5219 次代码提交 (13a428be-0ce0-41a2-a776-c905a6dd03d5)

作者 SHA1 备注 提交日期
GitHub 998d8e22 Merge pull request #250 from Unity-Technologies/bound-type-defualt-slots 7 年前
GitHub df788737 Merge pull request #275 from Unity-Technologies/integrate-sg-subshaders 7 年前
GitHub bad5cbcd Merge pull request #277 from Unity-Technologies/doc-links 7 年前
Matt Dean b7a61817 Update Multiply node defaults 7 年前
GitHub e7b2f640 Merge pull request #276 from Unity-Technologies/fix-subgraph-name-start-with-number 7 年前
Martin Thorzen f9797583 Fixed the feedback from GIT 7 年前
Matt Dean 8cbbf3c2 Missing fix 7 年前
Matt Dean a0875348 Fix Light Probe node 7 年前
Martin Thorzen edb12553 [FIX] #272 This will prefix the generated code with "sg_" 7 年前
Matt Dean 394320a1 Add documentation links for all nodes 7 年前
Matt Dean 262225e5 Fix fog node preview rendering 7 年前
Peter Bay Bastian b3445484 Add wrapper for `Assembly.GetTypes()` which won't throw an exception 7 年前
Jens Holm a83bd958 Make PBR master node be able to require normal and remove BoundVector3MaterialSlot 7 年前
GitHub 31ace163 Merge pull request #989 from Unity-Technologies/debug-menu-fix-jit 7 年前
Thomas d07d061c Fixed JIT compilation on PS4/Mono 7 年前
GitHub f92576c5 Merge pull request #988 from Unity-Technologies/SRPData_readme_fix 7 年前
Robert Srinivasiah 005863cd Fix up the readme to help users find the SRPData 7 年前
GitHub 64522b9e Merge pull request #986 from Unity-Technologies/decals/api_change 7 年前
Sebastien Lagarde 2808c61a Update package version to 0.1.33 7 年前
Sebastien Lagarde 7d44c87e Re-enable taaFrameIndex fix now that Postprocess package is updated 7 年前
GitHub 29fc3c6e Merge pull request #987 from Unity-Technologies/Add-physical-Light-unit-2 7 年前
Sebastien Lagarde 0acce99e Update script 7 年前
Sebastien Lagarde 160a7b78 Add update script 7 年前
Sebastien Lagarde e415b3ee Add ref 7 年前
Sebastien Lagarde 4a882275 Fix intensity for line light 7 年前
Sebastien Lagarde 861924c1 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
Sebastien Lagarde 8f8ecb9d Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
Sebastien Lagarde f4ef7018 Fix UI issue with gizmo of area light 7 年前
Sebastien Lagarde 2cd297ed Remove bad merge 7 年前
Paul Melamed 3add52d5 add exact number of decals to bound and light volume arrays 7 年前
Sebastien Lagarde 3446aaee HDRenderPipeline: Remove obsolete editor test 7 年前
Sebastien Lagarde 0d688467 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
GitHub f7f81ac1 Merge pull request #982 from Unity-Technologies/MaterialUpgrader_Upgrade 7 年前
GitHub 771cccee Merge pull request #978 from Unity-Technologies/hdrp-xr-lighting 7 年前
GitHub 7ef20321 Merge pull request #985 from Unity-Technologies/Fix-out-of-memory-at-launnch 7 年前
GitHub 61c481e1 Merge pull request #979 from Unity-Technologies/lw-particle-light-fix 7 年前
sebastienlagarde fd14a7e5 More update 7 年前
GitHub 41657818 Merge pull request #981 from Unity-Technologies/Branch_FixSkyRotation 7 年前
sebastienlagarde 7529a4bc Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
Andre McGrail bd2373cc Fixed Typo 7 年前
GitHub 841f635b Merge pull request #980 from Unity-Technologies/Branch_ShadowsInVolume 7 年前
sebastienlagarde baa79a02 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
Andre McGrail fe219a04 Added fix for Particle Spotlights in the light loop 7 年前
Matt Dean 07ca5f11 Upgrade Lightweight shaders and UI to closer match HD and Shader Graph 7 年前
sebastienlagarde b71add14 HDRenderPipeline: Rename Gaussian Pyramid Color pyramid in resource 7 年前
sebastienlagarde 30f4fe0f Fix reference area light mode 7 年前
Thomas 983a4857 Fixed particle lights 7 年前
uygar 706c8fbf Provided way of passing in values for per frame shadow update budgets. 7 年前
sebastienlagarde 3b04593f Various fix 7 年前
GitHub 6602ff66 Merge pull request #977 from Unity-Technologies/physcam-settings 7 年前