Evgenii Golubev
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a14273a0
|
Factor out volumetric lighting code
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7 年前 |
Peter Bay Bastian
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aa53d751
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Add files for UPM
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7 年前 |
Evgenii Golubev
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f24c6a35
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Add analytical transmittance integration
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7 年前 |
Peter Bay Bastian
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b7904f55
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Update README to mention new folder structure
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7 年前 |
Evgenii Golubev
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4898d174
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into volumetrics
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7 年前 |
Peter Bay Bastian
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87db2a13
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Fix shader include paths in OnTileDeferred shader
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7 年前 |
Peter Bay Bastian
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2cd62598
|
Update graphics test framework to work with new folder structure
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7 年前 |
Peter Bay Bastian
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8237416b
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Fix capitalization in include path
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7 年前 |
Peter Bay Bastian
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d6b8a7e5
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Change root of repository to Assets/
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7 年前 |
Peter Bay Bastian
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e621aacf
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Convert absolute paths to relative paths in shader includes
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7 年前 |
Peter Bay Bastian
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5afa867d
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Add PostProcessing submodule to new path
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7 年前 |
Evgenii Golubev
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f9a33825
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Use the isotropic phase function as an optimization
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7 年前 |
Peter Bay Bastian
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a6468172
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Remove PostProcessing submodule
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7 年前 |
Felipe Lira
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a6a01a17
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Fixed merge errors in the scene lightweight lights scene.
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7 年前 |
Felipe Lira
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9c00a86c
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Merge branch 'LightweightPipeline'
# Conflicts:
# Assets/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/Shaders/StandardBlinnPhongShader/LightweightLights.unity
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7 年前 |
GitHub
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34abb246
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Merge pull request #384 from EvgeniiG/volumetrics
Merge volumetrics code (WIP)
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7 年前 |
Peter Bay Bastian
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9a0518a6
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Add render pipeline switcher component to test scenes, such that the relevant render pipeline is selected when the scene is opened
|
7 年前 |
GitHub
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6b3902c9
|
Merge pull request #382 from Unity-Technologies/Branch_NewLayeredFix
Fixes for updated LayeredLit shader
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7 年前 |
Julien Ignace
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f0d202b1
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Fixed UV Mapping mask for layered shader.
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7 年前 |
Julien Ignace
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beb12b20
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Small UI improvement for Lit/Layered
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7 年前 |
Tim Cooper
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994119c6
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Add showing invalid materials to HDpipe
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7 年前 |
GitHub
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cac3c47f
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Merge pull request #381 from EvgeniiG/master
Add additional shader passes + clean-up
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7 年前 |
Peter Bay Bastian
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a4ea9ff8
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Merge branch 'master' into prepare-filtering
# Conflicts:
# Assets/ScriptableRenderPipeline/LightweightPipeline/LightweightPipeline.cs
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7 年前 |
Evgenii Golubev
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92230900
|
Add a NULL check to RebuildSkyMatrices()
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7 年前 |
Evgenii Golubev
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5bf0af64
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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7 年前 |
Evgenii Golubev
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cd11ceeb
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Remove the sky mesh
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7 年前 |
Evgenii Golubev
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07664395
|
Remove the pre-generated mesh dependency from the GGX convolution shader
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7 年前 |
Evgenii Golubev
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7a50f940
|
Clean up
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7 年前 |
Evgenii Golubev
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69b2a277
|
Implement computation of the view vector from the screen space coordinate
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7 年前 |
Peter Bay Bastian
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cc654bc4
|
Fix picking mode on outside-node-input container, so that invisible stuff doesn't block click events
Match slot colors for outside-node-inputs
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7 年前 |
Peter Bay Bastian
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4d07b648
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Edges for outside node controls
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7 年前 |
Peter Bay Bastian
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972596ff
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Remove unneeded event handling (handled elsewhere now)
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7 年前 |
Peter Bay Bastian
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c2d9f15c
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Fix undo bug caused by property node -> concrete node conversion happening during undo
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7 年前 |
Peter Bay Bastian
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59ca63f8
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Remove defaults value section in inspector
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7 年前 |
Peter Bay Bastian
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4f983742
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Update type in dynamic slot names when they change
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7 年前 |
Matt Dean
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82ab3813
|
Removed GeneratedShader
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7 年前 |
Peter Bay Bastian
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7b9315c4
|
Outside node control for UV slots
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7 年前 |
Matt Dean
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a8cf2f2b
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Added Projection Parameters to Camera Node
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7 年前 |
Peter Bay Bastian
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ac179c90
|
Outside node controls for vector types
|
7 年前 |
Matt Dean
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02c6b58d
|
Merge master
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7 年前 |
Peter Bay Bastian
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4f1b32b9
|
Undo fix
|
7 年前 |
Matt Dean
|
bbb186d6
|
Remove Gradient nodes and asset type :(
|
7 年前 |
GitHub
|
e10be928
|
Merge pull request #81 from patrickfournier/graph-view-copy-paste
Graph view copy paste, for trunk cfe3ca666188 and later
|
7 年前 |
Matt Dean
|
e44629cb
|
Fixes for PR
- Rename Tangent/Normal/Bitangent nodes
- Make GetHLSLSafeNAme static
- Rename MatrixCommonNode > TransformationMatrixNode
- Rename enums for Log and Exponential base
- String interpolation > Switch statement
- Full names for all Trigonometry nodes
- Rename Reflect/Project/Reject > Reflection/Projection/Rejection
- Rename Fresnel/FresnelEffect
- Rename unit enum in RotateNode (remove duplicate in UVTransform)
- Add min/max clamp to Gradient2D evaluation
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7 年前 |
GitHub
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a7d3058a
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Merge branch 'master' into graph-view-copy-paste
|
7 年前 |
Matt Dean
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a63160cc
|
UV Nodes
- Minor fixes to Natalies commits
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7 年前 |
GitHub
|
849d3ecb
|
Merge branch 'master' into graph-view-copy-paste
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7 年前 |
Peter Bay Bastian
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d50eb6bb
|
Outside node controls for texture slots + various fixes
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7 年前 |
Natalie Burke
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f9118863
|
reordering and sorting of procedural nodes, created temp make shadergraph category and added nodes that should become shader graphs there. Fixed broken procedural nodes, added useful inputs, unified stylization
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7 年前 |
Jens Holm
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d2b246fa
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Allow mesh in preview to be null / none selected as default sphere mesh
|
7 年前 |