5990 次代码提交 (0c7c73e4-8d6a-43d3-8d2d-ce577ee71797)

作者 SHA1 备注 提交日期
Yao Xiaoling be7b742d Remove per-pixel displacement related properties. 6 年前
sebastienlagarde 54302a12 HDRenderPipeline: Update name of GetAmbientOcclusion / GetScreenSpaceAmbientOcclusion 6 年前
GitHub 0c7c73e4 Merge pull request #1252 from Unity-Technologies/lw/shader-keywords-stripping-v2 6 年前
Yao Xiaoling 534a3864 Remove unused shader code. Compute terrain tangent in code. 6 年前
GitHub fa4597b9 Merge pull request #1214 from Unity-Technologies/Factore-AmbientOcclusionCode 6 年前
GitHub a346a121 Merge pull request #1247 from Unity-Technologies/lw/api-review-v1 6 年前
Yao Xiaoling 479defc9 Remove other material features from terrain other than StandardLit. 6 年前
sebastienlagarde ce90ed04 Factor AmbientOcclusion code 6 年前
Felipe Lira 298cb6b0 Auto format of shader graph files. 6 年前
Yao Xiaoling ed866ff3 Renamed: Terrain -> TerrainLit. Added TerrainLitData.hlsl by duplicating LayeredLit.hlsl. 6 年前
GitHub 879617b1 Merge pull request #1213 from Unity-Technologies/Sharing-envlight-code 6 年前
Felipe Lira 5d3094de Deleted LightweightUtils. Moved work to Core (partial class). Normalized files with the autoformat tool to be consistent to the convention. 6 年前
Felipe Lira fab1cd33 Stripped invalid variants. Reduced Standard shader with full settings to 43.75% variants. Furter reduced tandard shader with minimal settings to 2.08%. 6 年前
GitHub 15d94d6d Merge pull request #1244 from Unity-Technologies/lw/depth_copy_vr_support 6 年前
Yao Xiaoling 37aae303 Removed vertex color mode which was intended to alter the blend mask. 6 年前
sebastienlagarde fbf1ccab Remove indirect GTAO debug mode 6 年前
GitHub 9aa25b18 Merge pull request #1243 from Unity-Technologies/lw/shader-keywords-stripping 6 年前
Yao Xiaoling 9b87080c Removed displacement mode. 6 年前
sebastienlagarde dc498b1e Merge remote-tracking branch 'refs/remotes/origin/master' into Sharing-envlight-code 6 年前
Raymond Graham 05e90af9 Increase light indices count per cluster. 6 年前
Evgenii Golubev e2268362 Update comments 6 年前
Felipe Lira dbaba107 Fixed shader warning from last changeset. 6 年前
Yao Xiaoling 846b792e Small fixes due to removal of vertex animation and transparent mode. 6 年前
sebastienlagarde 9298afe1 Remove osbole debug mode: EnvironmentProxyVolume and EnvironmentSampleCoordinates 6 年前
Raymond Graham e53b33fe Revert "Expose the number of light indices per clustered tile in the HDRenderpipelineAsset. This will allow for project specific changes." 6 年前
GitHub 52d2cf4e Merge pull request #1212 from Unity-Technologies/expose-numlights-per-cluster 6 年前
Evgenii Golubev b465602c Optimize 6 年前
Felipe Lira a953a3e3 Addressed PR's comments 6 年前
Yao Xiaoling 9a2fed6e Remove vertex wind animation. 6 年前
Sebastien Lagarde 4a161d5a HDRenderPipeline: Sharing envlight code 6 年前
Raymond Graham 31f3f3cb Expose the number of light indices per clustered tile in the HDRenderpipelineAsset. This will allow for project specific changes. 6 年前
Evgenii Golubev 248f6d04 Fix formatting 6 年前
Felipe Lira 47ca4b6d #ifdef'd LogVariants function 6 年前
Yao Xiaoling 5639b1fc Added Terrain shader and TerrainUI based on layered lit shader. 6 年前
Sebastien Lagarde dc30088d HDRenderPipeline: Remove unnecessary header 6 年前
Evgenii Golubev e788c519 Port global density volumes to the interpolation volume system 6 年前
Felipe Lira 84335068 Fixed warning. 6 年前
GitHub e7d77484 Merge pull request #1211 from Unity-Technologies/Fix-Wind-Settings-sampler 6 年前
Evgenii Golubev e9f686c7 Merge branch 'volumes-improvements' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 6 年前
Felipe Lira cee6f8f7 Used autoformat tool on all changed files. 6 年前
Thomas f1e342f8 Allows overriding lerping behavior on volume components 6 年前
Antti Tapaninen 84d9c9ea fix texture/sampler naming scheme for WIND_SETTINGS_TexNoise/WIND_SETTINGS_TexGust, fixes pixelized trees issue with Fontainebleau on metal 6 年前
Paul Melamed cc685e8d Add the ability to change decal shape with the handle ui control 6 年前
Evgenii Golubev 69dfe3f6 Switch to the volume system WIP 6 年前
Felipe Lira a39db674 Updated ShaderGraph templates 6 年前
Aleksandr Kirillov a4adefcb Merged CopyDepth and CopyDepthMSAA shaders into one and created a keyword to control the differences. 6 年前
GitHub b9541da7 Merge pull request #1210 from Unity-Technologies/Display-warning-message-with-VR 6 年前
Evgenii Golubev 09ba8b07 Merge branch 'master' of https://github.com/EvgeniiG/ScriptableRenderLoop 6 年前
Felipe Lira 0c072a52 Added pass names to improve shader stripping debug readability. Fixed a typo. 6 年前
Aleksandr Kirillov 7c8cb1a7 Simplified DepthCopy.hlsl 6 年前