57 次代码提交 (35091da6-31a3-4bf9-88df-5c2e1a35b14b)

作者 SHA1 备注 提交日期
Andre McGrail 316d47cb Removed WaterSystem submodule and embedded as local Package. 6 年前
Andre McGrail e5cf59be Init branch push 6 年前
Andre McGrail 98b7659d Added shore slide 6 年前
Andre McGrail 48578b71 Water foam work 6 年前
Andre McGrail ea076229 init push 6 年前
Andre McGrail f3d23e02 Changed shader functions per api v4 update 6 年前
Andre McGrail ce1143d9 slight tweak to shader precision. 6 年前
Andre McGrail 309b3c34 Merge branch 'lw/shader-include' into lw/api-review-v4 6 年前
Andre McGrail b2eb7307 Updated shaders for new API 6 年前
Andre McGrail 8b65ed9b Update work for API v5 6 年前
Andre McGrail e79c320d Some more water shader tweaks 6 年前
MingWai 01439ebc SRP API changes by peter 6 年前
Andre McGrail 08c9a7be Texture/Shader tweaks 6 年前
André McGrail 741890d1 Init commit 6 年前
André McGrail 175825d8 Fixed planar reflections 6 年前
André McGrail 699942a9 Small updates 6 年前
André McGrail 192ef3fc Final tweaks to branch 6 年前
André McGrail cfbcafcc Tweaks to shadergraphs and baked water depth map 6 年前
André McGrail 1b25cca4 InitCommit 6 年前
André McGrail 7b564e6c Update to Universal 5 年前
André McGrail 6718afae Updated custom shaders 5 年前
André McGrail 83b32ce8 Sync with SRP branch 5 年前
GitHub 635d9497 Demo work merge (#64) 5 年前
GitHub 3b5e5ca2 Bug fixes (#70) 5 年前
André McGrail 97a0a4fb Water update 5 年前
André McGrail 27578bfb Updated manifest and delayed Depthmap creation as it was causing a crash 5 年前
Andre McGrail 625fd653 Tweaks to water shader and fixed lifetime issue for caustics material 4 年前
thomas-zeng fe02dad1 * Fixed XR single pass instanced mode and multiview mode. 5 年前
André McGrail b6b0ecb9 Random Deferred changes 5 年前
thomas-zeng 90a30dd8 * Fixed water shader FX not working in multiview. 5 年前
Andre McGrail f57f2586 Fixed some lighting issues with the water and added subtle SSS on the peaks, fixed truncation warning on caustics shader 4 年前
thomas-zeng 0291227e * Removed setup instance. 5 年前
Andre McGrail bfaabc16 Assorted bug fixes and improvements 4 年前
André McGrail 2e8074d7 Assorted changes 5 年前
André McGrail 990e2a21 Init commit 4 年前
André McGrail 6d11c41d More cleanup work, setting up water shader functions 4 年前
GitHub 20c32484 Feature/benchmark (#126) 4 年前
thomas-zeng bc4b45d7 Merge branch 'xr/fix-xr-singlepass' of https://github.com/Unity-Technologies/BoatAttack into boatattack/xr/add-xr-support 4 年前
Andre McGrail 01a887f2 renaming 4 年前
thomas-zeng d8114c80 Fixed `InitializeBRDFData` call to be compatible with URP10. 4 年前
André McGrail e28561b1 further changes to water shader 4 年前
thomas-zeng 040d9d7a * Disabled occlusion culling for WaterDepth capture camera. (To workaround issue on Quest) 4 年前
André McGrail 219e8688 Squashed commit of the following: 4 年前
André McGrail 9d8a2598 Fixed after merge 4 年前
André McGrail 8a080024 Shader abstraction work 4 年前
GitHub a7e98a33 Fix and improve shadows on the water (#130) 4 年前
GitHub 6c7876e2 Fix usage of UNITY_REVERSED_Z (#134) 4 年前
Andre McGrail 485253b7 Squashed commit of the following: 4 年前
Andre McGrail 406d9439 fix shader errors from merge 4 年前
André McGrail e83a7c71 Tweaked Caustic effect to render only on underwater pixels 5 年前
André McGrail eb377391 Assorted tweaks 5 年前
André McGrail f65adef5 Assorted fixes 5 年前
André McGrail d04cafcb Assorted changes 5 年前
Andre McGrail 8517dfff Assorted changes for Unite 5 年前
André McGrail 7e67e768 Assorted cleanup and UI work 5 年前
Andre McGrail ea2f6612 Fixed truncation warnings 3 年前
GitHub 7c22ab22 Integrated basic gfx test (#146) 3 年前