Matt Dean
e1d63321
Initial attempt
7 年前
Peter Bay Bastian
cffc8159
Update project version
7 年前
Julien Ignace
9613bb46
- Added the possibility for material layers to inherit from the base layer normal map.
- Changed the way normal are handled in Lit/LayeredLit shader so that we could properly implement the point above (namely, GetSurfaceData now returns the tangent space normal instead of world space directly, this allows to blend them correctly for layered shader).
8 年前
GitHub
973d16b4
Merge pull request #73 from Unity-Technologies/LayeredLit
Layeredlit improvements
8 年前
Matt Dean
316a1125
Cleanup, re-org and refactor
7 年前
Peter Bay Bastian
a39f97cc
Update to work with latest GraphView
7 年前
Julien Ignace
0f63e44e
Merge branch 'master' into LayeredLit
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderPipeline/Material/LayeredLit/LayeredLit.shader
8 年前
sebastienlagarde
5b4bc0d3
HDRenderPipeline: recreate HDRenderPipeline asset adn setup it in graphics settings
8 年前
Matt Dean
ef853b6a
Added surface definition for FastBlinn
7 年前
Peter Bay Bastian
1e3fb5de
Add dictionary for storing `Node -> Edges` reference in SerializableGraph (faster/more scalable edge look-ups)
7 年前
Evgenii Golubev
08cf94d6
Fix anisotropic GGX (again)
8 年前
sebastienlagarde
373eab23
HDRenderPipeline: Forget to rename the main cs file
8 年前
Matt Dean
1e0ac7aa
Rename NonPBR to FastBlinn
7 年前
Peter Bay Bastian
b1ca732a
Rewrite `DepthFirstCollectNodesFromNode` to be non-recursive
7 年前
Evgenii Golubev
3758fdee
Fix the white furnace test failure
8 年前
GitHub
0a0c9298
Merge pull request #72 from Unity-Technologies/moveShaderPropertiesToInlcudeFile
HDRenderPipeline: Move shader properties to a dedicated include file (request from demo team)
8 年前
Matt Dean
f17a21ca
Refactor lightweight shaders Part 1
- Add surface model to PBR
- Abstract everything to cgincs
7 年前
Peter Bay Bastian
25ed3aaf
Graph inspector now only shows editor for at most 1 node
7 年前
Evgenii Golubev
4e84f59a
Remove redundant operations
8 年前
sebastienlagarde
da1063e4
HDRenderPipeline: Move shader properties to a dedicated include file (request from demo team)
8 年前
Matt Dean
0f6b7c44
Fixed graph name passed to GetFullShader in Master nodes
7 年前
Evgenii Golubev
0a562a91
Optimize the computation of 'NdotL' during importance sampling
8 年前
sebastienlagarde
70e09822
Delete HDRenderLoop asset
8 年前
Matt Dean
d0277da5
Fix manifest
- Added non manifest files in packages to ignore
- Fixed package manifest
7 年前
Evgenii Golubev
839c2ec2
Add a TODO
8 年前
GitHub
23f2ee44
Merge pull request #71 from Unity-Technologies/Renaming-HDRenderLoop
Renaming hdrenderloop to hd renderPipeline
8 年前
Tim Cooper
5ff20e91
missed manifest update
7 年前
Evgenii Golubev
66d2b7d7
Remove GetShiftedNdotV() from IntegrateGGXAndDisneyFGD()
8 年前
sebastienlagarde
cb97b488
HDRenderLoop: Rename renderLoop to renderContext
8 年前
Tim Cooper
1793f62f
Add LW SRP into material graph
7 年前
Evgenii Golubev
ec1f1b58
Implement D_GGX_Visible()
8 年前
sebastienlagarde
b890244e
HDRenderLoop: Rename the directory HDRenderLoop in HDRenderPipeline
8 年前
Tim Cooper
400411ff
add dependency on sap
7 年前
Evgenii Golubev
a0e8eceb
Remove clamp from anisotropic GGX
8 年前
sebastienlagarde
aacfb575
Rename HDRenderLoop to HDRenderPipeline
8 年前
Peter Bay Bastian
24f84a48
Do more efficient look-up of nodes in graph presenter update
7 年前
Evgenii Golubev
83703533
Remove the clamp - it is not necessary
8 年前
GitHub
f3e5d8cd
Merge pull request #70 from EvgeniiG/master
Improve the quality of EnvMap filtering
8 年前
Peter Bay Bastian
eb8a8906
Use dictionary to store nodes for faster lookups
7 年前
Evgenii Golubev
fff4efdf
Remove multiple definitions of the light sampling texture dimensions
8 年前
Peter Bay Bastian
3ffdcd59
Right click no longer deselects nodes
7 年前
Evgenii Golubev
b1ef27bc
Update comments
8 年前
Peter Bay Bastian
865b4bb0
Update gitignore
7 年前
Evgenii Golubev
360609df
Reduce the importance sampling bias
8 年前
Peter Bay Bastian
5b7af74e
Fix node repainting
7 年前
Evgenii Golubev
1b52a0cc
Make sure light sampling (and eventually MIS) can be correctly toggled at runtime.
8 年前
Peter Bay Bastian
ed185a44
Preliminary vertex shader support
7 年前
Evgenii Golubev
7ad2f0d1
Clamp NaNs arising during light sampling
8 年前
Peter Bay Bastian
6eea794b
Remove scale and offset from shader inspector
7 年前
Evgenii Golubev
a8c79dbc
Move UNITY_SPECCUBE_LOD_STEPS out of D3D11.hlsl
8 年前