Peter Bay Bastian
d5cf9250
Add missing subgraph
7 年前
Tim Cooper
6efb23b6
[srl]Start porting loops to use new state context.
8 年前
Evgenii Golubev
5f0870cc
Update comments and store the value of the integral of the image
8 年前
runes
4e827773
Changed tabs to spaces and removed debug code in shadeopaque
8 年前
Peter Bay Bastian
d32b390a
Shader templates for big and splitcombine
7 年前
Tim Cooper
7c771e53
[srl]Fix scene view rendering of fptl and hd loop
8 年前
Evgenii Golubev
0b7d0d75
Update the comment
8 年前
runes
9d2ab9fb
reintroduced compute shader version of light evaluation code
8 年前
Peter Bay Bastian
817240b1
Fix preview rendering ( #48 )
7 年前
Tim Cooper
1ddcb9ee
Merge remote-tracking branch 'origin/master' into refactorentrypoint
8 年前
Evgenii Golubev
52100761
Use texture Load() instead of sampling
8 年前
GitHub
8760c4f3
Merge pull request #65 from Unity-Technologies/LayeredLit
First version of Layered Lit shader height based blending.
8 年前
Peter Bay Bastian
ce4b9371
Fix combine node and update split test to also use combine node
7 年前
Evgenii Golubev
c3acc973
Initial implementation of BuildProabilityTables()
8 年前
GitHub
d5fa4483
Merge pull request #64 from EvgeniiG/master
Optimize IntegrateLD()
8 年前
Peter Bay Bastian
4cf36072
Enabling pretty printing of shader graph JSON
7 年前
Evgenii Golubev
62d91392
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Peter Bay Bastian
10cced5d
Log error instead of warning when failing to instantiate node instance
7 年前
Evgenii Golubev
0e06d868
Implement ComputeCubemapTexelSolidAngle()
8 年前
Peter Bay Bastian
dbebb5a9
Fix null reference exception
7 年前
Evgenii Golubev
1e6ba10e
Perform stronger artifact clamping
8 年前
Peter Bay Bastian
8dc11b9a
Fix split node and add test for it ( #62 )
7 年前
Evgenii Golubev
b9f2f83e
Update the comment
8 年前
Peter Bay Bastian
65d3639a
Add pre-split to TextureSamplerNode ( #60 )
7 年前
Evgenii Golubev
8ad80363
Rename Hammersley and Fibonacci files
8 年前
Peter Bay Bastian
3c039bfd
Add save dialog when closing window
7 年前
Evgenii Golubev
db24b840
Remove the unused function argument
8 年前
Peter Bay Bastian
931a7f8b
Re-create presenter if it's null during update ( #37 , #39 )
7 年前
Evgenii Golubev
e68c22d7
Rename ImportanceSampleGGXDirIsotropic() to ImportanceSampleGGXViewIndDir() to avoid confusion
8 年前
Peter Bay Bastian
f32d2e24
Add DictionaryPool
7 年前
Evgenii Golubev
65fc4234
Optimize IntegrateLD() by using D_GGX_Inverse()
8 年前
Peter Bay Bastian
262456fb
Remove legacy code from MaterialGraphView, which was causing the selection to be cleared when zooming/panning ( #45 )
7 年前
Evgenii Golubev
7e821fe0
Implement ImportanceSampleGGXDirIsotropic()
8 年前
Peter Bay Bastian
d69d3c1d
Move IMayRequireNormal into own file
7 年前
Evgenii Golubev
e3a00862
Replace max(0, x) with saturate to save 1 VALU
8 年前
mmikk
922fa26b
minor clean up. Didn't need these afterall
minor clean up. Didn't need these afterall
8 年前
Peter Bay Bastian
14564f1e
Removed (now) unneeded OnInspectorGUI for shader graph assets
7 年前
Evgenii Golubev
dba98485
Improve the support of the Fibonacci sequence
8 年前
mmikk
485cc57e
prepare for platforms with compute but no texCubeArray
prepare for platforms with compute but no texCubeArray
8 年前
Peter Bay Bastian
c0b10e8f
Update to work with latest graphics/shadergraph
7 年前
Evgenii Golubev
23f38d59
Use the Fibonacci sequence for convolving with GGX
8 年前
mmikk
36652038
enable trilinear on panos for ibl on mobile
enable trilinear on panos for ibl on mobile
8 年前
Peter Bay Bastian
8e1d62b6
Add presenter for GraphEditorView, such that the presenter hierarchy makes more sense (also, pass through asset name to graph inspector #31 )
7 年前
Evgenii Golubev
2b99d652
Use the optimized version of Hammersley2d() by default
8 年前
GitHub
5cecc6c4
Update README.md
8 年前
Peter Bay Bastian
a92b64bb
#31 UIElements-based graph inspector
7 年前
Evgenii Golubev
b9e6ec25
Remove a redundant addition
8 年前
mmikk
c9bc3369
prep work for high-end mobile support
prep work for high-end mobile support. Most mobile doesn't support
textureCubeArray so built-in to TextureCacheCubemap we allow a special
path which converts to panorama on the fly upon texture cache population
(only at the very moment when the cube map is injected and cached).
8 年前
Peter Bay Bastian
d465f37d
#43 Handle keyboard shortcuts in window rather than GraphView
7 年前
Julien Ignace
af076815
Merge branch 'master' into LayeredLit
8 年前