Evgenii Golubev
|
3bd132b7
|
Use precomputed tables to store the Hammersley2D sequence
|
8 年前 |
GitHub
|
980ae986
|
Merge pull request #62 from EvgeniiG/master
Update the implementation of the procedural sky model
|
8 年前 |
Peter Bay Bastian
|
985a8c21
|
Add formatting instructions to README
|
7 年前 |
Evgenii Golubev
|
bd1e1e95
|
Merge branch 'ProceduralSky'
|
8 年前 |
Peter Bay Bastian
|
7e160ce8
|
Run `hg format` on repository
|
7 年前 |
Evgenii Golubev
|
498f14dc
|
Remove a TODO
|
8 年前 |
Peter Bay Bastian
|
cb4c7948
|
Add editorconfig
|
7 年前 |
Evgenii Golubev
|
00e0d5f5
|
Correctly set the depth texture
|
8 年前 |
Peter Bay Bastian
|
8568c86c
|
#28 Set window title to asset name when window is created
|
7 年前 |
Evgenii Golubev
|
59ed1885
|
Make small improvements to the procedural sky shader
|
8 年前 |
Peter Bay Bastian
|
f9acfdc0
|
Missing change for previous commit
|
7 年前 |
Evgenii Golubev
|
3f3f4548
|
Make sure the sky fully overwrites unoccluded parts of the frame
|
8 年前 |
Peter Bay Bastian
|
178cb981
|
Extension method for `INode.RequiresTime`
|
7 年前 |
Evgenii Golubev
|
34315214
|
Set values of legacy built-in uniforms
|
8 年前 |
Julien Ignace
|
95bd4bde
|
First version of layered shader height blending.
|
8 年前 |
GitHub
|
a58c0e13
|
Merge pull request #61 from Unity-Technologies/LayeredLit
Fixed default value for Smoothness Detail Scale.
|
8 年前 |
Peter Bay Bastian
|
f516d811
|
Merge remote-tracking branch 'origin/subgraph'
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/MaterialGraphEditWindow.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/MaterialGraphPresenter.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/MaterialNodePresenter.cs
|
7 年前 |
Evgenii Golubev
|
2f7b3af3
|
Update the sky code using the Adam demo source
|
8 年前 |
Julien Ignace
|
1feebf25
|
Fixed default value for Smoothness Detail Scale.
|
8 年前 |
Tim Cooper
|
e9ce1c42
|
[srl]Implement c# changes to match the c++ code changes.
|
8 年前 |
GitHub
|
deff790c
|
Merge pull request #60 from Unity-Technologies/LayeredLit
Fixed some missing keywords for LayeredLit shader.
|
8 年前 |
Tim Cooper
|
793887f9
|
Working 'convert to subgraph'
|
7 年前 |
Evgenii Golubev
|
11fe42e1
|
Introduce 'invalidRTI'
|
8 年前 |
Julien Ignace
|
31325bbd
|
Fixed some missing keywords for LayeredLit shader.
|
8 年前 |
Filip Iliescu
|
e94eb9e2
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
Tim Cooper
|
a494cc0c
|
Adding back sub graph support
|
7 年前 |
Peter Bay Bastian
|
4b24135e
|
#29 Window now tells `MaterialGraphPresenter` to update previews, rather than using schedulers per node
|
7 年前 |
Evgenii Golubev
|
4534d45f
|
Make sure the sky pass does not modify the alpha channel
|
8 年前 |
GitHub
|
d687439f
|
Merge pull request #59 from Unity-Technologies/SkyFramework
Fixed update of sky renderer when changing the type in the CommonSettings.
|
8 年前 |
Tim Cooper
|
34cc0f15
|
Start work on making 'sub-graph' work again in an expected way.
|
7 年前 |
Peter Bay Bastian
|
a3cbf332
|
#29 Propagate `requiresTime` in `MaterialGraphPresenter.UpdateData` rather than computing it on-the-fly (+ rename a bunch of variables in said method to match new conventions)
|
7 年前 |
Julien Ignace
|
e4a32a00
|
Fixed update of sky renderer when changing the type in the CommonSettings.
|
8 年前 |
Evgenii Golubev
|
9ae68594
|
Clean up and refactor the procedural sky
|
8 年前 |
Tim Cooper
|
06494dc3
|
Ensure tests are run with the same preview lighting.
|
7 年前 |
Julien Ignace
|
0a254c57
|
Merge branch 'master' into SkyFramework
|
8 年前 |
Evgenii Golubev
|
92a11b73
|
Remove AtmosphericParameters (replaced by ProceduralSkyParameters)
|
8 年前 |
GitHub
|
d09c8d89
|
Merge pull request #58 from Unity-Technologies/HackShadowPCF
Split shadow setting relevant to the scene from the HDRenderLoop ShadowSettings structure to the CommonSettings component.
|
8 年前 |
Tim Cooper
|
ff3530d9
|
Add cracks graph for testing
|
7 年前 |
Julien Ignace
|
819c7c46
|
Merge branch 'master' into SkyFramework
|
8 年前 |
Julien Ignace
|
d3f35f1a
|
- Split shadow setting relevant to the scene from the HDRenderLoop ShadowSettings structure to the CommonSettings component.
- Made sure everything worked fine with multi-editing.
|
8 年前 |
GitHub
|
63b94ab1
|
Merge pull request #57 from Unity-Technologies/SkyFramework
Added color and depth buffers to the builtin sky parameters.
|
8 年前 |
Peter Bay Bastian
|
c645f8bc
|
Remove unnecessary inheritance from GraphElementPresenter in NodePreviewPresenter
|
7 年前 |
Julien Ignace
|
8f84aa6a
|
Added color and depth buffers to the builtin sky parameters.
|
8 年前 |
GitHub
|
58a746e5
|
Merge pull request #56 from EvgeniiG/master
Reduce noise related to IBL
|
8 年前 |
Filip Iliescu
|
5da35f57
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
Peter Bay Bastian
|
4fa0de6e
|
Remove NodePreviewView as it is no longer used
|
7 年前 |
Evgenii Golubev
|
8bbe4289
|
Merge remote-tracking branch 'upstream/master'
|
8 年前 |
GitHub
|
f9dba956
|
Merge pull request #55 from Unity-Technologies/HackShadowPCF
Hacked in a better PCF for directional light.
|
8 年前 |
Peter Bay Bastian
|
8bfc6985
|
Remove needless inheritance from MaterialNodePresenter in GraphControlPresenter
|
7 年前 |
GitHub
|
e9f42525
|
Merge pull request #54 from Unity-Technologies/SkyFramework
Added the possibility to choose the update mode of sky environment lighting.
|
8 年前 |