93 次代码提交 (02b23d6e-5ff6-429d-9278-b400299693ef)

作者 SHA1 备注 提交日期
Joachim Ante 7f741951 Initial ScriptableRenderLoop 9 年前
Joachim Ante 8c526b38 line endings and remove unused code 9 年前
vlad-andreev 13e0bb9f fixed build after merge 8 年前
vlad-andreev 0bfdd8a7 fix exception when not all active lights have shadows enabled 8 年前
sebastienlagarde 907c12cd Fix error after merge trunk 8 年前
sebastienlagarde 269e8d24 Revert " Fix error after merge trunk" 8 年前
Aras Pranckevicius 77ed801f API change: ActiveLight -> VisibleLight, culledLights -> visibleLights, culledReflectionProbes -> visibleReflectionProbes 8 年前
sebastienlagarde 272c1ccf Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
vlad-andreev bf6e54c5 tabs -> spaces 8 年前
sebastienlagarde feca166f Merge remote-tracking branch 'origin/master' 8 年前
vlad-andreev 3e91c5e0 code cleanup part deux 8 年前
sebastienlagarde ba4ec92e Merge remote-tracking branch 'origin/master' 8 年前
vlad-andreev 3b8e0543 moved to the experimental namespace 8 年前
Sebastien Lagarde f3b6f913 Merge remote-tracking branch 'refs/remotes/origin/master' into LightmapSupport 8 年前
Paul Demeulenaere 93fd6e5e Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
Aras Pranckevicius a219411f Update after API changes 8 年前
Paul Demeulenaere f68e8b7c Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
Sebastien Lagarde b0bf5e66 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
runes f1ab4d10 Fixed CSM clipping issue 8 年前
Aras Pranckevicius d6928d42 API change: ComputeSpotShadowsMatricesAndCullingPrimitives -> ComputeSpotShadowMatricesAndCullingPrimitives 8 年前
Paul Demeulenaere e7df382c Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
Julien Ignace 442892e0 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev f85c5fe4 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
vlad-andreev d10f64ea forgot to commit a file 8 年前
Julien Ignace 72b53eb8 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev b2ff5346 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev 0eb1758a Merge branch 'master' into SkySystem 8 年前
Paul Demeulenaere 16333450 Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
mmikk cbedc8ab fix "mysterious" shadow bug case 8 年前
Sebastien Lagarde 37316a28 Merge remote-tracking branch 'refs/remotes/origin/master' into Refactor-lightloop 8 年前
Evgenii Golubev e7cb98c6 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Felipe Lira 462e7b4d Merge branch 'master' into scriptablerenderloop-graphicssettings 8 年前
Paul Demeulenaere 267b0349 Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
Tim Cooper e9ce1c42 [srl]Implement c# changes to match the c++ code changes. 8 年前
GitHub 7a0c40da Refactorentrypoint (#68) 8 年前
Felipe Lira 5ccdddfc LowEndMobile Pipeline - Added Shadows. 8 年前
Evgenii Golubev 1af099df Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into MIS 8 年前
Felipe Lira c9e863e4 Shadow slice resolution being computed automatically for best fit in the shadow atlas. 8 年前
Felipe Lira 7adeb563 Added non-directional Lightmap support 8 年前
Arnaud Carre 66610d8f Merge remote-tracking branch 'origin/master' into batch_rendering 8 年前
Tim Cooper 2b3f2f91 [refactor namespace] 8 年前
GitHub 4925d00e Merge pull request #77 from Unity-Technologies/namespace-refactor 8 年前
Evgenii Golubev f38f5e1a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Julien Ignace c5bf4cfb Merge branch 'master' into LayeredLit 8 年前
Felipe Lira 05e84b23 Merge branch 'master' into lowendmobile 8 年前
Felipe Lira 5450c598 Fixed Lightmap issue and shadow issues on mobile. 8 年前
Felipe Lira 94d1068c Added 4 tap shadowmap filtering. 8 年前
Felipe Lira e606701e Added support to query shadowbias from Light. Fixed glossiness in specular. 8 年前
Felipe Lira 17101aa5 Changed the LDRenderLoop to define a minimal shadow setup instead of using the one from FPTL/HDRenderPipe. This will make it also easier for users to understand and provide example beyond the basic render loop. 8 年前
