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minor change

/main
sebastienlagarde 7 年前
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5fadfa91
共有 1 个文件被更改,包括 6 次插入15 次删除
  1. 21
      ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugFullScreen.shader

21
ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugFullScreen.shader


}
// Motion vector debug utilities
// >>>
float DistanceToLine(float2 p, float2 p1, float2 p2)
{
float2 center = (p1 + p2) * 0.5;

float2 SampleMotionVectors(float2 coords)
{
#if UNITY_UV_STARTS_AT_TOP
// coords.y = 1.0 - coords.y;
#endif
float2 mv = SAMPLE_TEXTURE2D(_DebugFullScreenTexture, sampler_DebugFullScreenTexture, coords).xy;
#if UNITY_UV_STARTS_AT_TOP
// mv.y *= -1.0;
#endif
return mv;
return SAMPLE_TEXTURE2D(_DebugFullScreenTexture, sampler_DebugFullScreenTexture, coords).xy;
// <<<
// end motion vector utilties
float4 Frag(Varyings input) : SV_Target
{

float g = 2.0 - abs(hue * 6.0 - 2.0);
float b = 2.0 - abs(hue * 6.0 - 4.0);
float3 color = saturate(float3(r, g, b) * kIntensity);
float3 color = saturate(normalize(float3(mv,0)));
// float3 color = saturate(float3(r, g, b) * kIntensity);
// Grid subdivisions - should be dynamic
const float kGrid = 64.0;

float cols = kGrid;
float2 size = _ScreenParams.xy / float2(cols, rows);
float body = min(size.x, size.y) / 1.4142135623730951; // sqrt(2)
float body = min(size.x, size.y) / sqrt(2.0);
float2 texcoord = input.positionCS.xy;
float2 center = (floor(texcoord / size) + 0.5) * size;
texcoord -= center;

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