Julien Ignace
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e9449d38
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Update Shadow Scene
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8 年前 |
rthompson-unity
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7e1b650c
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Added async compute to fptl light list build. Removed shader that was not in use and causing compile errors on ps4
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8 年前 |
sebastienlagarde
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eacc4ecd
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HDRenderPipeline: Update some comment in UI and code
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8 年前 |
GitHub
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1068a386
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Merge pull request #387 from EvgeniiG/volumetrics
Factor out volumetric lighting code
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8 年前 |
Evgenii Golubev
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a14273a0
|
Factor out volumetric lighting code
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8 年前 |
Peter Bay Bastian
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aa53d751
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Add files for UPM
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8 年前 |
Evgenii Golubev
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f24c6a35
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Add analytical transmittance integration
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8 年前 |
Peter Bay Bastian
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b7904f55
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Update README to mention new folder structure
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8 年前 |
Evgenii Golubev
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4898d174
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into volumetrics
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8 年前 |
Peter Bay Bastian
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87db2a13
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Fix shader include paths in OnTileDeferred shader
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8 年前 |
Peter Bay Bastian
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2cd62598
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Update graphics test framework to work with new folder structure
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8 年前 |
Peter Bay Bastian
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8237416b
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Fix capitalization in include path
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8 年前 |
Peter Bay Bastian
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d6b8a7e5
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Change root of repository to Assets/
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8 年前 |
Peter Bay Bastian
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e621aacf
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Convert absolute paths to relative paths in shader includes
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8 年前 |
Peter Bay Bastian
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5afa867d
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Add PostProcessing submodule to new path
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8 年前 |
Evgenii Golubev
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f9a33825
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Use the isotropic phase function as an optimization
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8 年前 |
Peter Bay Bastian
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a6468172
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Remove PostProcessing submodule
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8 年前 |
Felipe Lira
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a6a01a17
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Fixed merge errors in the scene lightweight lights scene.
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8 年前 |
Felipe Lira
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9c00a86c
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Merge branch 'LightweightPipeline'
# Conflicts:
# Assets/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/Shaders/StandardBlinnPhongShader/LightweightLights.unity
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8 年前 |
GitHub
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34abb246
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Merge pull request #384 from EvgeniiG/volumetrics
Merge volumetrics code (WIP)
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8 年前 |
Peter Bay Bastian
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9a0518a6
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Add render pipeline switcher component to test scenes, such that the relevant render pipeline is selected when the scene is opened
|
8 年前 |
GitHub
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6b3902c9
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Merge pull request #382 from Unity-Technologies/Branch_NewLayeredFix
Fixes for updated LayeredLit shader
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8 年前 |
Julien Ignace
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f0d202b1
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Fixed UV Mapping mask for layered shader.
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8 年前 |
Julien Ignace
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beb12b20
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Small UI improvement for Lit/Layered
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8 年前 |
Tim Cooper
|
994119c6
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Add showing invalid materials to HDpipe
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8 年前 |
GitHub
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cac3c47f
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Merge pull request #381 from EvgeniiG/master
Add additional shader passes + clean-up
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8 年前 |
Peter Bay Bastian
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a4ea9ff8
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Merge branch 'master' into prepare-filtering
# Conflicts:
# Assets/ScriptableRenderPipeline/LightweightPipeline/LightweightPipeline.cs
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8 年前 |
Evgenii Golubev
|
92230900
|
Add a NULL check to RebuildSkyMatrices()
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8 年前 |
Evgenii Golubev
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5bf0af64
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
Evgenii Golubev
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cd11ceeb
|
Remove the sky mesh
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8 年前 |
Peter Bay Bastian
|
d969dce9
|
Update to work with graphics/srp/prepare-filtering
|
8 年前 |
Evgenii Golubev
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07664395
|
Remove the pre-generated mesh dependency from the GGX convolution shader
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8 年前 |
mmikk
|
8c27de69
|
simplify expression for linear depth <--> cluster Idx
simplify expression for linear depth <--> cluster Idx.
Distribution still identical.
|
8 年前 |
Evgenii Golubev
|
7a50f940
|
Clean up
|
8 年前 |
Evgenii Golubev
|
69b2a277
|
Implement computation of the view vector from the screen space coordinate
|
8 年前 |
Matt Dean
|
a63160cc
|
UV Nodes
- Minor fixes to Natalies commits
|
7 年前 |
Natalie Burke
|
f9118863
|
reordering and sorting of procedural nodes, created temp make shadergraph category and added nodes that should become shader graphs there. Fixed broken procedural nodes, added useful inputs, unified stylization
|
7 年前 |
Natalie Burke
|
e92749db
|
changing input order to increase consistency. Added center input for rotate node
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7 年前 |
Natalie Burke
|
dc3b9dcd
|
Merge branch 'node-validation' of https://github.com/Unity-Technologies/ShaderGraph into node-validation
|
7 年前 |
Natalie Burke
|
9650733e
|
changing result to out - cutting transfrom - adding Tiling Offset. Some functionality may change based on Tiling Offset UV input/texture node changes
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7 年前 |
Tim Cooper
|
e9731703
|
Move convert to property / inline node to right click menu.
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7 年前 |
Matt Dean
|
c27b2a9e
|
Rename Texture2DAssetNode
|
7 年前 |
Natalie Burke
|
11e072f9
|
Merge branch 'node-validation' of https://github.com/Unity-Technologies/ShaderGraph into node-validation
|
7 年前 |
Tim Cooper
|
0addad32
|
Fix stack overflow
|
7 年前 |
Matt Dean
|
324ba49c
|
Input Part 6 (Gradient)
- Merge branch Gradient
- Added Gradient MaterialSlot and ShaderProperty
- Added defaulty handling
- Fixed SamplerState variable name bug
|
7 年前 |
Tim Cooper
|
92a955c3
|
Add converter from v1,v2,v3,v4,col nodes -> properties.
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7 年前 |
Matt Dean
|
c86f6166
|
Input Part 5
Fixed sampler state
|
7 年前 |
Tim Cooper
|
8e5b0d9b
|
First pass inlining property nodes.
|
7 年前 |
Matt Dean
|
fe4745b9
|
Input Part 4
- Organised Input/Texture
- Added TextureAsset
- Added TextureControl
|
7 年前 |
Tim Cooper
|
0063c976
|
Fix concrete slots not being initialized.
|
7 年前 |