7689 次代码提交 (08e34742-91a4-4c68-8f7c-3dfa771586f7)

作者 SHA1 备注 提交日期
Peter Bay Bastian a93f2736 Add change notifications for graph, used for managing previews better 7 年前
GitHub 610b8d11 Merge pull request #79 from Unity-Technologies/LayeredLit 8 年前
Matt Dean 726b1d96 Fix old subscripts for FastBlinn 7 年前
GitHub 569bb836 Merge pull request #65 from stramit/lt-pipeline-masters 7 年前
GitHub 800198d1 Fixed TransformObjectToTangent 8 年前
Matt Dean c9975eed Add unlit master and cleanup 7 年前
GitHub e4cfb75c correct reflect in case of two sided 8 年前
Matt Dean 4399a579 Add FastBlinn master 7 年前
Evgenii Golubev 47bf244a Consistently handle 'NdotL' problems 8 年前
GitHub 4c6fa573 Change blendNormal to BlendNormalRNM 8 年前
Matt Dean 22d054b1 PBR Parity between graph and bespoke 7 年前
Evgenii Golubev e3de02f6 Clean up the sampling code 8 年前
GitHub 730aa021 add comment 8 年前
Matt Dean 02a01bed Bring handwritten and graphmade vertex structs in line 7 年前
Evgenii Golubev 847d26fc Remove dead code 8 年前
GitHub 0e7babab Update LitData.hlsl 8 年前
Chman 9e250d76 Added a quick & dirty post-processing stack for artists until the big one is ready 8 年前
Matt Dean b213473c Adjust vertex input index 7 年前
Evgenii Golubev d81d6e8a Remove roughness clamping from IBL 8 年前
Julien Ignace 364394a6 Restored wrongly deleted code. 8 年前
Chman fc2f9126 Merge remote-tracking branch 'refs/remotes/Unity-Technologies/master' into postfx-hack 8 年前
sebastienlagarde 6521b4be HDRenderPipeline: More rename of UnityEditor.Experimental.ScriptableRenderLoop + minor stuff 8 年前
Matt Dean d0f07a14 Add everything to vertex input struct as default 7 年前
Evgenii Golubev 649f076a Fix perceptualRoughnessToMipmapLevel() and add comments 8 年前
Julien Ignace c5bf4cfb Merge branch 'master' into LayeredLit 8 年前
Chman 8361dbe0 Merge remote-tracking branch 'refs/remotes/Unity-Technologies/master' 8 年前
GitHub 7cff9079 Merge pull request #78 from EvgeniiG/master 8 年前
Matt Dean 5aa5451a Fixes for PR 7 年前
Evgenii Golubev f38f5e1a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
GitHub 4925d00e Merge pull request #77 from Unity-Technologies/namespace-refactor 8 年前
Matt Dean 6617bfcf Working Lightweight PBR Masters 7 年前
Tim Cooper 2b3f2f91 [refactor namespace] 8 年前
Matt Dean 7a860c7c Initial functional PBR master 7 年前
GitHub 93985053 Merge pull request #76 from Unity-Technologies/Add-LatLong-reflection-support 8 年前
Matt Dean 2c7d3d45 Some channels working 7 年前
Tim Cooper be067cc2 first real working shader in the 'new' model. 7 年前
Peter Bay Bastian bec6cdbb New preview system and master node preview in inspector 7 年前
sebastienlagarde 12a52bf3 HDRenderPipeline: Add support for LatLong reflection 8 年前
Matt Dean fc0d26d6 Merge remote-tracking branch 'refs/remotes/origin/master' into lt-pipeline-masters 7 年前
Tim Cooper 354517e6 Partially working new master node architecture. 7 年前
Peter Bay Bastian 960a174b Move stuff out from Views and Presenters in Drawing/Inspector 7 年前
GitHub c51e0506 Merge pull request #75 from Unity-Technologies/Add-Normal-Scale 8 年前
Tim Cooper 8a87c992 More refactoring. 7 年前
Peter Bay Bastian 64c9a49b Purge usage of presenters and datawatch from graph inspector 7 年前
sebastienlagarde 0d8aeb13 HDRenderPipeline: Add support for normal and detail normal scale 8 年前
Tim Cooper f6fa3513 Starting to extract properties. 7 年前
Peter Bay Bastian 4f6745e0 Add utility function for calculating hash codes 7 年前
GitHub 71ba84c3 Merge pull request #74 from Unity-Technologies/Fix-point-light-shadow 8 年前
Peter Bay Bastian 8139e3cb Move GeneratedShader outside Unity project 7 年前
sebastienlagarde 291b4c6d HDRenderPipeline: Fix-point-light-shadow 8 年前