25 次代码提交 (main)

作者 SHA1 备注 提交日期
Rune Stubbe 4e715f16 Moved material classification to separate pass 7 年前
Julien Ignace 602c3afe Fixed various over uniforms in Constant Buffers 7 年前
sebastienlagarde 65463a5e HDRenderPipeline: Move material flags to Lit.hlsl as they are related to the defered material 7 年前
sebastienlagarde adeee295 Clean and comment some code 7 年前
Evgenii Golubev 860587d6 Perform the stencil test during the MaterialFeatureFlag generation 7 年前
Peter Bay Bastian a1133cd9 Update #includes of ShaderLibrary to new path 7 年前
Peter Bay Bastian 9dd5e5c5 Change shader include paths to take advantage of Core being an include path now 7 年前
sebastienlagarde 43c10ade HDRenderPipeline: Added screen position parameter to GBuffer function 7 年前
Peter Bay Bastian 85e38a3c Merge branch 'master' into shader-include-paths-2 7 年前
Evgenii Golubev 0ed1b80b Global rename 7 年前
Julien Ignace 5a107310 Renamed TilePass to LightLoop 7 年前
Sebastien Lagarde 240bc3d1 first compiling version 7 年前
sebastienlagarde f3d7f5bf Address feedback 7 年前
Evgenii Golubev 68313a0e Remove `sampler_SkyTexture` and `sampler_MainTex` 7 年前
sebastienlagarde 4b26e012 Move all core file to subfolder CoreRP + update shader include path to CoreRP/ShaderLibrary 7 年前
sebastienlagarde 589f5cd1 HDRenderPipeline: Update some comment 7 年前
Frédéric Vauchelles 504ba0e9 [PlanarProbes] Packed env light data and env proxy data 7 年前
Frédéric Vauchelles 6950663c [PlanarReflection] Removed incorrect include 7 年前
uygar 275279fa Introduced new macros for flow control attributes. 6 年前
Julien Ignace d4548639 Added #pragma_only_renderers to compute shaders. 6 年前
Felipe Lira 35cef52a Fixed shader include paths 6 年前
Kay Chang 53b01e3a WIP adding Switch support. 6 年前
Kay Chang c279dc9c Re-added modified files for Switch without BOM. 6 年前
Tim Cooper fafb59af Run code formatter. 6 年前
RSlysz f7eb9399 rewrite realtime reflection probe capture 6 年前