.. |
AlwaysFalseConditionSO.cs
|
Tweaks
|
4 年前 |
AlwaysFalseConditionSO.cs.meta
|
Tweaks
|
4 年前 |
HasHitHeadConditionSO.cs
|
Work on character controller
|
3 年前 |
HasHitHeadConditionSO.cs.meta
|
Merge branch 'DeivSky/state-machine' into main
|
4 年前 |
HasReachedWaypointSO.cs
|
Fixed issue with reaching the waypoint
|
4 年前 |
HasReachedWaypointSO.cs.meta
|
Combat System - Critter/CritterSO scripts refactor using state machine capabilities and adding config SO (#325)
|
4 年前 |
HasReceivedEventSO.cs
|
Initial Plant Critter behaviour - Idle - Alert - Attack
|
4 年前 |
HasReceivedEventSO.cs.meta
|
Initial Plant Critter behaviour - Idle - Alert - Attack
|
4 年前 |
IsANewLineDisplayedSO.cs
|
Adding new condition script for when a new line is displayed
|
3 年前 |
IsANewLineDisplayedSO.cs.meta
|
Adding new condition script for when a new line is displayed
|
3 年前 |
IsActuallyMovingConditionSO.cs
|
State Machine - Proposed fix for Issue 228 (#227)
|
4 年前 |
IsActuallyMovingConditionSO.cs.meta
|
State Machine - Proposed fix for Issue 228 (#227)
|
4 年前 |
IsAttackReloadedConditionSO.cs
|
Attack system overhaul
|
4 年前 |
IsAttackReloadedConditionSO.cs.meta
|
Combat System - Critter/CritterSO scripts refactor using state machine capabilities and adding config SO (#325)
|
4 年前 |
IsCharacterControllerGroundedConditionSO.cs
|
Reworked all Actions and Conditions to take advantage of the refactor
|
4 年前 |
IsCharacterControllerGroundedConditionSO.cs.meta
|
Character state machine
|
4 年前 |
IsDeadConditionSO.cs
|
Attack system overhaul
|
4 年前 |
IsDeadConditionSO.cs.meta
|
Initial Plant Critter combat system - Get Hit - Killed
|
4 年前 |
IsDialogueActiveConditionSO.cs
|
Add all questlines and rework Dialogue structure and Dialogue/Quest System. Winning and losing outcome WIP
|
3 年前 |
IsDialogueActiveConditionSO.cs.meta
|
[Bugfix] New condition prevents Critter from attacking when dialogue on (#420)
|
4 年前 |
IsEntityGettingHitSO.cs
|
Attack system overhaul
|
4 年前 |
IsEntityGettingHitSO.cs.meta
|
Initial Plant Critter combat system - Get Hit - Killed
|
4 年前 |
IsHoldingAttackActionConditionSO.cs
|
Added Player Cane Hit variant and enabling attack based on animation events
|
4 年前 |
IsHoldingAttackActionConditionSO.cs.meta
|
Initial Plant Critter combat system - Get Hit - Killed
|
4 年前 |
IsHoldingExtraActionConditionSO.cs
|
Attack system overhaul
|
4 年前 |
IsHoldingExtraActionConditionSO.cs.meta
|
Added the ability to talk
|
4 年前 |
IsHoldingJumpConditionSO.cs
|
Reworked all Actions and Conditions to take advantage of the refactor
|
4 年前 |
IsHoldingJumpConditionSO.cs.meta
|
Character state machine
|
4 年前 |
IsInParticualGameStateSO.cs
|
Use Game States In State Machine
|
3 年前 |
IsInParticualGameStateSO.cs.meta
|
Use Game States In State Machine
|
3 年前 |
IsMovingConditionSO.cs
|
Update PigChef TransitionTable, Jumping and Sliding mechanics (#310)
|
4 年前 |
IsMovingConditionSO.cs.meta
|
Character state machine
|
4 年前 |
IsNPCIdleSO.cs
|
Renamed all files to fit general NPC use instead of townsfolk
|
4 年前 |
IsNPCIdleSO.cs.meta
|
Now townsfolk possible to idle, walk, talk and choose behavior from MB
|
4 年前 |
IsNPCInDialogueSO.cs
|
Renamed all files to fit general NPC use instead of townsfolk
|
4 年前 |
IsNPCInDialogueSO.cs.meta
|
Added IsInDialogue to step controller
|
4 年前 |
IsNPCSayingTheLineSO.cs
|
Townsfolk state machine V1
|
4 年前 |
IsNPCSayingTheLineSO.cs.meta
|
Added is NPC saying line condition
|
4 年前 |
IsNPCTalkingSO.cs
|
Renamed all files to fit general NPC use instead of townsfolk
|
4 年前 |
IsNPCTalkingSO.cs.meta
|
WIP talking condition for townsfolks
|
4 年前 |
IsNPCWalkingSO.cs
|
Renamed all files to fit general NPC use instead of townsfolk
|
4 年前 |
IsNPCWalkingSO.cs.meta
|
Added townsfolk walking condition
|
4 年前 |
IsPickingUpSO.cs
|
Merge branch 'main' of https://github.com/AlexandreGheraibia/open-project-1 into main
|
4 年前 |
IsPickingUpSO.cs.meta
|
Added isPickingUp SO condition to state machine
|
4 年前 |
IsSlidingConditionSO.cs
|
First frame error check
|
3 年前 |
IsSlidingConditionSO.cs.meta
|
Character state machine
|
4 年前 |
IsTargetDeadConditionSO.cs
|
[Bot] Automated dotnet-format update
|
4 年前 |
IsTargetDeadConditionSO.cs.meta
|
Attack system overhaul
|
4 年前 |
NPCMovementStopConditionSO.cs
|
Added pathway NPC movement strategy
|
4 年前 |
NPCMovementStopConditionSO.cs.meta
|
Added pathway NPC movement strategy
|
4 年前 |
PlayerIsInZoneSO.cs
|
[Bot] Automated dotnet-format update
|
4 年前 |
PlayerIsInZoneSO.cs.meta
|
Initial Plant Critter behaviour - Idle - Alert - Attack
|
4 年前 |
TimeElapsedConditionSO.cs
|
Reworked all Actions and Conditions to take advantage of the refactor
|
4 年前 |
TimeElapsedConditionSO.cs.meta
|
Character state machine
|
4 年前 |
TimeElapsedRandomConditionSO.cs
|
Adding Random time elapsed condition
|
3 年前 |
TimeElapsedRandomConditionSO.cs.meta
|
Adding Random time elapsed condition
|
3 年前 |