Tim Cooper aa75277c [refactoring] HDLoop to do nice allocate / deallocate based on instantiation of loop instances. 8 年前
Tim Cooper c3449ff8 [HDLoop] Use scene singleton pattern for skysettings and common settings. The idea is that when a scene is activated we look to see if there are any override settings in that scene; if so we apply them. If there are no override settings we just do the default. 8 年前
Paul Demeulenaere 40290c81 Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
Julien Ignace 3a51e665 Start of new small framework for debugging stuff in HDRenderPipeline. Used it for shadow map visualization. 8 年前
Tim Cooper 8f13ba4e Fix merge issues 8 年前
Tim Cooper 8ff712ff Merge branch 'master' into refactor-hdloop 8 年前
Arnaud Carre 2cdff1ec Merge branch 'master' into batch_rendering 8 年前
Felipe Lira be52007a Merge branch 'master' into lowendmobile 8 年前
GitHub aded0eae Merge pull request #122 from Unity-Technologies/refactor-hdloop 8 年前
Evgenii Golubev ac23a82e Merge branch 'master' into SSSSS 8 年前
Julien Ignace df95d960 Merge branch 'master' into Branch_DebugShadows 8 年前
GitHub b702ac53 Merge pull request #129 from Unity-Technologies/Branch_DebugShadows 8 年前
sebastienlagarde 264abb2c Merge remote-tracking branch 'refs/remotes/origin/master' into Update-POM-+-Heightmap-behavior 8 年前
Evgenii Golubev f43fbd7c Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Julien Ignace 81caf93b Added back the "ref" modifiers to DrawRenderer APIs (needs C++ too) 8 年前
GitHub dd602579 Merge pull request #133 from Unity-Technologies/Branch_FixDrawRendererCallingConv 8 年前
Julien Ignace 0da32ed1 Merge branch 'master' into Branch_DebugLighting 8 年前
runes 3b9f1e7d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Sebastien Lagarde 9db3e981 Merge remote-tracking branch 'refs/remotes/origin/master' into Update-POM-+-Heightmap-behavior 8 年前
Evgenii Golubev 538bf3b2 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Arnaud Carré arnaud@unity3d.com ca6b7f62 Merge branch 'master' into batch_rendering 8 年前
Arnaud Carre 89d05b25 Merge branch 'batch_rendering' of https://github.com/Unity-Technologies/ScriptableRenderLoop into batch_rendering 8 年前
Robert Cupisz bc3905d5 Directional shadow near plane offset was the last dir shadow setting left in quality settings. Reunite with friends. 8 年前
GitHub ea77b56e Merge pull request #147 from robertcupisz/master 8 年前
Evgenii Golubev fb05108b Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
uygar c8a27740 Merge branch 'master' into shadows 8 年前
runes 2ce17b6c Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Felipe Lira 0905d0bc Merge branch 'master' into lowendmobile 8 年前
Arnaud Carre 3c290788 Merge branch 'master' into batch_rendering 8 年前
uygar 3043024a First step in removing the old shadow system. Stubbed out the old system in HDRenderloop. 8 年前
uygar 1d081a77 Moved shadow related files into ShaderLibrary and common to reflect their general usage. 8 年前
Tim Cooper c30d33b8 [Format]Reformat via format.pl to match the new conventions 8 年前
Antti Tapaninen a261aadf Merge branch 'master' into metal-ios 8 年前
Antti Tapaninen 06aa5d1c Merge branch 'master' into metal 8 年前
Evgenii Golubev 9d4c2988 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Arnaud Carre 66e32153 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into batch_rendering 8 年前
Evgenii Golubev fd637ec5 Make the view (shadow) matrix of point lights left-handed (to match spot lights) 8 年前
GitHub 6bf38eb4 Merge pull request #210 from EvgeniiG/master 8 年前
Antti Tapaninen ff60a1c7 Merge remote-tracking branch 'origin/master' into metal-ios 8 年前
Antti Tapaninen c46cb0b5 Merge branch 'master' into metal 8 年前
vlad-andreev 3a5b105e Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
uygar 8db09493 Merge branch 'master' into shadows 8 年前
Filip Iliescu 6e428acc Merge branch 'metal' into classicDeferredMobile 8 年前
uygar 00cc82b2 Removed temporary shadow slice data struct again, as the lowendrenderpipeline declares its own struct now instead of using the renderpass. 8 年前