69 次代码提交 (main)

作者 SHA1 备注 提交日期
Julien Ignace 560cef2c Missing files 8 年前
Evgenii Golubev 0a7924ff Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into hdrp_matrix 8 年前
Thomas Hourdel a512c881 Added a fullscreen debug view for motion vectors 7 年前
Thomas Hourdel c4976158 Added a NaN/Inf tracker to the debug modes 7 年前
Peter Bay Bastian a1133cd9 Update #includes of ShaderLibrary to new path 7 年前
Julien Ignace d4b9dd15 Split directional shadow resolution in a different pass to reduce VGPR pressure during tile lighting. 7 年前
Evgenii Golubev e2fd5eac Update the render state of full screen passes 7 年前
Sebastien Lagarde a0915eb9 Move ambient occlusion code from LightingLoopContext to lit.hlsl 7 年前
Frédéric Vauchelles bb7f87de Added debug display for pyramids 7 年前
Frédéric Vauchelles 1e32285e Renamed PreTransparent to PreRefraction 7 年前
Frédéric Vauchelles 8e549215 Updated tonemapping for depth pyramid debug 7 年前
Mikko Strandborg a2a3c47b Add vulkan to the list of only_renderers in all the shaders 7 年前
Peter Bay Bastian 9dd5e5c5 Change shader include paths to take advantage of Core being an include path now 7 年前
Antti Tapaninen f53de9f7 unify only_renderers list, fix typos 7 年前
Peter Bay Bastian b7db3ef9 Merge branch 'shader-include-paths-2' 7 年前
sebastienlagarde 0feb39a6 HDRenderPipeline: Add xboxone support 7 年前
Evgenii Golubev 4cd2d228 Replace all sampler macros with SAMPLER 7 年前
sebastienlagarde 4b26e012 Move all core file to subfolder CoreRP + update shader include path to CoreRP/ShaderLibrary 7 年前
Kay Chang 42c358c5 Added Switch support for SRP sample project. 7 年前
sebastienlagarde a0d8e8b4 Add support of debug font for debugging 7 年前
Sebastien Lagarde 2549f4ea Update font debug code, support char, int and float 7 年前
Sebastien Lagarde 8820a5f9 Update LuxMeter debugview 7 年前
sebastienlagarde 6c8462a0 Refactor all the code of colorpicking to make a more general version 7 年前
sebastienlagarde 9269e0af First draft 7 年前
sebastienlagarde 5fadfa91 minor change 7 年前
sebastienlagarde 25cb23c4 Fix various issue, remove previous code 7 年前
sebastienlagarde c6524756 HDRenderPipeline: Update NaN check visual 7 年前
sebastienlagarde f80ece87 Fix NaN checker pass that can't work with intrinsic isnan (as it require /Gic) 7 年前
Julien Ignace 39692887 - Fixed Gaussian/Depth pyramid rendering and debug 7 年前
Julien Ignace fa58b33b Fixed some of the remaining problematic full screen passes (shadow and debug) 7 年前
sebastienlagarde 4a7e93dd HDRenderPipeline: Small NaN correction (naming and test) 7 年前
sebastienlagarde aea87dab HDRenderPipeline: Fix display of debug pyramid 7 年前
Julien Ignace 85039c4d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring 7 年前
Frédéric Vauchelles 210bb00c (wip) screen space tracing debug 7 年前
Frédéric Vauchelles 177273e3 (wip) screen space tracing debug - using a RT instead of a StructuredBuffer for UAV target in pixel shader 7 年前
Julien Ignace ffbd199e - Fixed objects motion vectors (they were upside down) 7 年前
sebastienlagarde 003ed8ce Add pipeline subshader tags for HD 7 年前
sebastienlagarde 9630d754 Rename HDPipeline => HDRenderPipeline + Fix issue with decal.shader 7 年前
Frédéric Vauchelles d1dfdb4e Merge branch 'master' into feature/ScreenSpaceProjection 7 年前
Frédéric Vauchelles 801f262f debug fixes 7 年前
Frédéric Vauchelles fb9b45ba Update screen space tracing for refractions 7 年前
Frédéric Vauchelles ae245c12 Updated debug for screen space tracing 7 年前
Frédéric Vauchelles 4e3afe4c Updated debugs 7 年前
Frédéric Vauchelles c2126e91 Added bruteforce screen space tracing 7 年前
Frédéric Vauchelles a30e7108 Fixed HiZ raymarching 7 年前
Frédéric Vauchelles 26ba0cae Renamed properly variables 7 年前
Evgenii Golubev 2202a083 Remove UnityPerCamera, introduce UnityPerView 7 年前
Evgenii Golubev a3e9bdfc Improve the support of orthographic rendering 7 年前
Frédéric Vauchelles 5ef1d97f (wip) Added debug for proxy and hiz refraction modes 7 年前
Frédéric Vauchelles 66076676 Added debug for HiZ SSRT 7 年前
Frédéric Vauchelles 659b634a Added wip pass for SSReflection 7 年前
Evgenii Golubev 8d663ac4 Merge upstream/master 7 年前
sebastienlagarde ce90ed04 Factor AmbientOcclusion code 7 年前
Kay Chang 53b01e3a WIP adding Switch support. 7 年前
Kay Chang c279dc9c Re-added modified files for Switch without BOM. 7 年前
Frédéric Vauchelles 09596c67 Merge branch 'master' into feature/SSR 7 年前
Frédéric Vauchelles b6f0098d (wip) SSR for deferred 7 年前
Frédéric Vauchelles 41dc00b0 Various fixes 7 年前
Frédéric Vauchelles b222ccef Added linear raymarching in HiZ 7 年前
Frédéric Vauchelles dd47524a Removed iteration blending for linear raymarching 7 年前
Frédéric Vauchelles 4bfaa623 merge master 7 年前
Frédéric Vauchelles 576ebd36 HiZ: Raymarch behind surfaces 7 年前
Frédéric Vauchelles f994c6c3 displaye sampled color in HiZ for debug 7 年前
Frédéric Vauchelles 262145d7 Added debugs 7 年前
Frédéric Vauchelles 96917261 Fixed game view debug for SSRT 7 年前
Tim Cooper fafb59af Run code formatter. 7 年前
sebastienlagarde ded6bbde Homegenize code of motion vector + fix discrepency between object and camera motion blur 7 年前
GitHub 80d748f5 Add light linking support (#1758) 6 年前
sebastienlagarde 26c608bb Move files to screenspace lighting and move Reflection enum in it 6 年前