle component lights were used.
|
7 年前 |
Sebastien Lagarde
|
bc97a04c
|
recreate SSS settings assets
|
7 年前 |
Felipe Lira
|
c62e8861
|
Refactored upgraders. Added Terrain and Particles upgraders.
|
7 年前 |
Sebastien Lagarde
|
d1ee0342
|
minor adjustement
|
7 年前 |