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Changed the LDRenderLoop to define a minimal shadow setup instead of using the one from FPTL/HDRenderPipe. This will make it also easier for users to understand and provide example beyond the basic render loop.
/vr_sandbox
Changed the LDRenderLoop to define a minimal shadow setup instead of using the one from FPTL/HDRenderPipe. This will make it also easier for users to understand and provide example beyond the basic render loop.
/vr_sandbox
Felipe Lira
8 年前
当前提交
17101aa5
共有 5 个文件被更改,包括 506 次插入 和 384 次删除
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2Assets/LowEndRenderLoop/LowEndPipeline.asset
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32Assets/LowEndRenderLoop/LowEndRenderLoopShader.shader
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644Assets/LowEndRenderLoop/LowEndRenderLoopVikingVillage.unity
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184Assets/LowEndRenderLoop/LowEndRenderPipeline.cs
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28Assets/ScriptableRenderLoop/RenderPasses/ShadowRenderPass.cs
644
Assets/LowEndRenderLoop/LowEndRenderLoopVikingVillage.unity
文件差异内容过多而无法显示
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文件差异内容过多而无法显示
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