uChema
13a140e3
[Bot] Automated dotnet-format update
4 年前
uChema
008bad73
Fix Merge
4 年前
uChema
c28d9833
Merge branch 'main' into QuestSystem
4 年前
Amel Negra
76588955
moved script to scripts scene management folder
4 年前
Amel Negra
a6b2a938
Using bool instead of event because on the same GO
4 年前
Amel Negra
a60986ee
updated loading screen
4 年前
Amel Negra
d78abfcb
to do added
4 年前
Amel Negra
03bdc2e4
Now loading screen works
4 年前
Amel Negra
03efa5a6
renamed the prefab in the scene to SceneLoader
4 年前
Amel Negra
eb568505
renamed LocationLoader to SceneLoader
4 年前
Amel Negra
d00568b8
Added the event for editor initializer and updated prefabs to ref it
4 年前
Amel Negra
1fe9c023
Added method to broadcast that scene is ready (Press play from any sc)
4 年前
Amel Negra
f558e77c
removed unused variable in location loader
4 年前
Amel Negra
38fdca31
Made GameSceneSo TextArea to better see scenes descriptions
4 年前
Amel Negra
62cef1ec
renamed LocationLoader prefab to SceneLoader
4 年前
Amel Negra
a98227d6
images for loading screen tests
4 年前
Amel Negra
403824da
major changes on location loader to fit the new scene re architecture
4 年前
Amel Negra
466ba8a5
added event ref to spawn prefab
4 年前
Amel Negra
33c5fde8
Added listener to scene ready event in spawn manager
4 年前
Amel Negra
5d87a633
Pushing scenes
4 年前
Amel Negra
35619468
Added onSceneReady event to inform when scene is loaded and set active
4 年前
Amel Negra
a2507600
removed unused class
4 年前
Amel Negra
fca4d219
Menu and location specific editor initializers
4 年前
Amel Negra
decd485f
Added persistentManagers and gameplay scenes to build settings
4 年前
Amel Negra
1492ed7f
Added PersistentManagers scene
4 年前
Amel Negra
f86d071b
Added LoadMenu specific channel
4 年前
Amel Negra
553316ab
Made SceneLoader a prefab
4 年前
Amel Negra
cddb1132
Added GameplaySO to be able to create gameplay scene
4 年前
Amel Negra
645a2f43
Added Gameplay and PersistentManagers scenes SO
4 年前
Amel Negra
d485d9c8
Added ToggleLoadingScreen event channel
4 年前
Amel Negra
9bd8609f
Added filled circle sprite
4 年前
Amel Negra
2cfbb2ea
Spinning UI element script for loading screen
4 年前
uChema
f826d844
Merge branch 'QuestSystem' of https://github.com/UnityTechnologies/open-project-1 into QuestSystem
4 年前
Amel Negra
424f4bdf
Added loadingScreenManager to listen to UI toggle events
4 年前
uChema
62b1e728
[Bot] Automated dotnet-format update
4 年前
uChema
88cf490e
Fix interaction Manager
4 年前
Amel Negra
072ede02
EditorInitialisationLoader now works with menu and locations
4 年前
uChema
7ba49641
Merge branch 'QuestSystem' of https://github.com/UnityTechnologies/open-project-1 into QuestSystem
4 年前
Amel Negra
ee385f08
Added initializationLoader class
4 年前
uChema
81f12965
[Bot] Automated dotnet-format update
4 年前
uChema
01c0ef6b
Modify Quest1
4 年前
Smurjo
90fe71a7
critter eggs, critter seeds and chicolade
Fantasy food ingredients obtained from critters.
4 年前
Amel Negra
4ae2cfae
Added event null check on BoolEventChannelSO
4 年前
uChema
2fbe347a
Merge branch 'QuestSystem' of https://github.com/UnityTechnologies/open-project-1 into QuestSystem
4 年前
Smurjo
61e85048
Added mangetout
2 slightly different versions plus one with the ends cut off
The texture is 1024x1024.
Triangles:
mangetout pod (2 versions) 380 and 290
mangetout cooked 134
mangetout in box 2885
4 年前
Amel Negra
88ede019
Renamed initializationSO to PersistentManagersSO
4 年前
HarshNarayanJha
37b819b9
Revisioned The Bench
4 年前
uChema
e54c3d58
[Bot] Automated dotnet-format update
4 年前
uChema
02abd5ef
Rename Folder
4 年前
Smurjo
10477f56
Added maize
It's the same texture for all, 1024x1024.
Triangles:
- maize cob 640
- single grain 88
- maize in box 1630
4 年前